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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DRotting_Corpses.cc371 switch( pCorpseDef->ubType ) in GetCorpseStructIndex()
433 switch (pCorpseDef->ubType) in AddRottingCorpse()
449 c->def.ubType <= FMERC_FALLF) in AddRottingCorpse()
452 c->def.ubType = ROTTING_STAGE2; in AddRottingCorpse()
612 UINT8 ubType; in TurnSoldierIntoCorpse() local
672 if ( ubType == QUEEN_MONSTER_DEAD || ubType == BURNT_DEAD || ubType == EXPLODE_DEAD ) in TurnSoldierIntoCorpse()
762 if (ubType == NO_CORPSE) in TurnSoldierIntoCorpse()
768 Corpse.ubType = ubType; in TurnSoldierIntoCorpse()
1270 CorpseDef.ubType = gDecapitatedCorpse[ CorpseDef.ubType ]; in DecapitateCorpse()
1274 if ( CorpseDef.ubType != 0 ) in DecapitateCorpse()
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H A DLoadSaveRottingCorpse.cc13 EXTR_U8(d, c->ubType) in ExtractRottingCorpseFromFile()
42 INJ_U8(d, c->ubType) in InjectRottingCorpseIntoFile()
H A DMorale.h57 UINT8 ubType; member
H A DMorale.cc281 static void UpdateSoldierMorale(SOLDIERTYPE* pSoldier, UINT8 ubType, INT8 bMoraleMod) in UpdateSoldierMorale() argument
355 if (ubType == TACTICAL_MORALE_EVENT) in UpdateSoldierMorale()
410 …UpdateSoldierMorale( pSoldier, gbMoraleEvent[bMoraleEvent].ubType, gbMoraleEvent[bMoraleEvent].bCh… in HandleMoraleEventForSoldier()
H A DInterface.h169 void AddTopMessage(MESSAGE_TYPES ubType);
H A DVehicles.h64 INT32 AddVehicleToList( INT16 sMapX, INT16 sMapY, INT16 sGridNo, UINT8 ubType );
H A DRotting_Corpses.h89 UINT8 ubType; member
H A DVehicles.cc104 …T32 AddVehicleToList(const INT16 sMapX, const INT16 sMapY, const INT16 sGridNo, const UINT8 ubType) in AddVehicleToList() argument
127 v->ubVehicleType = ubType; in AddVehicleToList()
139 g->ubTransportationMask = g_vehicle_type_info[ubType].movement_type; in AddVehicleToList()
H A DWeapons.h153 UINT8 ubType; // type of explosive member
H A DSoldier_Control.cc5031 FileRead(hFile, &gpPalRep[cnt].ubType, sizeof(gpPalRep[cnt].ubType)); in LoadPaletteData()
5057 UINT8 ubType; in SetPaletteReplacement() local
5062 ubType = gpPalRep[ ubPalIndex ].ubType; in SetPaletteReplacement()
5064 …for ( cnt2 = gpPaletteSubRanges[ ubType ].ubStart; cnt2 <= gpPaletteSubRanges[ ubType ].ubEnd; cnt… in SetPaletteReplacement()
5066 p8BPPPalette[cnt2] = gpPalRep[ubPalIndex].rgb[cnt2 - gpPaletteSubRanges[ubType].ubStart]; in SetPaletteReplacement()
H A DInterface.cc1732 void AddTopMessage(const MESSAGE_TYPES ubType) in AddTopMessage() argument
1736 gTacticalStatus.ubTopMessageType = ubType; in AddTopMessage()
H A DSoldier_Control.h861 UINT8 ubType; member
H A DTactical_Save.cc955 c.ubType = gubAnimSurfaceCorpseID[s->ubBodyType][death_anim]; in AddDeadSoldierToUnLoadedSector()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DSaveLoadMap.cc104 switch( pMap->ubType ) in LoadAllMapChangesFromMapTempFileAndApplyThem()
260 m.ubType = type; in AddToMapTempFile()
331 Map.ubType = SLM_BLOOD_SMELL; in SaveBloodSmellAndRevealedStatesFromMapToTempFile()
