/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Rotting_Corpses.cc | 371 switch( pCorpseDef->ubType ) in GetCorpseStructIndex() 433 switch (pCorpseDef->ubType) in AddRottingCorpse() 449 c->def.ubType <= FMERC_FALLF) in AddRottingCorpse() 452 c->def.ubType = ROTTING_STAGE2; in AddRottingCorpse() 612 UINT8 ubType; in TurnSoldierIntoCorpse() local 672 if ( ubType == QUEEN_MONSTER_DEAD || ubType == BURNT_DEAD || ubType == EXPLODE_DEAD ) in TurnSoldierIntoCorpse() 762 if (ubType == NO_CORPSE) in TurnSoldierIntoCorpse() 768 Corpse.ubType = ubType; in TurnSoldierIntoCorpse() 1270 CorpseDef.ubType = gDecapitatedCorpse[ CorpseDef.ubType ]; in DecapitateCorpse() 1274 if ( CorpseDef.ubType != 0 ) in DecapitateCorpse() [all …]
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H A D | LoadSaveRottingCorpse.cc | 13 EXTR_U8(d, c->ubType) in ExtractRottingCorpseFromFile() 42 INJ_U8(d, c->ubType) in InjectRottingCorpseIntoFile()
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H A D | Morale.h | 57 UINT8 ubType; member
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H A D | Morale.cc | 281 static void UpdateSoldierMorale(SOLDIERTYPE* pSoldier, UINT8 ubType, INT8 bMoraleMod) in UpdateSoldierMorale() argument 355 if (ubType == TACTICAL_MORALE_EVENT) in UpdateSoldierMorale() 410 …UpdateSoldierMorale( pSoldier, gbMoraleEvent[bMoraleEvent].ubType, gbMoraleEvent[bMoraleEvent].bCh… in HandleMoraleEventForSoldier()
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H A D | Interface.h | 169 void AddTopMessage(MESSAGE_TYPES ubType);
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H A D | Vehicles.h | 64 INT32 AddVehicleToList( INT16 sMapX, INT16 sMapY, INT16 sGridNo, UINT8 ubType );
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H A D | Rotting_Corpses.h | 89 UINT8 ubType; member
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H A D | Vehicles.cc | 104 …T32 AddVehicleToList(const INT16 sMapX, const INT16 sMapY, const INT16 sGridNo, const UINT8 ubType) in AddVehicleToList() argument 127 v->ubVehicleType = ubType; in AddVehicleToList() 139 g->ubTransportationMask = g_vehicle_type_info[ubType].movement_type; in AddVehicleToList()
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H A D | Weapons.h | 153 UINT8 ubType; // type of explosive member
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H A D | Soldier_Control.cc | 5031 FileRead(hFile, &gpPalRep[cnt].ubType, sizeof(gpPalRep[cnt].ubType)); in LoadPaletteData() 5057 UINT8 ubType; in SetPaletteReplacement() local 5062 ubType = gpPalRep[ ubPalIndex ].ubType; in SetPaletteReplacement() 5064 …for ( cnt2 = gpPaletteSubRanges[ ubType ].ubStart; cnt2 <= gpPaletteSubRanges[ ubType ].ubEnd; cnt… in SetPaletteReplacement() 5066 p8BPPPalette[cnt2] = gpPalRep[ubPalIndex].rgb[cnt2 - gpPaletteSubRanges[ubType].ubStart]; in SetPaletteReplacement()
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H A D | Interface.cc | 1732 void AddTopMessage(const MESSAGE_TYPES ubType) in AddTopMessage() argument 1736 gTacticalStatus.ubTopMessageType = ubType; in AddTopMessage()
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H A D | Soldier_Control.h | 861 UINT8 ubType; member
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H A D | Tactical_Save.cc | 955 c.ubType = gubAnimSurfaceCorpseID[s->ubBodyType][death_anim]; in AddDeadSoldierToUnLoadedSector()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/ |
