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Searched refs:uattackKey (Results 1 – 1 of 1) sorted by relevance

/dports/games/wesnoth/wesnoth-1.14.17/src/scripting/
H A Dlua_unit_attacks.cpp31 static const char uattackKey[] = "unit attack"; variable
54 luaL_setmetatable(L, uattackKey); in luaW_pushweapon()
64 luaL_setmetatable(L, uattackKey); in luaW_pushweapon()
72 return *static_cast<attack_ref*>(luaL_checkudata(L, idx, uattackKey)); in luaW_checkweapon_ref()
77 if(void* p = luaL_testudata(L, idx, uattackKey)) { in luaW_toweapon()
331 attack_ref* atk = static_cast<attack_ref*>(luaL_checkudata(L, 1, uattackKey)); in impl_unit_attack_collect()
364 luaL_newmetatable(L, uattackKey); in register_attacks_metatables()
373 lua_pushstring(L, uattackKey); in register_attacks_metatables()