/dports/net-mgmt/openbmp/openbmp-0.14.0/Server/src/ |
H A D | md5.h | 98 static inline uint4 rotate_left (uint4 x, uint4 n); 99 static inline uint4 F (uint4 x, uint4 y, uint4 z); 100 static inline uint4 G (uint4 x, uint4 y, uint4 z); 101 static inline uint4 H (uint4 x, uint4 y, uint4 z); 102 static inline uint4 I (uint4 x, uint4 y, uint4 z); 103 static inline void FF (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x, 104 uint4 s, uint4 ac); 105 static inline void GG (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x, 106 uint4 s, uint4 ac); 107 static inline void HH (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x, [all …]
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/dports/devel/wxformbuilder/source/src/md5/ |
H A D | md5.hh | 95 static inline uint4 rotate_left (uint4 x, uint4 n); 96 static inline uint4 F (uint4 x, uint4 y, uint4 z); 97 static inline uint4 G (uint4 x, uint4 y, uint4 z); 98 static inline uint4 H (uint4 x, uint4 y, uint4 z); 99 static inline uint4 I (uint4 x, uint4 y, uint4 z); 100 static inline void FF (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x, 101 uint4 s, uint4 ac); 102 static inline void GG (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x, 103 uint4 s, uint4 ac); 104 static inline void HH (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x, [all …]
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/dports/lang/basic256/basic256-2.0.0.11/ |
H A D | md5.h | 66 typedef unsigned int uint4; // 32bit typedef 76 uint4 state[4]; // digest so far 80 static inline uint4 F(uint4 x, uint4 y, uint4 z); 81 static inline uint4 G(uint4 x, uint4 y, uint4 z); 82 static inline uint4 H(uint4 x, uint4 y, uint4 z); 83 static inline uint4 I(uint4 x, uint4 y, uint4 z); 84 static inline uint4 rotate_left(uint4 x, int n); 85 static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); 86 static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); 87 static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); [all …]
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/dports/editors/texmacs/TeXmacs-1.99.4-src/src/Plugins/Pdf/PDFWriter/ |
H A D | MD5Generator.h | 90 uint4 mState[4]; 103 unsigned int RotateLeft(uint4 x, uint4 n); 104 unsigned int F(uint4 x, uint4 y, uint4 z); 105 unsigned int G(uint4 x, uint4 y, uint4 z); 106 unsigned int H(uint4 x, uint4 y, uint4 z); 107 unsigned int I(uint4 x, uint4 y, uint4 z); 108 void FF(uint4& a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); 109 void GG(uint4& a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); 110 void HH(uint4& a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); 111 void II(uint4& a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); [all …]
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/dports/devel/jsonnet/jsonnet-0.17.0/third_party/md5/ |
H A D | md5.h | 66 typedef unsigned int uint4; // 32bit typedef 76 uint4 state[4]; // digest so far 80 static inline uint4 F(uint4 x, uint4 y, uint4 z); 81 static inline uint4 G(uint4 x, uint4 y, uint4 z); 82 static inline uint4 H(uint4 x, uint4 y, uint4 z); 83 static inline uint4 I(uint4 x, uint4 y, uint4 z); 84 static inline uint4 rotate_left(uint4 x, int n); 85 static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); 86 static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); 87 static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/md5/ |
