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Searched refs:uav_heap (Results 1 – 23 of 23) sorted by relevance

/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/microsoft/clc/
H A Dcompute_test.cpp385 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_uav_resource()
410 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_cbv_resource()
569 cmdlist->SetDescriptorHeaps(1, &uav_heap); in run_shader_with_raw_args()
571 cmdlist->SetComputeRootDescriptorTable(0, uav_heap->GetGPUDescriptorHandleForHeapStart()); in run_shader_with_raw_args()
694 __uuidof(uav_heap), (void **)&uav_heap))) in SetUp()
710 uav_heap->Release(); in TearDown()
H A Dcompute_test.h346 ID3D12DescriptorHeap *uav_heap; variable
/dports/graphics/libosmesa/mesa-21.3.6/src/microsoft/clc/
H A Dcompute_test.cpp385 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_uav_resource()
410 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_cbv_resource()
569 cmdlist->SetDescriptorHeaps(1, &uav_heap); in run_shader_with_raw_args()
571 cmdlist->SetComputeRootDescriptorTable(0, uav_heap->GetGPUDescriptorHandleForHeapStart()); in run_shader_with_raw_args()
694 __uuidof(uav_heap), (void **)&uav_heap))) in SetUp()
710 uav_heap->Release(); in TearDown()
H A Dcompute_test.h346 ID3D12DescriptorHeap *uav_heap; variable
/dports/graphics/mesa-libs/mesa-21.3.6/src/microsoft/clc/
H A Dcompute_test.cpp385 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_uav_resource()
410 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_cbv_resource()
569 cmdlist->SetDescriptorHeaps(1, &uav_heap); in run_shader_with_raw_args()
571 cmdlist->SetComputeRootDescriptorTable(0, uav_heap->GetGPUDescriptorHandleForHeapStart()); in run_shader_with_raw_args()
694 __uuidof(uav_heap), (void **)&uav_heap))) in SetUp()
710 uav_heap->Release(); in TearDown()
H A Dcompute_test.h346 ID3D12DescriptorHeap *uav_heap; variable
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/microsoft/clc/
H A Dcompute_test.cpp385 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_uav_resource()
410 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_cbv_resource()
569 cmdlist->SetDescriptorHeaps(1, &uav_heap); in run_shader_with_raw_args()
571 cmdlist->SetComputeRootDescriptorTable(0, uav_heap->GetGPUDescriptorHandleForHeapStart()); in run_shader_with_raw_args()
694 __uuidof(uav_heap), (void **)&uav_heap))) in SetUp()
710 uav_heap->Release(); in TearDown()
H A Dcompute_test.h346 ID3D12DescriptorHeap *uav_heap; variable
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/microsoft/clc/
H A Dcompute_test.cpp385 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_uav_resource()
410 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_cbv_resource()
569 cmdlist->SetDescriptorHeaps(1, &uav_heap); in run_shader_with_raw_args()
571 cmdlist->SetComputeRootDescriptorTable(0, uav_heap->GetGPUDescriptorHandleForHeapStart()); in run_shader_with_raw_args()
694 __uuidof(uav_heap), (void **)&uav_heap))) in SetUp()
710 uav_heap->Release(); in TearDown()
H A Dcompute_test.h346 ID3D12DescriptorHeap *uav_heap; variable
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/microsoft/clc/
H A Dcompute_test.cpp385 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_uav_resource()
410 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_cbv_resource()
569 cmdlist->SetDescriptorHeaps(1, &uav_heap); in run_shader_with_raw_args()
571 cmdlist->SetComputeRootDescriptorTable(0, uav_heap->GetGPUDescriptorHandleForHeapStart()); in run_shader_with_raw_args()
694 __uuidof(uav_heap), (void **)&uav_heap))) in SetUp()
710 uav_heap->Release(); in TearDown()
H A Dcompute_test.h346 ID3D12DescriptorHeap *uav_heap; variable
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/microsoft/clc/
H A Dcompute_test.cpp385 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_uav_resource()
410 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_cbv_resource()
