Searched refs:uattackKey (Results 1 – 1 of 1) sorted by relevance
/dports/games/wesnoth/wesnoth-1.14.17/src/scripting/ |
H A D | lua_unit_attacks.cpp | 31 static const char uattackKey[] = "unit attack"; variable 54 luaL_setmetatable(L, uattackKey); in luaW_pushweapon() 64 luaL_setmetatable(L, uattackKey); in luaW_pushweapon() 72 return *static_cast<attack_ref*>(luaL_checkudata(L, idx, uattackKey)); in luaW_checkweapon_ref() 77 if(void* p = luaL_testudata(L, idx, uattackKey)) { in luaW_toweapon() 331 attack_ref* atk = static_cast<attack_ref*>(luaL_checkudata(L, 1, uattackKey)); in impl_unit_attack_collect() 364 luaL_newmetatable(L, uattackKey); in register_attacks_metatables() 373 lua_pushstring(L, uattackKey); in register_attacks_metatables()
|