/dports/biology/ugene/ugene-40.1/src/plugins_3rdparty/umuscle/src/muscle/ |
H A D | phy3.cpp | 99 for (unsigned uSub = 0; uSub < uNeighborCount; ++uSub) in CalcInfo() local 101 const unsigned uNode3 = tree.GetNeighbor(uNode2, uSub); in CalcInfo() 104 const EdgeInfo &EINext = EIs[uNode2][uSub]; in CalcInfo() 142 return EIs[uNodeFrom][uSub].m_bSet; in Known() 149 for (unsigned uSub = 0; uSub < uNeighborCount; ++uSub) in AllKnownOut() local 151 unsigned uNeighborIndex = tree.GetNeighbor(uNodeTo, uSub); in AllKnownOut() 154 if (!EIs[uNodeTo][uSub].m_bSet) in AllKnownOut() 331 const unsigned uSub = tree.GetNeighborSubscript(uNode1, uNode2); in RootByMidLongestSpan() local 332 const EdgeInfo &EI = EIs[uNode1][uSub]; in RootByMidLongestSpan() 368 for (unsigned uSub = 0; uSub < uNeighborCount; ++uSub) in RootByMinAvgLeafDist() local [all …]
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H A D | threewaywt.cpp | 129 unsigned uSub) in GetNeighborUnrooted() argument 131 unsigned uNeighbor = tree.GetNeighbor(uNode1, uSub); in GetNeighborUnrooted() 145 for (unsigned uSub = 0; uSub < 3; ++uSub) in GetNeighborSubscriptUnrooted() local 146 if (GetNeighborUnrooted(tree, uNode1, uSub) == uNode2) in GetNeighborSubscriptUnrooted() 147 return uSub; in GetNeighborSubscriptUnrooted()
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/dports/biology/muscle/muscle-3.8.1551/ |
H A D | phy3.cpp | 95 for (unsigned uSub = 0; uSub < uNeighborCount; ++uSub) in CalcInfo() local 97 const unsigned uNode3 = tree.GetNeighbor(uNode2, uSub); in CalcInfo() 100 const EdgeInfo &EINext = EIs[uNode2][uSub]; in CalcInfo() 138 return EIs[uNodeFrom][uSub].m_bSet; in Known() 145 for (unsigned uSub = 0; uSub < uNeighborCount; ++uSub) in AllKnownOut() local 147 unsigned uNeighborIndex = tree.GetNeighbor(uNodeTo, uSub); in AllKnownOut() 150 if (!EIs[uNodeTo][uSub].m_bSet) in AllKnownOut() 327 const unsigned uSub = tree.GetNeighborSubscript(uNode1, uNode2); in RootByMidLongestSpan() local 328 const EdgeInfo &EI = EIs[uNode1][uSub]; in RootByMidLongestSpan() 364 for (unsigned uSub = 0; uSub < uNeighborCount; ++uSub) in RootByMinAvgLeafDist() local [all …]
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H A D | threewaywt.cpp | 129 unsigned uSub) in GetNeighborUnrooted() argument 131 unsigned uNeighbor = tree.GetNeighbor(uNode1, uSub); in GetNeighborUnrooted() 145 for (unsigned uSub = 0; uSub < 3; ++uSub) in GetNeighborSubscriptUnrooted() local 146 if (GetNeighborUnrooted(tree, uNode1, uSub) == uNode2) in GetNeighborSubscriptUnrooted() 147 return uSub; in GetNeighborSubscriptUnrooted()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl-no-opt/frag/ |
H A D | subpass-input-function-argument.framebuffer-fetch.ios.frag | 20 float4 samp(float4 uSub) 22 return uSub + samp3(uSub); 31 fragment main0_out main0(float4 uSub [[color(0)]]) 34 out.FragColor = samp(uSub) + samp2(uSub);
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H A D | subpass-input-function-argument.framebuffer-fetch.msl23.frag | 20 float4 samp(float4 uSub) 22 return uSub + samp3(uSub); 31 fragment main0_out main0(float4 uSub [[color(0)]]) 34 out.FragColor = samp(uSub) + samp2(uSub);
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl-no-opt/frag/ |
H A D | subpass-input-function-argument.framebuffer-fetch.msl23.frag | 20 float4 samp(float4 uSub) 22 return uSub + samp3(uSub); 31 fragment main0_out main0(float4 uSub [[color(0)]]) 34 out.FragColor = samp(uSub) + samp2(uSub);
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H A D | subpass-input-function-argument.framebuffer-fetch.ios.frag | 20 float4 samp(float4 uSub) 22 return uSub + samp3(uSub); 31 fragment main0_out main0(float4 uSub [[color(0)]]) 34 out.FragColor = samp(uSub) + samp2(uSub);
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-msl-no-opt/frag/ |
H A D | subpass-input-function-argument.framebuffer-fetch.ios.frag | 20 float4 samp(float4 uSub) 22 return uSub + samp3(uSub); 31 fragment main0_out main0(float4 uSub [[color(0)]]) 34 out.FragColor = samp(uSub) + samp2(uSub);
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl-no-opt/frag/ |
H A D | subpass-input-function-argument.framebuffer-fetch.ios.frag | 20 float4 samp(float4 uSub) 22 return uSub + samp3(uSub); 31 fragment main0_out main0(float4 uSub [[color(0)]]) 34 out.FragColor = samp(uSub) + samp2(uSub);
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H A D | subpass-input-function-argument.framebuffer-fetch.msl23.frag | 20 float4 samp(float4 uSub) 22 return uSub + samp3(uSub); 31 fragment main0_out main0(float4 uSub [[color(0)]]) 34 out.FragColor = samp(uSub) + samp2(uSub);
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/dports/science/madness/madness-ebb3fd7/src/madness/external/elemental/include/elemental/lapack-like/decomp/Schur/ |
