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Searched refs:ubDeadPanelFrame (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface_Panels.cc2893 pSoldier->ubDeadPanelFrame = 0; in HandlePanelFaceAnimations()
2943 pSoldier->ubDeadPanelFrame++; in HandlePanelFaceAnimations()
2945 if ( pSoldier->ubDeadPanelFrame == 4 ) in HandlePanelFaceAnimations()
2953 if ( pSoldier->ubDeadPanelFrame > 5 ) in HandlePanelFaceAnimations()
2956 pSoldier->ubDeadPanelFrame = 5; in HandlePanelFaceAnimations()
2962 BltVideoObject(guiSAVEBUFFER, guiDEAD, pSoldier->ubDeadPanelFrame, in HandlePanelFaceAnimations()
2985 BltVideoObject(FRAME_BUFFER, guiDEAD, pSoldier->ubDeadPanelFrame, in HandlePanelFaceAnimations()
H A DSoldier_Control.h607 UINT8 ubDeadPanelFrame; member
H A DLoadSaveSoldierType.cc342 EXTR_U8(d, s->ubDeadPanelFrame) in ExtractSoldierType()
852 INJ_U8(d, s->ubDeadPanelFrame) in InjectSoldierType()