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/dports/biology/ugene/ugene-40.1/src/plugins_3rdparty/umuscle/src/muscle/
H A Dphy3.cpp99 for (unsigned uSub = 0; uSub < uNeighborCount; ++uSub) in CalcInfo() local
101 const unsigned uNode3 = tree.GetNeighbor(uNode2, uSub); in CalcInfo()
104 const EdgeInfo &EINext = EIs[uNode2][uSub]; in CalcInfo()
142 return EIs[uNodeFrom][uSub].m_bSet; in Known()
149 for (unsigned uSub = 0; uSub < uNeighborCount; ++uSub) in AllKnownOut() local
151 unsigned uNeighborIndex = tree.GetNeighbor(uNodeTo, uSub); in AllKnownOut()
154 if (!EIs[uNodeTo][uSub].m_bSet) in AllKnownOut()
331 const unsigned uSub = tree.GetNeighborSubscript(uNode1, uNode2); in RootByMidLongestSpan() local
332 const EdgeInfo &EI = EIs[uNode1][uSub]; in RootByMidLongestSpan()
368 for (unsigned uSub = 0; uSub < uNeighborCount; ++uSub) in RootByMinAvgLeafDist() local
[all …]
H A Dthreewaywt.cpp129 unsigned uSub) in GetNeighborUnrooted() argument
131 unsigned uNeighbor = tree.GetNeighbor(uNode1, uSub); in GetNeighborUnrooted()
145 for (unsigned uSub = 0; uSub < 3; ++uSub) in GetNeighborSubscriptUnrooted() local
146 if (GetNeighborUnrooted(tree, uNode1, uSub) == uNode2) in GetNeighborSubscriptUnrooted()
147 return uSub; in GetNeighborSubscriptUnrooted()
/dports/biology/muscle/muscle-3.8.1551/
H A Dphy3.cpp95 for (unsigned uSub = 0; uSub < uNeighborCount; ++uSub) in CalcInfo() local
97 const unsigned uNode3 = tree.GetNeighbor(uNode2, uSub); in CalcInfo()
100 const EdgeInfo &EINext = EIs[uNode2][uSub]; in CalcInfo()
138 return EIs[uNodeFrom][uSub].m_bSet; in Known()
145 for (unsigned uSub = 0; uSub < uNeighborCount; ++uSub) in AllKnownOut() local
147 unsigned uNeighborIndex = tree.GetNeighbor(uNodeTo, uSub); in AllKnownOut()
150 if (!EIs[uNodeTo][uSub].m_bSet) in AllKnownOut()
327 const unsigned uSub = tree.GetNeighborSubscript(uNode1, uNode2); in RootByMidLongestSpan() local
328 const EdgeInfo &EI = EIs[uNode1][uSub]; in RootByMidLongestSpan()
364 for (unsigned uSub = 0; uSub < uNeighborCount; ++uSub) in RootByMinAvgLeafDist() local
[all …]
H A Dthreewaywt.cpp129 unsigned uSub) in GetNeighborUnrooted() argument
131 unsigned uNeighbor = tree.GetNeighbor(uNode1, uSub); in GetNeighborUnrooted()
145 for (unsigned uSub = 0; uSub < 3; ++uSub) in GetNeighborSubscriptUnrooted() local
146 if (GetNeighborUnrooted(tree, uNode1, uSub) == uNode2) in GetNeighborSubscriptUnrooted()
147 return uSub; in GetNeighborSubscriptUnrooted()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl-no-opt/frag/
H A Dsubpass-input-function-argument.framebuffer-fetch.ios.frag20 float4 samp(float4 uSub)
22 return uSub + samp3(uSub);
31 fragment main0_out main0(float4 uSub [[color(0)]])
34 out.FragColor = samp(uSub) + samp2(uSub);
H A Dsubpass-input-function-argument.framebuffer-fetch.msl23.frag20 float4 samp(float4 uSub)
22 return uSub + samp3(uSub);
31 fragment main0_out main0(float4 uSub [[color(0)]])
34 out.FragColor = samp(uSub) + samp2(uSub);
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl-no-opt/frag/
H A Dsubpass-input-function-argument.framebuffer-fetch.msl23.frag20 float4 samp(float4 uSub)
22 return uSub + samp3(uSub);
31 fragment main0_out main0(float4 uSub [[color(0)]])
34 out.FragColor = samp(uSub) + samp2(uSub);
H A Dsubpass-input-function-argument.framebuffer-fetch.ios.frag20 float4 samp(float4 uSub)
22 return uSub + samp3(uSub);
31 fragment main0_out main0(float4 uSub [[color(0)]])
34 out.FragColor = samp(uSub) + samp2(uSub);
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-msl-no-opt/frag/
H A Dsubpass-input-function-argument.framebuffer-fetch.ios.frag20 float4 samp(float4 uSub)
22 return uSub + samp3(uSub);
31 fragment main0_out main0(float4 uSub [[color(0)]])
34 out.FragColor = samp(uSub) + samp2(uSub);
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl-no-opt/frag/
H A Dsubpass-input-function-argument.framebuffer-fetch.ios.frag20 float4 samp(float4 uSub)
22 return uSub + samp3(uSub);
31 fragment main0_out main0(float4 uSub [[color(0)]])
34 out.FragColor = samp(uSub) + samp2(uSub);
H A Dsubpass-input-function-argument.framebuffer-fetch.msl23.frag20 float4 samp(float4 uSub)
22 return uSub + samp3(uSub);
31 fragment main0_out main0(float4 uSub [[color(0)]])
34 out.FragColor = samp(uSub) + samp2(uSub);
/dports/science/madness/madness-ebb3fd7/src/madness/external/elemental/include/elemental/lapack-like/decomp/Schur/