H A D | CheckReal.hpp | 24 auto uSub = U.GetDiagonal( -1 ); in CheckRealSchur() local 32 const Real thisSub = uSub.Get(j,0); in CheckRealSchur() 34 if( uSub.Get(j,0) != Real(0) && thisDiag != nextDiag ) in CheckRealSchur() 47 const Real thisSub = uSub.Get(j, 0); in CheckRealSchur() 48 const Real nextSub = uSub.Get(j+1,0); in CheckRealSchur() 72 auto uSub = U.GetDiagonal( -1 ); in CheckRealSchur() local 74 uSub_STAR_STAR( uSub ); in CheckRealSchur()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl-no-opt/frag/ |
H A D | subpass-input-function-argument.framebuffer-fetch.ios.frag | 3 layout(set = 0, input_attachment_index = 0, binding = 0) uniform subpassInput uSub; 18 return subpassLoad(uSub) + samp3(uSub); 23 FragColor = samp() + samp2(uSub);
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H A D | subpass-input-function-argument.framebuffer-fetch.msl23.frag | 3 layout(set = 0, input_attachment_index = 0, binding = 0) uniform subpassInput uSub; 18 return subpassLoad(uSub) + samp3(uSub); 23 FragColor = samp() + samp2(uSub);
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H A D | subpass-input.decoration-binding.ios.framebuffer-fetch.msl2.argument.frag | 3 layout(set = 0, binding = 10, input_attachment_index = 1) uniform subpassInput uSub; 11 FragColor = subpassLoad(uSub) + texture(sampler2D(uTex, uSampler), vec2(0.5));
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H A D | subpass-input.decoration-binding.framebuffer-fetch.msl23.frag | 3 layout(set = 0, binding = 10, input_attachment_index = 1) uniform subpassInput uSub; 11 FragColor = subpassLoad(uSub) + texture(sampler2D(uTex, uSampler), vec2(0.5));
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H A D | subpass-input.decoration-binding.framebuffer-fetch.msl23.argument.frag | 3 layout(set = 0, binding = 10, input_attachment_index = 1) uniform subpassInput uSub; 11 FragColor = subpassLoad(uSub) + texture(sampler2D(uTex, uSampler), vec2(0.5));
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H A D | subpass-input.decoration-binding.ios.framebuffer-fetch.msl2.frag | 3 layout(set = 0, binding = 10, input_attachment_index = 1) uniform subpassInput uSub; 11 FragColor = subpassLoad(uSub) + texture(sampler2D(uTex, uSampler), vec2(0.5));
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl-no-opt/frag/ |
H A D | subpass-input-function-argument.framebuffer-fetch.msl23.frag | 3 layout(set = 0, input_attachment_index = 0, binding = 0) uniform subpassInput uSub; 18 return subpassLoad(uSub) + samp3(uSub); 23 FragColor = samp() + samp2(uSub);
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H A D | subpass-input-function-argument.framebuffer-fetch.ios.frag | 3 layout(set = 0, input_attachment_index = 0, binding = 0) uniform subpassInput uSub; 18 return subpassLoad(uSub) + samp3(uSub); 23 FragColor = samp() + samp2(uSub);
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/shaders-msl-no-opt/frag/ |
H A D | subpass-input-function-argument.framebuffer-fetch.ios.frag | 3 layout(set = 0, input_attachment_index = 0, binding = 0) uniform subpassInput uSub; 18 return subpassLoad(uSub) + samp3(uSub); 23 FragColor = samp() + samp2(uSub);
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl-no-opt/frag/ |
H A D | subpass-input-function-argument.framebuffer-fetch.ios.frag | 3 layout(set = 0, input_attachment_index = 0, binding = 0) uniform subpassInput uSub; 18 return subpassLoad(uSub) + samp3(uSub); 23 FragColor = samp() + samp2(uSub);
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H A D | subpass-input-function-argument.framebuffer-fetch.msl23.frag | 3 layout(set = 0, input_attachment_index = 0, binding = 0) uniform subpassInput uSub; 18 return subpassLoad(uSub) + samp3(uSub); 23 FragColor = samp() + samp2(uSub);
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/dports/science/madness/madness-ebb3fd7/src/madness/external/elemental/include/elemental/lapack-like/factor/LU/ |
H A D | Mod.hpp | 62 Matrix<F> uSub; in LUMod() local 63 Zeros( uSub, minDim-1, 1 ); in LUMod() 144 uSub.Set( i, 0, ups_ii*delta_ip1 ); in LUMod() 166 uSub.Set( i, 0, -gamma*ups_ii ); in LUMod() 185 const F ups_ip1i = uSub.Get( i, 0 ); in LUMod() 301 DistMatrix<F,MD,STAR> uSub(g); in LUMod() local 302 uSub.SetRoot( A.DiagonalRoot(-1) ); in LUMod() 303 uSub.AlignCols( A.DiagonalAlign(-1) ); in LUMod() 304 Zeros( uSub, minDim-1, 1 ); in LUMod() 410 uSub.Set( i, 0, -gamma*ups_ii ); in LUMod() [all …]
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/dports/science/madness/madness-ebb3fd7/src/madness/external/elemental/octave/ |
H A D | LUMod.m | 37 uSub=zeros(minDim-1,1); 64 uSub(i) = A(i,i); 101 A(i,i ) = ( eta*uSub(i) ) * delta_i; 103 uSub(i) = uSub(i) *delta_ip1; 122 uSub(i) = -gamma*A(i,i); 133 rightTerm = abs(A(i+1,i)*A(i,i)+uSub(i)); 151 gamma = A(i,i) / uSub(i); 154 A(i+1,i) = uSub(i); 198 gamma = uSub(i) / A(i,i);
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