Searched refs:uniform_setup (Results 1 – 8 of 8) sorted by relevance
68 auto& uniform_setup = config.uniform_setup; in WriteUniformFloatReg() local83 if (uniform_setup.index >= 96) { in WriteUniformFloatReg()85 (int)uniform_setup.index); in WriteUniformFloatReg()89 if (uniform_setup.IsFloat32()) { in WriteUniformFloatReg()111 uniform_setup.index.Assign(uniform_setup.index + 1); in WriteUniformFloatReg()448 case PICA_REG_INDEX(gs.uniform_setup.set_value[0]): in WritePicaReg()449 case PICA_REG_INDEX(gs.uniform_setup.set_value[1]): in WritePicaReg()450 case PICA_REG_INDEX(gs.uniform_setup.set_value[2]): in WritePicaReg()451 case PICA_REG_INDEX(gs.uniform_setup.set_value[3]): in WritePicaReg()452 case PICA_REG_INDEX(gs.uniform_setup.set_value[4]): in WritePicaReg()[all …]
80 } uniform_setup; member
1250 if (!tx->uniform_setup && gl_program) { in gf_gl_txw_bind()1283 tx->uniform_setup = GF_TRUE; in gf_gl_txw_bind()1370 tx->uniform_setup = GF_FALSE; in gf_gl_txw_reset()
1920 Bool uniform_setup; member