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Searched refs:uiSectorId (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DMap_Screen_Helicopter.cc1241 if ((INT32)i->uiSectorId == sector && in GetNumSafeSectorsInPath()
1243 …ction(g, GET_X_FROM_STRATEGIC_INDEX(i->pNext->uiSectorId), GET_Y_FROM_STRATEGIC_INDEX(i->pNext->ui… in GetNumSafeSectorsInPath()
1250 if (StrategicMap[i->uiSectorId].fEnemyAirControlled) continue; in GetNumSafeSectorsInPath()
1263 (INT32)i->uiSectorId == sector && in GetNumSafeSectorsInPath()
1265 …ction(g, GET_X_FROM_STRATEGIC_INDEX(i->pNext->uiSectorId), GET_Y_FROM_STRATEGIC_INDEX(i->pNext->ui… in GetNumSafeSectorsInPath()
1274 if (StrategicMap[i->uiSectorId].fEnemyAirControlled) continue; in GetNumSafeSectorsInPath()
1304 if ( ( ( INT32 ) pNode->uiSectorId == iHeliSector ) && ( pNode->pNext != NULL ) && in GetNumUnSafeSectorsInPath()
1305 …X_FROM_STRATEGIC_INDEX( pNode->pNext->uiSectorId ), ( UINT8 ) GET_Y_FROM_STRATEGIC_INDEX( pNode->p… in GetNumUnSafeSectorsInPath()
1312 uiLocation = pNode -> uiSectorId; in GetNumUnSafeSectorsInPath()
1330 if ( ( ( ( INT32 ) pNode->uiSectorId == iHeliSector ) && ( pNode->pNext != NULL ) && in GetNumUnSafeSectorsInPath()
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H A DStrategic_Pathing.cc449 head->uiSectorId = start_sector; in BuildAStrategicPath()
475 n->uiSectorId = cur_sector; in BuildAStrategicPath()
511 if( pNode -> uiSectorId == pNewSection -> uiSectorId ) in AppendStrategicPath()
584 sCurrentSector = ( INT16 )pNode -> uiSectorId; in ClearStrategicPathListAfterThisSector()
596 sCurrentSector = ( INT16 )pNode -> uiSectorId; in ClearStrategicPathListAfterThisSector()
763 sLastSector = ( INT16 ) ( pNode -> uiSectorId ); in GetLastSectorIdInCharactersPath()
776 head->uiSectorId = src->uiSectorId; in CopyPaths()
789 p->uiSectorId = src->uiSectorId; in CopyPaths()
886 iDelta = pNode->pNext->uiSectorId - pNode->uiSectorId; in RebuildWayPointsForGroupPath()
895 AddWaypointStrategicIDToPGroup(&g, pNode->uiSectorId); in RebuildWayPointsForGroupPath()
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H A DMap_Screen_Interface_Map.cc1260 if (prev->uiSectorId == next->uiSectorId) in TracePathRoute()
1262 if (prev->uiSectorId + WORLD_MAP_X == node->uiSectorId) in TracePathRoute()
1269 else if (prev->uiSectorId - WORLD_MAP_X == node->uiSectorId) in TracePathRoute()
1276 else if (prev->uiSectorId + 1 == node->uiSectorId) in TracePathRoute()
1625 iDeltaA=(INT16)pNode->uiSectorId-(INT16)pPastNode->uiSectorId; in TraceCharAnimatedRoute()
1626 iDeltaB=(INT16)pNode->uiSectorId-(INT16)pNextNode->uiSectorId; in TraceCharAnimatedRoute()
1642 iDeltaB1=pNextNode->uiSectorId-pNextNode->pNext->uiSectorId; in TraceCharAnimatedRoute()
1680 if (pPastNode->uiSectorId==pNextNode->uiSectorId) in TraceCharAnimatedRoute()
1682 if (pPastNode->uiSectorId + WORLD_MAP_X == pNode->uiSectorId) in TraceCharAnimatedRoute()
1693 else if(pPastNode->uiSectorId-WORLD_MAP_X==pNode->uiSectorId) in TraceCharAnimatedRoute()
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H A DMapScreen.cc1030 pCurrent.x = ( UINT8 )( pPath->uiSectorId % MAP_WORLD_X ); in GetPathTravelTimeDuringPlotting()
1031 pCurrent.y = ( UINT8 )( pPath->uiSectorId / MAP_WORLD_X ); in GetPathTravelTimeDuringPlotting()
1034 pNext.x = ( UINT8 )( pPath->pNext->uiSectorId % MAP_WORLD_X ); in GetPathTravelTimeDuringPlotting()
1035 pNext.y = ( UINT8 )( pPath->pNext->uiSectorId / MAP_WORLD_X ); in GetPathTravelTimeDuringPlotting()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Control.h217 UINT32 uiSectorId; member
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DSaveLoadGame.cc1668 INJ_U32(d, p->uiSectorId) in SaveMercPath()
1693 EXTR_U32(d, n->uiSectorId) in LoadMercPath()