Searched refs:uhypsq (Results 1 – 9 of 9) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | clip.cpp | 411 int32_t tmp = ksqrt(uhypsq(wall[w].x, wall[w].y)); in engineLoadClipMaps() 1118 …int32_t const rad = clip_nsqrtasm(compat_maybe_truncate_to_int32(uhypsq(diff.x, diff.y))) + MA… in clipmove() 2365 … i = nsqrtasm(compat_maybe_truncate_to_int32(uhypsq(dax,day))); if (i == 0) return 1; //continue; in hitscan_trysector()
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H A D | engine.cpp | 2504 const int32_t dasqr = krecipasm(nsqrtasm(uhypsq(dx,dy))); in wallmost() 2666 i = nsqrtasm(uhypsq(xy.x,xy.y)); if (i == 0) i = 1024; else i = tabledivide32(1048576, i); in setup_globals_cf1() 3466 dasqr = 1073741824.f/nsqrtasm(uhypsq(wxi,wyi)); in fgrouscan() 3773 dasqr = krecipasm(nsqrtasm(uhypsq(wx,wy))); in grouscan() 9916 i = nsqrtasm(uhypsq(ox,oy)); if (i == 0) continue; in renderDrawMapView() 13157 int const i = nsqrtasm(uhypsq(d.x,d.y))<<5; in getceilzofslopeptr() 13176 int const i = nsqrtasm(uhypsq(d.x,d.y))<<5; in getflorzofslopeptr() 13196 int const i = nsqrtasm(uhypsq(d.x,d.y))<<5; in getzsofslopeptr() 13294 nsqrtasm(uhypsq(dax,day)), i); in alignceilslope() 13315 nsqrtasm(uhypsq(dax,day)), i); in alignflorslope()
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H A D | polymost.cpp | 4836 int i = krecipasm(nsqrtasm(uhypsq(xy.x,xy.y))); in polymost_internal_nonparallaxed() 4841 … int i = nsqrtasm(uhypsq(xy.x,xy.y)); if (i == 0) i = 1024; else i = tabledivide32(1048576, i); in polymost_internal_nonparallaxed() 5104 int const i = nsqrtasm(uhypsq(d.x,d.y))<<5; in fgetceilzofslope() 5122 int const i = nsqrtasm(uhypsq(d.x,d.y))<<5; in fgetflorzofslope() 5141 int const i = nsqrtasm(uhypsq(d.x,d.y))<<5; in fgetzsofslope()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1324 static FORCE_INLINE CONSTEXPR uint32_t uhypsq(int32_t const dx, int32_t const dy) in uhypsq() function
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | player.cpp | 8376 …pSprite->xvel = ksqrt(uhypsq(pPlayer->pos.x - pPlayer->bobpos.x, pPlayer->pos.y - pPlayer->bobpos.… in P_ProcessInput() 9662 …pSprite->xvel = ksqrt(uhypsq(pPlayer->pos.x - pPlayer->bobpos.x, pPlayer->pos.y - pPlayer->bobpos.… in P_DHProcessInput()
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H A D | astub.cpp | 6093 a = ksqrt(uhypsq(mouseax,mouseay)); in Keys3d()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | player.cpp | 5110 …pSprite->xvel = ksqrt(uhypsq(pPlayer->pos.x - pPlayer->bobpos.x, pPlayer->pos.y - pPlayer->bobpos.… in P_ProcessInput()
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H A D | astub.cpp | 6056 a = ksqrt(uhypsq(mouseax,mouseay)); in Keys3d()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | mapedit.cpp | 8135 a = ksqrt(uhypsq(mouseax,mouseay)); in Keys3d()
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