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Searched refs:uint4 (Results 1 – 25 of 2540) sorted by relevance

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/dports/net-mgmt/openbmp/openbmp-0.14.0/Server/src/
H A Dmd5.h98 static inline uint4 rotate_left (uint4 x, uint4 n);
99 static inline uint4 F (uint4 x, uint4 y, uint4 z);
100 static inline uint4 G (uint4 x, uint4 y, uint4 z);
101 static inline uint4 H (uint4 x, uint4 y, uint4 z);
102 static inline uint4 I (uint4 x, uint4 y, uint4 z);
103 static inline void FF (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
104 uint4 s, uint4 ac);
105 static inline void GG (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
106 uint4 s, uint4 ac);
107 static inline void HH (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
[all …]
/dports/devel/wxformbuilder/source/src/md5/
H A Dmd5.hh95 static inline uint4 rotate_left (uint4 x, uint4 n);
96 static inline uint4 F (uint4 x, uint4 y, uint4 z);
97 static inline uint4 G (uint4 x, uint4 y, uint4 z);
98 static inline uint4 H (uint4 x, uint4 y, uint4 z);
99 static inline uint4 I (uint4 x, uint4 y, uint4 z);
100 static inline void FF (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
101 uint4 s, uint4 ac);
102 static inline void GG (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
103 uint4 s, uint4 ac);
104 static inline void HH (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
[all …]
/dports/lang/basic256/basic256-2.0.0.11/
H A Dmd5.h66 typedef unsigned int uint4; // 32bit typedef
76 uint4 state[4]; // digest so far
80 static inline uint4 F(uint4 x, uint4 y, uint4 z);
81 static inline uint4 G(uint4 x, uint4 y, uint4 z);
82 static inline uint4 H(uint4 x, uint4 y, uint4 z);
83 static inline uint4 I(uint4 x, uint4 y, uint4 z);
84 static inline uint4 rotate_left(uint4 x, int n);
85 static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
86 static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
87 static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
[all …]
/dports/editors/texmacs/TeXmacs-1.99.4-src/src/Plugins/Pdf/PDFWriter/
H A DMD5Generator.h90 uint4 mState[4];
103 unsigned int RotateLeft(uint4 x, uint4 n);
104 unsigned int F(uint4 x, uint4 y, uint4 z);
105 unsigned int G(uint4 x, uint4 y, uint4 z);
106 unsigned int H(uint4 x, uint4 y, uint4 z);
107 unsigned int I(uint4 x, uint4 y, uint4 z);
108 void FF(uint4& a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
109 void GG(uint4& a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
110 void HH(uint4& a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
111 void II(uint4& a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
[all …]
/dports/devel/jsonnet/jsonnet-0.17.0/third_party/md5/
H A Dmd5.h66 typedef unsigned int uint4; // 32bit typedef
76 uint4 state[4]; // digest so far
80 static inline uint4 F(uint4 x, uint4 y, uint4 z);
81 static inline uint4 G(uint4 x, uint4 y, uint4 z);
82 static inline uint4 H(uint4 x, uint4 y, uint4 z);
83 static inline uint4 I(uint4 x, uint4 y, uint4 z);
84 static inline uint4 rotate_left(uint4 x, int n);
85 static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
86 static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
87 static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
[all …]
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/md5/
H A Dmd5.h66 typedef unsigned int uint4; // 32bit typedef
76 uint4 state[4]; // digest so far
80 static inline uint4 F(uint4 x, uint4 y, uint4 z);
81 static inline uint4 G(uint4 x, uint4 y, uint4 z);
82 static inline uint4 H(uint4 x, uint4 y, uint4 z);
83 static inline uint4 I(uint4 x, uint4 y, uint4 z);
84 static inline uint4 rotate_left(uint4 x, int n);
85 static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
86 static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
87 static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
[all …]
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/tools/masterserver/
H A Dmd5.h66 typedef unsigned int uint4; // 32bit typedef
76 uint4 state[4]; // digest so far
80 static inline uint4 F(uint4 x, uint4 y, uint4 z);
81 static inline uint4 G(uint4 x, uint4 y, uint4 z);
82 static inline uint4 H(uint4 x, uint4 y, uint4 z);
83 static inline uint4 I(uint4 x, uint4 y, uint4 z);
84 static inline uint4 rotate_left(uint4 x, int n);