569 cmdlist->SetDescriptorHeaps(1, &uav_heap); in run_shader_with_raw_args()
571 cmdlist->SetComputeRootDescriptorTable(0, uav_heap->GetGPUDescriptorHandleForHeapStart()); in run_shader_with_raw_args()
694 __uuidof(uav_heap), (void **)&uav_heap))) in SetUp()
710 uav_heap->Release(); in TearDown()
H A Dcompute_test.h346 ID3D12DescriptorHeap *uav_heap; variable
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/microsoft/clc/
H A Dcompute_test.cpp385 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_uav_resource()
410 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_cbv_resource()
569 cmdlist->SetDescriptorHeaps(1, &uav_heap); in run_shader_with_raw_args()
571 cmdlist->SetComputeRootDescriptorTable(0, uav_heap->GetGPUDescriptorHandleForHeapStart()); in run_shader_with_raw_args()
694 __uuidof(uav_heap), (void **)&uav_heap))) in SetUp()
710 uav_heap->Release(); in TearDown()
H A Dcompute_test.h346 ID3D12DescriptorHeap *uav_heap; variable
/dports/graphics/mesa-dri/mesa-21.3.6/src/microsoft/clc/
H A Dcompute_test.cpp385 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_uav_resource()
410 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_cbv_resource()
569 cmdlist->SetDescriptorHeaps(1, &uav_heap); in run_shader_with_raw_args()
571 cmdlist->SetComputeRootDescriptorTable(0, uav_heap->GetGPUDescriptorHandleForHeapStart()); in run_shader_with_raw_args()
694 __uuidof(uav_heap), (void **)&uav_heap))) in SetUp()
710 uav_heap->Release(); in TearDown()
H A Dcompute_test.h346 ID3D12DescriptorHeap *uav_heap; variable
/dports/lang/clover/mesa-21.3.6/src/microsoft/clc/
H A Dcompute_test.cpp385 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_uav_resource()
410 handle = uav_heap->GetCPUDescriptorHandleForHeapStart(); in add_cbv_resource()
569 cmdlist->SetDescriptorHeaps(1, &uav_heap); in run_shader_with_raw_args()
571 cmdlist->SetComputeRootDescriptorTable(0, uav_heap->GetGPUDescriptorHandleForHeapStart()); in run_shader_with_raw_args()
694 __uuidof(uav_heap), (void **)&uav_heap))) in SetUp()
710 uav_heap->Release(); in TearDown()
H A Dcompute_test.h346 ID3D12DescriptorHeap *uav_heap; variable
/dports/mail/thunderbird/thunderbird-91.8.0/third_party/rust/gfx-backend-dx12/src/
H A Dcommand.rs2195 let (uav_heap, _) = device.create_descriptor_heap( in fill_buffer()
2217 uav_heap.start_cpu_descriptor(), in fill_buffer()
2219 self.raw.set_descriptor_heaps(&[uav_heap]); in fill_buffer()
2220 self.temporary_gpu_heaps.push(uav_heap); in fill_buffer()
2227 uav_heap.start_gpu_descriptor(), in fill_buffer()
/dports/www/firefox-esr/firefox-91.8.0/third_party/rust/gfx-backend-dx12/src/
H A Dcommand.rs2195 let (uav_heap, _) = device.create_descriptor_heap( in fill_buffer()
2217 uav_heap.start_cpu_descriptor(), in fill_buffer()
2219 self.raw.set_descriptor_heaps(&[uav_heap]); in fill_buffer()
2220 self.temporary_gpu_heaps.push(uav_heap); in fill_buffer()
2227 uav_heap.start_gpu_descriptor(), in fill_buffer()
/dports/graphics/vkd3d/vkd3d-1.2/tests/
H A Dd3d12.c18434 ID3D12DescriptorHeap *uav_heap; in test_null_uav() local
18541 uav_heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1); in test_null_uav()
18559 cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(uav_heap); in test_null_uav()
18566 ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &uav_heap); in test_null_uav()
18568 ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(uav_heap)); in test_null_uav()
18585 ID3D12DescriptorHeap_Release(uav_heap); in test_null_uav()
20899 ID3D12DescriptorHeap *rtv_heap, *uav_heap; in test_uav_load() local
21239 cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(uav_heap); in test_uav_load()
21262 ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &uav_heap); in test_uav_load()
21264 ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(uav_heap)); in test_uav_load()
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