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Searched refs:uiXRayActivatedTime (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DTactical_Turns.cc144 if (s.uiXRayActivatedTime != 0 && now > s.uiXRayActivatedTime + XRAY_TIME) in HandleTacticalEndTurn()
H A DItems.cc3633 pSoldier->uiXRayActivatedTime = GetWorldTotalSeconds(); in ActivateXRayDevice()
3638 if ( !pSoldier->uiXRayActivatedTime ) in TurnOffXRayEffects()
3655 pSoldier->uiXRayActivatedTime = 0; in TurnOffXRayEffects()
H A DSoldier_Control.h779 UINT32 uiXRayActivatedTime; member
H A DLoadSaveSoldierType.cc515 EXTR_U32(d, s->uiXRayActivatedTime) in ExtractSoldierType()
1025 INJ_U32(d, s->uiXRayActivatedTime) in InjectSoldierType()
H A DSoldier_Create.cc963 s.uiXRayActivatedTime = 0; in InitSoldierStruct()
H A DSoldier_Control.cc4125 if (s.uiXRayActivatedTime != 0) TurnOffXRayEffects(&s); in EVENT_BeginMercTurn()