H A DCheckReal.hpp24 auto uSub = U.GetDiagonal( -1 ); in CheckRealSchur() local
32 const Real thisSub = uSub.Get(j,0); in CheckRealSchur()
34 if( uSub.Get(j,0) != Real(0) && thisDiag != nextDiag ) in CheckRealSchur()
47 const Real thisSub = uSub.Get(j, 0); in CheckRealSchur()
48 const Real nextSub = uSub.Get(j+1,0); in CheckRealSchur()
72 auto uSub = U.GetDiagonal( -1 ); in CheckRealSchur() local
74 uSub_STAR_STAR( uSub ); in CheckRealSchur()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl-no-opt/frag/
H A Dsubpass-input-function-argument.framebuffer-fetch.ios.frag3 layout(set = 0, input_attachment_index = 0, binding = 0) uniform subpassInput uSub;
18 return subpassLoad(uSub) + samp3(uSub);
23 FragColor = samp() + samp2(uSub);
H A Dsubpass-input-function-argument.framebuffer-fetch.msl23.frag3 layout(set = 0, input_attachment_index = 0, binding = 0) uniform subpassInput uSub;
18 return subpassLoad(uSub) + samp3(uSub);
23 FragColor = samp() + samp2(uSub);
H A Dsubpass-input.decoration-binding.ios.framebuffer-fetch.msl2.argument.frag3 layout(set = 0, binding = 10, input_attachment_index = 1) uniform subpassInput uSub;
11 FragColor = subpassLoad(uSub) + texture(sampler2D(uTex, uSampler), vec2(0.5));
H A Dsubpass-input.decoration-binding.framebuffer-fetch.msl23.frag3 layout(set = 0, binding = 10, input_attachment_index = 1) uniform subpassInput uSub;
11 FragColor = subpassLoad(uSub) + texture(sampler2D(uTex, uSampler), vec2(0.5));
H A Dsubpass-input.decoration-binding.framebuffer-fetch.msl23.argument.frag3 layout(set = 0, binding = 10, input_attachment_index = 1) uniform subpassInput uSub;
11 FragColor = subpassLoad(uSub) + texture(sampler2D(uTex, uSampler), vec2(0.5));
H A Dsubpass-input.decoration-binding.ios.framebuffer-fetch.msl2.frag3 layout(set = 0, binding = 10, input_attachment_index = 1) uniform subpassInput uSub;
11 FragColor = subpassLoad(uSub) + texture(sampler2D(uTex, uSampler), vec2(0.5));
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl-no-opt/frag/
H A Dsubpass-input-function-argument.framebuffer-fetch.msl23.frag3 layout(set = 0, input_attachment_index = 0, binding = 0) uniform subpassInput uSub;
18 return subpassLoad(uSub) + samp3(uSub);
23 FragColor = samp() + samp2(uSub);
H A Dsubpass-input-function-argument.framebuffer-fetch.ios.frag3 layout(set = 0, input_attachment_index = 0, binding = 0) uniform subpassInput uSub;
18 return subpassLoad(uSub) + samp3(uSub);
23 FragColor = samp() + samp2(uSub);
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/shaders-msl-no-opt/frag/
H A Dsubpass-input-function-argument.framebuffer-fetch.ios.frag3 layout(set = 0, input_attachment_index = 0, binding = 0) uniform subpassInput uSub;
18 return subpassLoad(uSub) + samp3(uSub);
23 FragColor = samp() + samp2(uSub);
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl-no-opt/frag/
H A Dsubpass-input-function-argument.framebuffer-fetch.ios.frag3 layout(set = 0, input_attachment_index = 0, binding = 0) uniform subpassInput uSub;
18 return subpassLoad(uSub) + samp3(uSub);
23 FragColor = samp() + samp2(uSub);
H A Dsubpass-input-function-argument.framebuffer-fetch.msl23.frag3 layout(set = 0, input_attachment_index = 0, binding = 0) uniform subpassInput uSub;
18 return subpassLoad(uSub) + samp3(uSub);
23 FragColor = samp() + samp2(uSub);
/dports/science/madness/madness-ebb3fd7/src/madness/external/elemental/include/elemental/lapack-like/factor/LU/
H A DMod.hpp62 Matrix<F> uSub; in LUMod() local
63 Zeros( uSub, minDim-1, 1 ); in LUMod()
144 uSub.Set( i, 0, ups_ii*delta_ip1 ); in LUMod()
166 uSub.Set( i, 0, -gamma*ups_ii ); in LUMod()
185 const F ups_ip1i = uSub.Get( i, 0 ); in LUMod()
301 DistMatrix<F,MD,STAR> uSub(g); in LUMod() local
302 uSub.SetRoot( A.DiagonalRoot(-1) ); in LUMod()
303 uSub.AlignCols( A.DiagonalAlign(-1) ); in LUMod()
304 Zeros( uSub, minDim-1, 1 ); in LUMod()
410 uSub.Set( i, 0, -gamma*ups_ii ); in LUMod()
[all …]
/dports/science/madness/madness-ebb3fd7/src/madness/external/elemental/octave/
H A DLUMod.m37 uSub=zeros(minDim-1,1);
64 uSub(i) = A(i,i);
101 A(i,i ) = ( eta*uSub(i) ) * delta_i;
103 uSub(i) = uSub(i) *delta_ip1;
122 uSub(i) = -gamma*A(i,i);
133 rightTerm = abs(A(i+1,i)*A(i,i)+uSub(i));
151 gamma = A(i,i) / uSub(i);
154 A(i+1,i) = uSub(i);
198 gamma = uSub(i) / A(i,i);

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