H A D | md5.h | 66 typedef unsigned int uint4; // 32bit typedef 76 uint4 state[4]; // digest so far 80 static inline uint4 F(uint4 x, uint4 y, uint4 z); 81 static inline uint4 G(uint4 x, uint4 y, uint4 z); 82 static inline uint4 H(uint4 x, uint4 y, uint4 z); 83 static inline uint4 I(uint4 x, uint4 y, uint4 z); 84 static inline uint4 rotate_left(uint4 x, int n); 85 static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); 86 static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); 87 static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); [all …]
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/tools/masterserver/ |
H A D | md5.h | 66 typedef unsigned int uint4; // 32bit typedef 76 uint4 state[4]; // digest so far 80 static inline uint4 F(uint4 x, uint4 y, uint4 z); 81 static inline uint4 G(uint4 x, uint4 y, uint4 z); 82 static inline uint4 H(uint4 x, uint4 y, uint4 z); 83 static inline uint4 I(uint4 x, uint4 y, uint4 z); 84 static inline uint4 rotate_left(uint4 x, int n); 85 static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); 86 static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); 87 static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); [all …]
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/dports/multimedia/kodi-addon-inputstream.adaptive/inputstream.adaptive-19.0.1-Matrix/src/ |
H A D | md5.h | 68 typedef unsigned int uint4; // 32bit typedef 78 uint4 state[4]; // digest so far 82 static inline uint4 F(uint4 x, uint4 y, uint4 z); 83 static inline uint4 G(uint4 x, uint4 y, uint4 z); 84 static inline uint4 H(uint4 x, uint4 y, uint4 z); 85 static inline uint4 I(uint4 x, uint4 y, uint4 z); 86 static inline uint4 rotate_left(uint4 x, int n); 87 static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); 88 static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); 89 static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); [all …]
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/dports/textproc/p5-CSS-Sass/CSS-Sass-3.6.4/plugins/digest/vendor/md5/ |
H A D | md5.h | 66 typedef unsigned int uint4; // 32bit typedef 76 uint4 state[4]; // digest so far 80 static inline uint4 F(uint4 x, uint4 y, uint4 z); 81 static inline uint4 G(uint4 x, uint4 y, uint4 z); 82 static inline uint4 H(uint4 x, uint4 y, uint4 z); 83 static inline uint4 I(uint4 x, uint4 y, uint4 z); 84 static inline uint4 rotate_left(uint4 x, int n); 85 static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); 86 static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); 87 static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); [all …]
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/dports/devel/py-jsonnet/jsonnet-0.17.0/third_party/md5/ |
H A D | md5.h | 66 typedef unsigned int uint4; // 32bit typedef 76 uint4 state[4]; // digest so far 80 static inline uint4 F(uint4 x, uint4 y, uint4 z); 81 static inline uint4 G(uint4 x, uint4 y, uint4 z); 82 static inline uint4 H(uint4 x, uint4 y, uint4 z); 83 static inline uint4 I(uint4 x, uint4 y, uint4 z); 84 static inline uint4 rotate_left(uint4 x, int n); 85 static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); 86 static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); 87 static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); [all …]
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/comp/ |
H A D | glsl-signed-operations.asm.comp | 6 uint4 _20 = _4.Load4(16); 7 _4.Store4(0, uint4(abs(_19))); 8 _4.Store4(16, uint4(abs(_19))); 17 _4.Store4(0, uint4(int4(firstbithigh(uint4(_19))))); 23 _4.Store4(0, uint4(int4(min(uint4(_19), _20)))); 25 _4.Store4(0, uint4(int4(min(_20, uint4(_19))))); 31 _4.Store4(0, uint4(int4(max(uint4(_19), _20)))); 32 _4.Store4(16, max(uint4(_19), uint4(_19))); 33 _4.Store4(0, uint4(int4(max(_20, uint4(_19))))); 37 _4.Store4(0, uint4(int4(clamp(uint4(_19), uint4(_19), uint4(_19))))); [all …]