368 Map.ubType = SLM_DAMAGED_STRUCT; in SaveBloodSmellAndRevealedStatesFromMapToTempFile()
512 UINT8 ubType=0; in DamageStructsFromMapTempFile() local
523 ubType = (UINT8) pMap->usImageType; in DamageStructsFromMapTempFile()
557 Map.ubType = SLM_STRUCT; in AddStructToUnLoadedMapTempFile()
580 Map.ubType = SLM_REMOVE_STRUCT; in RemoveStructFromUnLoadedMapTempFile()
608 Map.ubType = SLM_EXIT_GRIDS; in AddExitGridToMapTempFile()
673 Map.ubType = SLM_OPENABLE_STRUCT; in AddOpenableStructStatusToMapTempFile()
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H A DWorldDef.cc2151 UINT8 ubType; in LoadWorld() local
2154 EXTR_U8(d, ubType) in LoadWorld()
2178 EXTR_U8(d, ubType) in LoadWorld()
2222 UINT8 ubType; in LoadWorld() local
2225 EXTR_U8(d, ubType) in LoadWorld()
2265 UINT8 ubType; in LoadWorld() local
2268 EXTR_U8(d, ubType) in LoadWorld()
2287 UINT8 ubType; in LoadWorld() local
2290 EXTR_U8(d, ubType) in LoadWorld()
2309 UINT8 ubType; in LoadWorld() local
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H A DSaveLoadMap.h54 UINT8 ubType; // the layer it will be applied to member
H A DExplosion_Control.cc797 if ( pExplosive->ubType == EXPLOSV_CREATUREGAS ) in DishOutGasDamage()
813 if ( pExplosive->ubType == EXPLOSV_TEARGAS ) in DishOutGasDamage()
827 else if ( pExplosive->ubType == EXPLOSV_MUSTGAS ) in DishOutGasDamage()
902 switch( pExplosive->ubType ) in DishOutGasDamage()
H A DTile_Animation.cc319 const UINT8 ubExpType = Explosive[GCM->getItem(item)->getClassIndex()].ubType; in UpdateAniTiles()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DJAScreens.cc273 const UINT8 ubType = gpPalRep[ubPaletteRep].ubType; in CyclePaletteReplacement() local
279 for (UINT32 cnt = 0; cnt < ubType; ++cnt) in CyclePaletteReplacement()
284 const UINT8 ubEndRep = ubStartRep + gubpNumReplacementsPerRange[ubType]; in CyclePaletteReplacement()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Editor/
H A DEditorMercs.cc272 UINT8 ubType; in ProcessMercEditing() local
277 ubType = EDIT_COLOR_HEAD; in ProcessMercEditing()
284 ubType = EDIT_COLOR_SKIN; in ProcessMercEditing()
291 ubType = EDIT_COLOR_VEST; in ProcessMercEditing()
298 ubType = EDIT_COLOR_PANTS; in ProcessMercEditing()
309 const INT32 start = iEditColorStart[ubType]; in ProcessMercEditing()
310 const UINT8 range = gubpNumReplacementsPerRange[ubType]; in ProcessMercEditing()
H A DSelectWin.cc37 UINT8 ubType; member
388 ds->ubType = DISPLAY_GRAPHIC; in InitDisplayGfx()
1164 if (ds->ubType != DISPLAY_GRAPHIC) continue; in BuildDisplayWindow()
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dprntfont.h228 BYTE ubType; member
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dprntfont.h228 BYTE ubType; member
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAttacks.cc1495 …if ( Explosive[ ubExplosiveIndex ].ubType == EXPLOSV_TEARGAS || Explosive[ ubExplosiveIndex ].ubTy… in EstimateThrowDamage()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DStrategic_Movement.cc1065 Corpse.ubType = (UINT8)SMERC_JFK; in AddCorpsesToBloodcatLair()

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