/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/microsoft/clc/ |
H A D | compute_test.cpp | 385 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_uav_resource() 410 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_cbv_resource() 569 cmdlist->SetDescriptorHeaps(1, &uav_heap); in run_shader_with_raw_args() 571 cmdlist->SetComputeRootDescriptorTable(0, uav_heap->GetGPUDescriptorHandleForHeapStart()); in run_shader_with_raw_args() 694 __uuidof(uav_heap), (void **)&uav_heap))) in SetUp() 710 uav_heap->Release(); in TearDown()
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H A D | compute_test.h | 346 ID3D12DescriptorHeap *uav_heap; variable
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/dports/graphics/libosmesa/mesa-21.3.6/src/microsoft/clc/ |
H A D | compute_test.cpp | 385 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_uav_resource() 410 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_cbv_resource() 569 cmdlist->SetDescriptorHeaps(1, &uav_heap); in run_shader_with_raw_args() 571 cmdlist->SetComputeRootDescriptorTable(0, uav_heap->GetGPUDescriptorHandleForHeapStart()); in run_shader_with_raw_args() 694 __uuidof(uav_heap), (void **)&uav_heap))) in SetUp() 710 uav_heap->Release(); in TearDown()
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H A D | compute_test.h | 346 ID3D12DescriptorHeap *uav_heap; variable
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/dports/graphics/mesa-libs/mesa-21.3.6/src/microsoft/clc/ |
H A D | compute_test.cpp | 385 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_uav_resource() 410 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_cbv_resource() 569 cmdlist->SetDescriptorHeaps(1, &uav_heap); in run_shader_with_raw_args() 571 cmdlist->SetComputeRootDescriptorTable(0, uav_heap->GetGPUDescriptorHandleForHeapStart()); in run_shader_with_raw_args() 694 __uuidof(uav_heap), (void **)&uav_heap))) in SetUp() 710 uav_heap->Release(); in TearDown()
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H A D | compute_test.h | 346 ID3D12DescriptorHeap *uav_heap; variable
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/microsoft/clc/ |
H A D | compute_test.cpp | 385 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_uav_resource() 410 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_cbv_resource() 569 cmdlist->SetDescriptorHeaps(1, &uav_heap); in run_shader_with_raw_args() 571 cmdlist->SetComputeRootDescriptorTable(0, uav_heap->GetGPUDescriptorHandleForHeapStart()); in run_shader_with_raw_args() 694 __uuidof(uav_heap), (void **)&uav_heap))) in SetUp() 710 uav_heap->Release(); in TearDown()
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H A D | compute_test.h | 346 ID3D12DescriptorHeap *uav_heap; variable
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/microsoft/clc/ |
H A D | compute_test.cpp | 385 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_uav_resource() 410 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_cbv_resource() 569 cmdlist->SetDescriptorHeaps(1, &uav_heap); in run_shader_with_raw_args() 571 cmdlist->SetComputeRootDescriptorTable(0, uav_heap->GetGPUDescriptorHandleForHeapStart()); in run_shader_with_raw_args() 694 __uuidof(uav_heap), (void **)&uav_heap))) in SetUp() 710 uav_heap->Release(); in TearDown()
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H A D | compute_test.h | 346 ID3D12DescriptorHeap *uav_heap; variable
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/microsoft/clc/ |
H A D | compute_test.cpp | 385 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_uav_resource() 410 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_cbv_resource() 569 cmdlist->SetDescriptorHeaps(1, &uav_heap); in run_shader_with_raw_args() 571 cmdlist->SetComputeRootDescriptorTable(0, uav_heap->GetGPUDescriptorHandleForHeapStart()); in run_shader_with_raw_args() 694 __uuidof(uav_heap), (void **)&uav_heap))) in SetUp() 710 uav_heap->Release(); in TearDown()
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H A D | compute_test.h | 346 ID3D12DescriptorHeap *uav_heap; variable
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/microsoft/clc/ |
