Searched refs:uniform_normalMap (Results 1 – 2 of 2) sorted by relevance
138 GLint uniform_normalMap; member
5334 glUniform1i(prprograms[programbits].uniform_normalMap, texunit); in polymer_bindmaterial()5757 prprograms[programbits].uniform_normalMap = glGetUniformLocation(program, "normalMap"); in polymer_compileprogram()