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Searched refs:ubFadeLevel (Results 1 – 5 of 5) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DOverhead.cc645 INT8 bShadeLevel = pSoldier->ubFadeLevel & 0x0f; in ExecuteOverhead()
663 bShadeLevel |= pSoldier->ubFadeLevel & 0x30; in ExecuteOverhead()
664 pSoldier->ubFadeLevel = bShadeLevel; in ExecuteOverhead()
668 INT8 bShadeLevel = pSoldier->ubFadeLevel & 0x0f; in ExecuteOverhead()
690 bShadeLevel |= pSoldier->ubFadeLevel & 0x30; in ExecuteOverhead()
691 pSoldier->ubFadeLevel = bShadeLevel; in ExecuteOverhead()
705 pSoldier->ubFadeLevel = gpWorldLevelData[pSoldier->sGridNo].pLandHead->ubShadeLevel; in ExecuteOverhead()
719 pSoldier->ubFadeLevel = SHADE_MIN - 3; in ExecuteOverhead()
1840 pSoldier->ubFadeLevel = gpWorldLevelData[pSoldier->sGridNo].pRoofHead->ubShadeLevel; in HandleAtNewGridNo()
1844 pSoldier->ubFadeLevel = gpWorldLevelData[pSoldier->sGridNo].pLandHead->ubShadeLevel; in HandleAtNewGridNo()
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H A DSoldier_Control.h473 UINT8 ubFadeLevel; member
H A DLoadSaveSoldierType.cc196 EXTR_U8(d, s->ubFadeLevel) in ExtractSoldierType()
705 INJ_U8(d, s->ubFadeLevel) in InjectSoldierType()
H A DOppList.cc1925 opponent.ubFadeLevel = opponent.bLevel > 0 && me.pRoofHead ? me.pRoofHead->ubShadeLevel : in ManSeesMan()
1931 opponent.pLevelNode->ubShadeLevel = opponent.ubFadeLevel; in ManSeesMan()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DRenderWorld.cc987 ubShadeLevel = s.ubFadeLevel; in RenderTiles()