85 static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
86 static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
87 static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
[all …]
/dports/multimedia/kodi-addon-inputstream.adaptive/inputstream.adaptive-19.0.1-Matrix/src/
H A Dmd5.h68 typedef unsigned int uint4; // 32bit typedef
78 uint4 state[4]; // digest so far
82 static inline uint4 F(uint4 x, uint4 y, uint4 z);
83 static inline uint4 G(uint4 x, uint4 y, uint4 z);
84 static inline uint4 H(uint4 x, uint4 y, uint4 z);
85 static inline uint4 I(uint4 x, uint4 y, uint4 z);
86 static inline uint4 rotate_left(uint4 x, int n);
87 static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
88 static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
89 static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
[all …]
/dports/textproc/p5-CSS-Sass/CSS-Sass-3.6.4/plugins/digest/vendor/md5/
H A Dmd5.h66 typedef unsigned int uint4; // 32bit typedef
76 uint4 state[4]; // digest so far
80 static inline uint4 F(uint4 x, uint4 y, uint4 z);
81 static inline uint4 G(uint4 x, uint4 y, uint4 z);
82 static inline uint4 H(uint4 x, uint4 y, uint4 z);
83 static inline uint4 I(uint4 x, uint4 y, uint4 z);
84 static inline uint4 rotate_left(uint4 x, int n);
85 static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
86 static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
87 static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
[all …]
/dports/devel/py-jsonnet/jsonnet-0.17.0/third_party/md5/
H A Dmd5.h66 typedef unsigned int uint4; // 32bit typedef
76 uint4 state[4]; // digest so far
80 static inline uint4 F(uint4 x, uint4 y, uint4 z);
81 static inline uint4 G(uint4 x, uint4 y, uint4 z);
82 static inline uint4 H(uint4 x, uint4 y, uint4 z);
83 static inline uint4 I(uint4 x, uint4 y, uint4 z);
84 static inline uint4 rotate_left(uint4 x, int n);
85 static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
86 static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
87 static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
[all …]
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/comp/
H A Dglsl-signed-operations.asm.comp6 uint4 _20 = _4.Load4(16);
7 _4.Store4(0, uint4(abs(_19)));
8 _4.Store4(16, uint4(abs(_19)));
17 _4.Store4(0, uint4(int4(firstbithigh(uint4(_19)))));
23 _4.Store4(0, uint4(int4(min(uint4(_19), _20))));
25 _4.Store4(0, uint4(int4(min(_20, uint4(_19)))));
31 _4.Store4(0, uint4(int4(max(uint4(_19), _20))));
32 _4.Store4(16, max(uint4(_19), uint4(_19)));
33 _4.Store4(0, uint4(int4(max(_20, uint4(_19)))));
37 _4.Store4(0, uint4(int4(clamp(uint4(_19), uint4(_19), uint4(_19)))));
[all …]
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/comp/
H A Dglsl-signed-operations.asm.comp6 uint4 _20 = _4.Load4(16);
7 _4.Store4(0, uint4(abs(_19)));
8 _4.Store4(16, uint4(abs(_19)));
17 _4.Store4(0, uint4(int4(firstbithigh(uint4(_19)))));
23 _4.Store4(0, uint4(int4(min(uint4(_19), _20))));
25 _4.Store4(0, uint4(int4(min(_20, uint4(_19)))));
31 _4.Store4(0, uint4(int4(max(uint4(_19), _20))));
32 _4.Store4(16, max(uint4(_19), uint4(_19)));
33 _4.Store4(0, uint4(int4(max(_20, uint4(_19)))));
37 _4.Store4(0, uint4(int4(clamp(uint4(_19), uint4(_19), uint4(_19)))));
[all …]
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/comp/
H A Dglsl-signed-operations.asm.comp6 uint4 _20 = _4.Load4(16);
7 _4.Store4(0, uint4(abs(_19)));
8 _4.Store4(16, uint4(abs(_19)));
17 _4.Store4(0, uint4(int4(firstbithigh(uint4(_19)))));
23 _4.Store4(0, uint4(int4(min(uint4(_19), _20))));
25 _4.Store4(0, uint4(int4(min(_20, uint4(_19)))));
31 _4.Store4(0, uint4(int4(max(uint4(_19), _20))));
32 _4.Store4(16, max(uint4(_19), uint4(_19)));
33 _4.Store4(0, uint4(int4(max(_20, uint4(_19)))));
37 _4.Store4(0, uint4(int4(clamp(uint4(_19), uint4(_19), uint4(_19)))));
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/
H A Dglsl-signed-operations.asm.comp6 uint4 _20 = _4.Load4(16);
7 _4.Store4(0, uint4(abs(_19)));
8 _4.Store4(16, uint4(abs(_19)));
17 _4.Store4(0, uint4(int4(firstbithigh(uint4(_19)))));
23 _4.Store4(0, uint4(int4(min(uint4(_19), _20))));
25 _4.Store4(0, uint4(int4(min(_20, uint4(_19)))));
31 _4.Store4(0, uint4(int4(max(uint4(_19), _20))));
32 _4.Store4(16, max(uint4(_19), uint4(_19)));
33 _4.Store4(0, uint4(int4(max(_20, uint4(_19)))));