H A D | SaveLoadMap.cc | 104 switch( pMap->ubType ) in LoadAllMapChangesFromMapTempFileAndApplyThem() 260 m.ubType = type; in AddToMapTempFile() 331 Map.ubType = SLM_BLOOD_SMELL; in SaveBloodSmellAndRevealedStatesFromMapToTempFile() 368 Map.ubType = SLM_DAMAGED_STRUCT; in SaveBloodSmellAndRevealedStatesFromMapToTempFile() 512 UINT8 ubType=0; in DamageStructsFromMapTempFile() local 523 ubType = (UINT8) pMap->usImageType; in DamageStructsFromMapTempFile() 557 Map.ubType = SLM_STRUCT; in AddStructToUnLoadedMapTempFile() 580 Map.ubType = SLM_REMOVE_STRUCT; in RemoveStructFromUnLoadedMapTempFile() 608 Map.ubType = SLM_EXIT_GRIDS; in AddExitGridToMapTempFile() 673 Map.ubType = SLM_OPENABLE_STRUCT; in AddOpenableStructStatusToMapTempFile() [all …]
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H A D | WorldDef.cc | 2151 UINT8 ubType; in LoadWorld() local 2154 EXTR_U8(d, ubType) in LoadWorld() 2178 EXTR_U8(d, ubType) in LoadWorld() 2222 UINT8 ubType; in LoadWorld() local 2225 EXTR_U8(d, ubType) in LoadWorld() 2265 UINT8 ubType; in LoadWorld() local 2268 EXTR_U8(d, ubType) in LoadWorld() 2287 UINT8 ubType; in LoadWorld() local 2290 EXTR_U8(d, ubType) in LoadWorld() 2309 UINT8 ubType; in LoadWorld() local [all …]
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H A D | SaveLoadMap.h | 54 UINT8 ubType; // the layer it will be applied to member
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H A D | Explosion_Control.cc | 797 if ( pExplosive->ubType == EXPLOSV_CREATUREGAS ) in DishOutGasDamage() 813 if ( pExplosive->ubType == EXPLOSV_TEARGAS ) in DishOutGasDamage() 827 else if ( pExplosive->ubType == EXPLOSV_MUSTGAS ) in DishOutGasDamage() 902 switch( pExplosive->ubType ) in DishOutGasDamage()
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H A D | Tile_Animation.cc | 319 const UINT8 ubExpType = Explosive[GCM->getItem(item)->getClassIndex()].ubType; in UpdateAniTiles()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/ |
H A D | JAScreens.cc | 273 const UINT8 ubType = gpPalRep[ubPaletteRep].ubType; in CyclePaletteReplacement() local 279 for (UINT32 cnt = 0; cnt < ubType; ++cnt) in CyclePaletteReplacement() 284 const UINT8 ubEndRep = ubStartRep + gubpNumReplacementsPerRange[ubType]; in CyclePaletteReplacement()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Editor/ |
H A D | EditorMercs.cc | 272 UINT8 ubType; in ProcessMercEditing() local 277 ubType = EDIT_COLOR_HEAD; in ProcessMercEditing() 284 ubType = EDIT_COLOR_SKIN; in ProcessMercEditing() 291 ubType = EDIT_COLOR_VEST; in ProcessMercEditing() 298 ubType = EDIT_COLOR_PANTS; in ProcessMercEditing() 309 const INT32 start = iEditColorStart[ubType]; in ProcessMercEditing() 310 const UINT8 range = gubpNumReplacementsPerRange[ubType]; in ProcessMercEditing()
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H A D | SelectWin.cc | 37 UINT8 ubType; member 388 ds->ubType = DISPLAY_GRAPHIC; in InitDisplayGfx() 1164 if (ds->ubType != DISPLAY_GRAPHIC) continue; in BuildDisplayWindow()
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | prntfont.h | 228 BYTE ubType; member
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | prntfont.h | 228 BYTE ubType; member
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/ |
H A D | Attacks.cc | 1495 …if ( Explosive[ ubExplosiveIndex ].ubType == EXPLOSV_TEARGAS || Explosive[ ubExplosiveIndex ].ubTy… in EstimateThrowDamage()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Strategic_Movement.cc | 1065 Corpse.ubType = (UINT8)SMERC_JFK; in AddCorpsesToBloodcatLair()
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