Searched refs:uiChanceToDrop (Results 1 – 1 of 1) sorted by relevance
1795 UINT32 uiChanceToDrop = 0; in AssignCreatureInventory() local1808 uiChanceToDrop = 30; in AssignCreatureInventory()1816 uiChanceToDrop = 30; in AssignCreatureInventory()1824 uiChanceToDrop = 15; in AssignCreatureInventory()1832 uiChanceToDrop = 15; in AssignCreatureInventory()1840 uiChanceToDrop = 5; in AssignCreatureInventory()1843 uiChanceToDrop = 0; in AssignCreatureInventory()1852 uiChanceToDrop = 0; in AssignCreatureInventory()1858 uiChanceToDrop = 30; in AssignCreatureInventory()1867 if (Random(100) < uiChanceToDrop) in AssignCreatureInventory()[all …]