37 _4.Store4(0, uint4(int4(clamp(uint4(_19), uint4(_19), uint4(_19)))));
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/
H A Dglsl-signed-operations.asm.comp6 uint4 _20 = _4.Load4(16);
7 _4.Store4(0, uint4(abs(_19)));
8 _4.Store4(16, uint4(abs(_19)));
17 _4.Store4(0, uint4(int4(firstbithigh(uint4(_19)))));
23 _4.Store4(0, uint4(int4(min(uint4(_19), _20))));
25 _4.Store4(0, uint4(int4(min(_20, uint4(_19)))));
31 _4.Store4(0, uint4(int4(max(uint4(_19), _20))));
32 _4.Store4(16, max(uint4(_19), uint4(_19)));
33 _4.Store4(0, uint4(int4(max(_20, uint4(_19)))));
37 _4.Store4(0, uint4(int4(clamp(uint4(_19), uint4(_19), uint4(_19)))));
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/
H A Dglsl-signed-operations.asm.comp6 uint4 _20 = _4.Load4(16);
7 _4.Store4(0, uint4(abs(_19)));
8 _4.Store4(16, uint4(abs(_19)));
17 _4.Store4(0, uint4(int4(firstbithigh(uint4(_19)))));
23 _4.Store4(0, uint4(int4(min(uint4(_19), _20))));
25 _4.Store4(0, uint4(int4(min(_20, uint4(_19)))));
31 _4.Store4(0, uint4(int4(max(uint4(_19), _20))));
32 _4.Store4(16, max(uint4(_19), uint4(_19)));
33 _4.Store4(0, uint4(int4(max(_20, uint4(_19)))));
37 _4.Store4(0, uint4(int4(clamp(uint4(_19), uint4(_19), uint4(_19)))));
[all …]
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/comp/
H A Dglsl-signed-operations.asm.comp6 uint4 _20 = _4.Load4(16);
7 _4.Store4(0, uint4(abs(_19)));
8 _4.Store4(16, uint4(abs(_19)));
17 _4.Store4(0, uint4(int4(firstbithigh(uint4(_19)))));
23 _4.Store4(0, uint4(int4(min(uint4(_19), _20))));
25 _4.Store4(0, uint4(int4(min(_20, uint4(_19)))));
31 _4.Store4(0, uint4(int4(max(uint4(_19), _20))));
32 _4.Store4(16, max(uint4(_19), uint4(_19)));
33 _4.Store4(0, uint4(int4(max(_20, uint4(_19)))));
37 _4.Store4(0, uint4(int4(clamp(uint4(_19), uint4(_19), uint4(_19)))));
[all …]
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/comp/
H A Dglsl-signed-operations.asm.comp6 uint4 _20 = _4.Load4(16);
7 _4.Store4(0, uint4(abs(_19)));
8 _4.Store4(16, uint4(abs(_19)));
17 _4.Store4(0, uint4(int4(firstbithigh(uint4(_19)))));
23 _4.Store4(0, uint4(int4(min(uint4(_19), _20))));
25 _4.Store4(0, uint4(int4(min(_20, uint4(_19)))));
31 _4.Store4(0, uint4(int4(max(uint4(_19), _20))));
32 _4.Store4(16, max(uint4(_19), uint4(_19)));
33 _4.Store4(0, uint4(int4(max(_20, uint4(_19)))));
37 _4.Store4(0, uint4(int4(clamp(uint4(_19), uint4(_19), uint4(_19)))));
[all …]
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/asm/comp/
H A Dbitcast_icmp.asm.comp14uint4(_31.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _31.y ? uint4(1u, 1u, 1u, 1u).y :…
15uint4(_32.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _32.y ? uint4(1u, 1u, 1u, 1u).y :…
16uint4(_33.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _33.y ? uint4(1u, 1u, 1u, 1u).y :…
17uint4(_34.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _34.y ? uint4(1u, 1u, 1u, 1u).y :…
18uint4(_35.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _35.y ? uint4(1u, 1u, 1u, 1u).y :…
19uint4(_36.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _36.y ? uint4(1u, 1u, 1u, 1u).y :…
20uint4(_37.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _37.y ? uint4(1u, 1u, 1u, 1u).y :…
21uint4(_38.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _38.y ? uint4(1u, 1u, 1u, 1u).y :…
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/asm/comp/
H A Dbitcast_icmp.asm.comp14uint4(_31.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _31.y ? uint4(1u, 1u, 1u, 1u).y :…
15uint4(_32.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _32.y ? uint4(1u, 1u, 1u, 1u).y :…
16uint4(_33.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _33.y ? uint4(1u, 1u, 1u, 1u).y :…
17uint4(_34.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _34.y ? uint4(1u, 1u, 1u, 1u).y :…
18uint4(_35.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _35.y ? uint4(1u, 1u, 1u, 1u).y :…
19uint4(_36.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _36.y ? uint4(1u, 1u, 1u, 1u).y :…
20uint4(_37.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _37.y ? uint4(1u, 1u, 1u, 1u).y :…
21uint4(_38.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _38.y ? uint4(1u, 1u, 1u, 1u).y :…
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/asm/comp/
H A Dbitcast_icmp.asm.comp14uint4(_31.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _31.y ? uint4(1u, 1u, 1u, 1u).y :…