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/comp/ |
H A D | glsl-signed-operations.asm.comp | 6 uint4 _20 = _4.Load4(16); 7 _4.Store4(0, uint4(abs(_19))); 8 _4.Store4(16, uint4(abs(_19))); 17 _4.Store4(0, uint4(int4(firstbithigh(uint4(_19))))); 23 _4.Store4(0, uint4(int4(min(uint4(_19), _20)))); 25 _4.Store4(0, uint4(int4(min(_20, uint4(_19))))); 31 _4.Store4(0, uint4(int4(max(uint4(_19), _20)))); 32 _4.Store4(16, max(uint4(_19), uint4(_19))); 33 _4.Store4(0, uint4(int4(max(_20, uint4(_19))))); 37 _4.Store4(0, uint4(int4(clamp(uint4(_19), uint4(_19), uint4(_19))))); [all …]
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/comp/ |
H A D | glsl-signed-operations.asm.comp | 6 uint4 _20 = _4.Load4(16); 7 _4.Store4(0, uint4(abs(_19))); 8 _4.Store4(16, uint4(abs(_19))); 17 _4.Store4(0, uint4(int4(firstbithigh(uint4(_19))))); 23 _4.Store4(0, uint4(int4(min(uint4(_19), _20)))); 25 _4.Store4(0, uint4(int4(min(_20, uint4(_19))))); 31 _4.Store4(0, uint4(int4(max(uint4(_19), _20)))); 32 _4.Store4(16, max(uint4(_19), uint4(_19))); 33 _4.Store4(0, uint4(int4(max(_20, uint4(_19))))); 37 _4.Store4(0, uint4(int4(clamp(uint4(_19), uint4(_19), uint4(_19))))); [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/ |
H A D | glsl-signed-operations.asm.comp | 6 uint4 _20 = _4.Load4(16); 7 _4.Store4(0, uint4(abs(_19))); 8 _4.Store4(16, uint4(abs(_19))); 17 _4.Store4(0, uint4(int4(firstbithigh(uint4(_19))))); 23 _4.Store4(0, uint4(int4(min(uint4(_19), _20)))); 25 _4.Store4(0, uint4(int4(min(_20, uint4(_19))))); 31 _4.Store4(0, uint4(int4(max(uint4(_19), _20)))); 32 _4.Store4(16, max(uint4(_19), uint4(_19))); 33 _4.Store4(0, uint4(int4(max(_20, uint4(_19))))); 37 _4.Store4(0, uint4(int4(clamp(uint4(_19), uint4(_19), uint4(_19))))); [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/ |
H A D | glsl-signed-operations.asm.comp | 6 uint4 _20 = _4.Load4(16); 7 _4.Store4(0, uint4(abs(_19))); 8 _4.Store4(16, uint4(abs(_19))); 17 _4.Store4(0, uint4(int4(firstbithigh(uint4(_19))))); 23 _4.Store4(0, uint4(int4(min(uint4(_19), _20)))); 25 _4.Store4(0, uint4(int4(min(_20, uint4(_19))))); 31 _4.Store4(0, uint4(int4(max(uint4(_19), _20)))); 32 _4.Store4(16, max(uint4(_19), uint4(_19))); 33 _4.Store4(0, uint4(int4(max(_20, uint4(_19))))); 37 _4.Store4(0, uint4(int4(clamp(uint4(_19), uint4(_19), uint4(_19))))); [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/ |
H A D | glsl-signed-operations.asm.comp | 6 uint4 _20 = _4.Load4(16); 7 _4.Store4(0, uint4(abs(_19))); 8 _4.Store4(16, uint4(abs(_19))); 17 _4.Store4(0, uint4(int4(firstbithigh(uint4(_19))))); 23 _4.Store4(0, uint4(int4(min(uint4(_19), _20)))); 25 _4.Store4(0, uint4(int4(min(_20, uint4(_19))))); 31 _4.Store4(0, uint4(int4(max(uint4(_19), _20)))); 32 _4.Store4(16, max(uint4(_19), uint4(_19))); 33 _4.Store4(0, uint4(int4(max(_20, uint4(_19))))); 37 _4.Store4(0, uint4(int4(clamp(uint4(_19), uint4(_19), uint4(_19))))); [all …]
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/comp/ |
H A D | glsl-signed-operations.asm.comp | 6 uint4 _20 = _4.Load4(16); 7 _4.Store4(0, uint4(abs(_19))); 8 _4.Store4(16, uint4(abs(_19))); 17 _4.Store4(0, uint4(int4(firstbithigh(uint4(_19))))); 23 _4.Store4(0, uint4(int4(min(uint4(_19), _20)))); 25 _4.Store4(0, uint4(int4(min(_20, uint4(_19))))); 31 _4.Store4(0, uint4(int4(max(uint4(_19), _20)))); 32 _4.Store4(16, max(uint4(_19), uint4(_19))); 33 _4.Store4(0, uint4(int4(max(_20, uint4(_19))))); 37 _4.Store4(0, uint4(int4(clamp(uint4(_19), uint4(_19), uint4(_19))))); [all …]
