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Searched refs:ui_sysPool (Results 1 – 7 of 7) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/ui/
H A Dui_main.cpp37 memPool_t* ui_sysPool; variable
88 Com_Printf("\t-System pool: %ui B\n", _Mem_PoolSize(ui_sysPool)); in UI_Memory_f()
94 size = _Mem_PoolSize(ui_sysPool) + _Mem_PoolSize(ui_dynPool) + _Mem_PoolSize(ui_dynStringPool); in UI_Memory_f()
195 Mem_FreePool(ui_sysPool); in UI_Shutdown()
198 ui_sysPool = nullptr; in UI_Shutdown()
234 ui_sysPool = Mem_CreatePool("Client: UI"); in UI_Init()
240 ui_global.adata = Mem_PoolAllocTypeN(byte, ui_global.adataize, ui_sysPool); in UI_Init()
H A Dui_font.cpp90 font->name = Mem_PoolStrDup(name, ui_sysPool, 0); in UI_ParseFont()
123 Mem_PoolStrDupTo(token, &Com_GetValue<char*>(font, v), ui_sysPool, 0); in UI_ParseFont()
H A Dui_internal.h96 extern memPool_t* ui_sysPool;
H A Dui_actions.cpp745 *action = Mem_PoolAllocType(uiAction_t, ui_sysPool); in UI_PoolAllocAction()
749 (*action)->d.terminal.d1.constString = Mem_PoolStrDup((const char*)data, ui_sysPool, 0); in UI_PoolAllocAction()
774 uiAction_t* const action = Mem_PoolAllocType(uiAction_t, ui_sysPool); in UI_AddListener()
775 uiAction_t* const value = Mem_PoolAllocType(uiAction_t, ui_sysPool); in UI_AddListener()
776 value->d.terminal.d1.constString = Mem_PoolStrDup(UI_GetPath(functionNode), ui_sysPool, 0); in UI_AddListener()
H A Dui_behaviour.cpp64 behaviour->localProperties = Mem_PoolAllocTypeN(value_t const*, LOCAL_PROPERTY_SIZE, ui_sysPool); in UI_RegisterNodePropertyPosSize_()
H A Dui_parse.cpp1124 model->id = Mem_PoolStrDup(name, ui_sysPool, 0); in UI_ParseUIModel()
1169 Mem_PoolStrDupTo(token, &Com_GetValue<char*>(model, v), ui_sysPool, 0); in UI_ParseUIModel()
/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/
H A Dui_node_window.cpp86 a = Mem_PoolAllocType(node_index_t, ui_sysPool); in UI_WindowNodeAddIndexedNode()