15uint4(_32.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _32.y ? uint4(1u, 1u, 1u, 1u).y :…
16uint4(_33.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _33.y ? uint4(1u, 1u, 1u, 1u).y :…
17uint4(_34.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _34.y ? uint4(1u, 1u, 1u, 1u).y :…
18uint4(_35.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _35.y ? uint4(1u, 1u, 1u, 1u).y :…
19uint4(_36.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _36.y ? uint4(1u, 1u, 1u, 1u).y :…
20uint4(_37.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _37.y ? uint4(1u, 1u, 1u, 1u).y :…
21uint4(_38.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _38.y ? uint4(1u, 1u, 1u, 1u).y :…
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-hlsl/asm/comp/
H A Dbitcast_icmp.asm.comp14uint4(_31.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _31.y ? uint4(1u, 1u, 1u, 1u).y :…
15uint4(_32.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _32.y ? uint4(1u, 1u, 1u, 1u).y :…
16uint4(_33.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _33.y ? uint4(1u, 1u, 1u, 1u).y :…
17uint4(_34.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _34.y ? uint4(1u, 1u, 1u, 1u).y :…
18uint4(_35.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _35.y ? uint4(1u, 1u, 1u, 1u).y :…
19uint4(_36.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _36.y ? uint4(1u, 1u, 1u, 1u).y :…
20uint4(_37.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _37.y ? uint4(1u, 1u, 1u, 1u).y :…
21uint4(_38.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _38.y ? uint4(1u, 1u, 1u, 1u).y :…
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-hlsl/asm/comp/
H A Dbitcast_icmp.asm.comp14uint4(_31.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _31.y ? uint4(1u, 1u, 1u, 1u).y :…
15uint4(_32.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _32.y ? uint4(1u, 1u, 1u, 1u).y :…
16uint4(_33.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _33.y ? uint4(1u, 1u, 1u, 1u).y :…
17uint4(_34.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _34.y ? uint4(1u, 1u, 1u, 1u).y :…
18uint4(_35.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _35.y ? uint4(1u, 1u, 1u, 1u).y :…
19uint4(_36.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _36.y ? uint4(1u, 1u, 1u, 1u).y :…
20uint4(_37.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _37.y ? uint4(1u, 1u, 1u, 1u).y :…
21uint4(_38.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _38.y ? uint4(1u, 1u, 1u, 1u).y :…
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/
H A Dbitcast_icmp.asm.comp14uint4(_31.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _31.y ? uint4(1u, 1u, 1u, 1u).y :…
15uint4(_32.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _32.y ? uint4(1u, 1u, 1u, 1u).y :…
16uint4(_33.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _33.y ? uint4(1u, 1u, 1u, 1u).y :…
17uint4(_34.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _34.y ? uint4(1u, 1u, 1u, 1u).y :…
18uint4(_35.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _35.y ? uint4(1u, 1u, 1u, 1u).y :…
19uint4(_36.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _36.y ? uint4(1u, 1u, 1u, 1u).y :…
20uint4(_37.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _37.y ? uint4(1u, 1u, 1u, 1u).y :…
21uint4(_38.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _38.y ? uint4(1u, 1u, 1u, 1u).y :…
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/
H A Dbitcast_icmp.asm.comp14uint4(_31.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _31.y ? uint4(1u, 1u, 1u, 1u).y :…
15uint4(_32.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _32.y ? uint4(1u, 1u, 1u, 1u).y :…
16uint4(_33.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _33.y ? uint4(1u, 1u, 1u, 1u).y :…
17uint4(_34.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _34.y ? uint4(1u, 1u, 1u, 1u).y :…
18uint4(_35.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _35.y ? uint4(1u, 1u, 1u, 1u).y :…
19uint4(_36.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _36.y ? uint4(1u, 1u, 1u, 1u).y :…
20uint4(_37.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _37.y ? uint4(1u, 1u, 1u, 1u).y :…
21uint4(_38.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _38.y ? uint4(1u, 1u, 1u, 1u).y :…

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