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/comp/ |
H A D | glsl-signed-operations.asm.comp | 6 uint4 _20 = _4.Load4(16); 7 _4.Store4(0, uint4(abs(_19))); 8 _4.Store4(16, uint4(abs(_19))); 17 _4.Store4(0, uint4(int4(firstbithigh(uint4(_19))))); 23 _4.Store4(0, uint4(int4(min(uint4(_19), _20)))); 25 _4.Store4(0, uint4(int4(min(_20, uint4(_19))))); 31 _4.Store4(0, uint4(int4(max(uint4(_19), _20)))); 32 _4.Store4(16, max(uint4(_19), uint4(_19))); 33 _4.Store4(0, uint4(int4(max(_20, uint4(_19))))); 37 _4.Store4(0, uint4(int4(clamp(uint4(_19), uint4(_19), uint4(_19))))); [all …]
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/asm/comp/ |
H A D | bitcast_icmp.asm.comp | 14 …uint4(_31.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _31.y ? uint4(1u, 1u, 1u, 1u).y :… 15 …uint4(_32.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _32.y ? uint4(1u, 1u, 1u, 1u).y :… 16 …uint4(_33.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _33.y ? uint4(1u, 1u, 1u, 1u).y :… 17 …uint4(_34.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _34.y ? uint4(1u, 1u, 1u, 1u).y :… 18 …uint4(_35.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _35.y ? uint4(1u, 1u, 1u, 1u).y :… 19 …uint4(_36.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _36.y ? uint4(1u, 1u, 1u, 1u).y :… 20 …uint4(_37.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _37.y ? uint4(1u, 1u, 1u, 1u).y :… 21 …uint4(_38.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _38.y ? uint4(1u, 1u, 1u, 1u).y :…
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/asm/comp/ |
H A D | bitcast_icmp.asm.comp | 14 …uint4(_31.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _31.y ? uint4(1u, 1u, 1u, 1u).y :… 15 …uint4(_32.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _32.y ? uint4(1u, 1u, 1u, 1u).y :… 16 …uint4(_33.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _33.y ? uint4(1u, 1u, 1u, 1u).y :… 17 …uint4(_34.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _34.y ? uint4(1u, 1u, 1u, 1u).y :… 18 …uint4(_35.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _35.y ? uint4(1u, 1u, 1u, 1u).y :… 19 …uint4(_36.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _36.y ? uint4(1u, 1u, 1u, 1u).y :… 20 …uint4(_37.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _37.y ? uint4(1u, 1u, 1u, 1u).y :… 21 …uint4(_38.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _38.y ? uint4(1u, 1u, 1u, 1u).y :…
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/asm/comp/ |
H A D | bitcast_icmp.asm.comp | 14 …uint4(_31.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _31.y ? uint4(1u, 1u, 1u, 1u).y :… 15 …uint4(_32.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _32.y ? uint4(1u, 1u, 1u, 1u).y :… 16 …uint4(_33.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _33.y ? uint4(1u, 1u, 1u, 1u).y :… 17 …uint4(_34.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _34.y ? uint4(1u, 1u, 1u, 1u).y :… 18 …uint4(_35.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _35.y ? uint4(1u, 1u, 1u, 1u).y :… 19 …uint4(_36.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _36.y ? uint4(1u, 1u, 1u, 1u).y :… 20 …uint4(_37.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _37.y ? uint4(1u, 1u, 1u, 1u).y :… 21 …uint4(_38.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _38.y ? uint4(1u, 1u, 1u, 1u).y :…
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-hlsl/asm/comp/ |
