Searched refs:uiXRayActivatedTime (Results 1 – 6 of 6) sorted by relevance
144 if (s.uiXRayActivatedTime != 0 && now > s.uiXRayActivatedTime + XRAY_TIME) in HandleTacticalEndTurn()
3633 pSoldier->uiXRayActivatedTime = GetWorldTotalSeconds(); in ActivateXRayDevice()3638 if ( !pSoldier->uiXRayActivatedTime ) in TurnOffXRayEffects()3655 pSoldier->uiXRayActivatedTime = 0; in TurnOffXRayEffects()
779 UINT32 uiXRayActivatedTime; member
515 EXTR_U32(d, s->uiXRayActivatedTime) in ExtractSoldierType()1025 INJ_U32(d, s->uiXRayActivatedTime) in InjectSoldierType()
963 s.uiXRayActivatedTime = 0; in InitSoldierStruct()
4125 if (s.uiXRayActivatedTime != 0) TurnOffXRayEffects(&s); in EVENT_BeginMercTurn()