Searched refs:ui_sysPool (Results 1 – 7 of 7) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/client/ui/ |
H A D | ui_main.cpp | 37 memPool_t* ui_sysPool; variable 88 Com_Printf("\t-System pool: %ui B\n", _Mem_PoolSize(ui_sysPool)); in UI_Memory_f() 94 size = _Mem_PoolSize(ui_sysPool) + _Mem_PoolSize(ui_dynPool) + _Mem_PoolSize(ui_dynStringPool); in UI_Memory_f() 195 Mem_FreePool(ui_sysPool); in UI_Shutdown() 198 ui_sysPool = nullptr; in UI_Shutdown() 234 ui_sysPool = Mem_CreatePool("Client: UI"); in UI_Init() 240 ui_global.adata = Mem_PoolAllocTypeN(byte, ui_global.adataize, ui_sysPool); in UI_Init()
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H A D | ui_font.cpp | 90 font->name = Mem_PoolStrDup(name, ui_sysPool, 0); in UI_ParseFont() 123 Mem_PoolStrDupTo(token, &Com_GetValue<char*>(font, v), ui_sysPool, 0); in UI_ParseFont()
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H A D | ui_internal.h | 96 extern memPool_t* ui_sysPool;
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H A D | ui_actions.cpp | 745 *action = Mem_PoolAllocType(uiAction_t, ui_sysPool); in UI_PoolAllocAction() 749 (*action)->d.terminal.d1.constString = Mem_PoolStrDup((const char*)data, ui_sysPool, 0); in UI_PoolAllocAction() 774 uiAction_t* const action = Mem_PoolAllocType(uiAction_t, ui_sysPool); in UI_AddListener() 775 uiAction_t* const value = Mem_PoolAllocType(uiAction_t, ui_sysPool); in UI_AddListener() 776 value->d.terminal.d1.constString = Mem_PoolStrDup(UI_GetPath(functionNode), ui_sysPool, 0); in UI_AddListener()
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H A D | ui_behaviour.cpp | 64 behaviour->localProperties = Mem_PoolAllocTypeN(value_t const*, LOCAL_PROPERTY_SIZE, ui_sysPool); in UI_RegisterNodePropertyPosSize_()
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H A D | ui_parse.cpp | 1124 model->id = Mem_PoolStrDup(name, ui_sysPool, 0); in UI_ParseUIModel() 1169 Mem_PoolStrDupTo(token, &Com_GetValue<char*>(model, v), ui_sysPool, 0); in UI_ParseUIModel()
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/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/ |
H A D | ui_node_window.cpp | 86 a = Mem_PoolAllocType(node_index_t, ui_sysPool); in UI_WindowNodeAddIndexedNode()
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