H A D | compute_test.cpp | 385 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_uav_resource() 410 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_cbv_resource() 569 cmdlist->SetDescriptorHeaps(1, &uav_heap); in run_shader_with_raw_args() 571 cmdlist->SetComputeRootDescriptorTable(0, uav_heap->GetGPUDescriptorHandleForHeapStart()); in run_shader_with_raw_args() 694 __uuidof(uav_heap), (void **)&uav_heap))) in SetUp() 710 uav_heap->Release(); in TearDown()
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H A D | compute_test.h | 346 ID3D12DescriptorHeap *uav_heap; variable
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/microsoft/clc/ |
H A D | compute_test.cpp | 385 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_uav_resource() 410 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_cbv_resource() 569 cmdlist->SetDescriptorHeaps(1, &uav_heap); in run_shader_with_raw_args() 571 cmdlist->SetComputeRootDescriptorTable(0, uav_heap->GetGPUDescriptorHandleForHeapStart()); in run_shader_with_raw_args() 694 __uuidof(uav_heap), (void **)&uav_heap))) in SetUp() 710 uav_heap->Release(); in TearDown()
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H A D | compute_test.h | 346 ID3D12DescriptorHeap *uav_heap; variable
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/dports/graphics/mesa-dri/mesa-21.3.6/src/microsoft/clc/ |
H A D | compute_test.cpp | 385 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_uav_resource() 410 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_cbv_resource() 569 cmdlist->SetDescriptorHeaps(1, &uav_heap); in run_shader_with_raw_args() 571 cmdlist->SetComputeRootDescriptorTable(0, uav_heap->GetGPUDescriptorHandleForHeapStart()); in run_shader_with_raw_args() 694 __uuidof(uav_heap), (void **)&uav_heap))) in SetUp() 710 uav_heap->Release(); in TearDown()
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H A D | compute_test.h | 346 ID3D12DescriptorHeap *uav_heap; variable
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/dports/lang/clover/mesa-21.3.6/src/microsoft/clc/ |
H A D | compute_test.cpp | 385 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_uav_resource() 410 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_cbv_resource() 569 cmdlist->SetDescriptorHeaps(1, &uav_heap); in run_shader_with_raw_args() 571 cmdlist->SetComputeRootDescriptorTable(0, uav_heap->GetGPUDescriptorHandleForHeapStart()); in run_shader_with_raw_args() 694 __uuidof(uav_heap), (void **)&uav_heap))) in SetUp() 710 uav_heap->Release(); in TearDown()
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H A D | compute_test.h | 346 ID3D12DescriptorHeap *uav_heap; variable
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/dports/mail/thunderbird/thunderbird-91.8.0/third_party/rust/gfx-backend-dx12/src/ |
H A D | command.rs | 2195 let (uav_heap, _) = device.create_descriptor_heap( in fill_buffer() 2217 uav_heap.start_cpu_descriptor(), in fill_buffer() 2219 self.raw.set_descriptor_heaps(&[uav_heap]); in fill_buffer() 2220 self.temporary_gpu_heaps.push(uav_heap); in fill_buffer() 2227 uav_heap.start_gpu_descriptor(), in fill_buffer()
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/dports/www/firefox-esr/firefox-91.8.0/third_party/rust/gfx-backend-dx12/src/ |
H A D | command.rs | 2195 let (uav_heap, _) = device.create_descriptor_heap( in fill_buffer() 2217 uav_heap.start_cpu_descriptor(), in fill_buffer() 2219 self.raw.set_descriptor_heaps(&[uav_heap]); in fill_buffer() 2220 self.temporary_gpu_heaps.push(uav_heap); in fill_buffer() 2227 uav_heap.start_gpu_descriptor(), in fill_buffer()
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/dports/graphics/vkd3d/vkd3d-1.2/tests/ |
H A D | d3d12.c | 18434 ID3D12DescriptorHeap *uav_heap; in test_null_uav() local 18541 uav_heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1); in test_null_uav() 18559 cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(uav_heap); in test_null_uav() 18566 ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &uav_heap); in test_null_uav() 18568 ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(uav_heap)); in test_null_uav() 18585 ID3D12DescriptorHeap_Release(uav_heap); in test_null_uav() 20899 ID3D12DescriptorHeap *rtv_heap, *uav_heap; in test_uav_load() local 21239 cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(uav_heap); in test_uav_load() 21262 ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &uav_heap); in test_uav_load() 21264 ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(uav_heap)); in test_uav_load() [all …]
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