H A D | bitcast_icmp.asm.comp | 14 …uint4(_31.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _31.y ? uint4(1u, 1u, 1u, 1u).y :… 15 …uint4(_32.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _32.y ? uint4(1u, 1u, 1u, 1u).y :… 16 …uint4(_33.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _33.y ? uint4(1u, 1u, 1u, 1u).y :… 17 …uint4(_34.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _34.y ? uint4(1u, 1u, 1u, 1u).y :… 18 …uint4(_35.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _35.y ? uint4(1u, 1u, 1u, 1u).y :… 19 …uint4(_36.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _36.y ? uint4(1u, 1u, 1u, 1u).y :… 20 …uint4(_37.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _37.y ? uint4(1u, 1u, 1u, 1u).y :… 21 …uint4(_38.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _38.y ? uint4(1u, 1u, 1u, 1u).y :…
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-hlsl/asm/comp/ |
H A D | bitcast_icmp.asm.comp | 14 …uint4(_31.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _31.y ? uint4(1u, 1u, 1u, 1u).y :… 15 …uint4(_32.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _32.y ? uint4(1u, 1u, 1u, 1u).y :… 16 …uint4(_33.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _33.y ? uint4(1u, 1u, 1u, 1u).y :… 17 …uint4(_34.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _34.y ? uint4(1u, 1u, 1u, 1u).y :… 18 …uint4(_35.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _35.y ? uint4(1u, 1u, 1u, 1u).y :… 19 …uint4(_36.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _36.y ? uint4(1u, 1u, 1u, 1u).y :… 20 …uint4(_37.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _37.y ? uint4(1u, 1u, 1u, 1u).y :… 21 …uint4(_38.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _38.y ? uint4(1u, 1u, 1u, 1u).y :…
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/comp/ |
H A D | bitcast_icmp.asm.comp | 14 …uint4(_31.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _31.y ? uint4(1u, 1u, 1u, 1u).y :… 15 …uint4(_32.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _32.y ? uint4(1u, 1u, 1u, 1u).y :… 16 …uint4(_33.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _33.y ? uint4(1u, 1u, 1u, 1u).y :… 17 …uint4(_34.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _34.y ? uint4(1u, 1u, 1u, 1u).y :… 18 …uint4(_35.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _35.y ? uint4(1u, 1u, 1u, 1u).y :… 19 …uint4(_36.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _36.y ? uint4(1u, 1u, 1u, 1u).y :… 20 …uint4(_37.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _37.y ? uint4(1u, 1u, 1u, 1u).y :… 21 …uint4(_38.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _38.y ? uint4(1u, 1u, 1u, 1u).y :…
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl/asm/comp/ |
H A D | bitcast_icmp.asm.comp | 14 …uint4(_31.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _31.y ? uint4(1u, 1u, 1u, 1u).y :… 15 …uint4(_32.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _32.y ? uint4(1u, 1u, 1u, 1u).y :… 16 …uint4(_33.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _33.y ? uint4(1u, 1u, 1u, 1u).y :… 17 …uint4(_34.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _34.y ? uint4(1u, 1u, 1u, 1u).y :… 18 …uint4(_35.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _35.y ? uint4(1u, 1u, 1u, 1u).y :… 19 …uint4(_36.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _36.y ? uint4(1u, 1u, 1u, 1u).y :… 20 …uint4(_37.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _37.y ? uint4(1u, 1u, 1u, 1u).y :… 21 …uint4(_38.x ? uint4(1u, 1u, 1u, 1u).x : uint4(0u, 0u, 0u, 0u).x, _38.y ? uint4(1u, 1u, 1u, 1u).y :…
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