Searched refs:uidLocation (Results 1 – 2 of 2) sorted by relevance
117 GLint uidLocation = -1; in drawPrimitivesImplementation() local128 uidLocation = pcp->getUniformLocation( _uidUniformNameID ); in drawPrimitivesImplementation()199 if ( uidLocation >= 0 ) in drawPrimitivesImplementation()201 ext->glUniform1i( uidLocation, (GLint)imageLayer->getUID() ); in drawPrimitivesImplementation()234 if ( uidLocation >= 0 ) in drawPrimitivesImplementation()235 ext->glUniform1i( uidLocation, (GLint)-1 ); in drawPrimitivesImplementation()
183 GLint uidLocation = -1; in renderPrimitiveSets() local196 uidLocation = pcp->getUniformLocation( _uidUniformNameID ); in renderPrimitiveSets()352 if ( uidLocation >= 0 ) in renderPrimitiveSets()354 ext->glUniform1i( uidLocation, (GLint)layer._layerID ); in renderPrimitiveSets()409 if ( uidLocation >= 0 ) in renderPrimitiveSets()410 ext->glUniform1i( uidLocation, (GLint)-1 ); in renderPrimitiveSets()