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Searched refs:uniformcolor (Results 1 – 11 of 11) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_ted.h54 int uniformcolor; member
H A Drt_net.c2734 desc->playerdescription.uniformcolor=locplayerstate->uniformcolor; in SendPlayerDescription()
2783 desc->players[i].uniformcolor =PLAYERSTATE[i].uniformcolor; in SendGameDescription()
2833 PLAYERSTATE[i].uniformcolor=desc->players[i].uniformcolor; in SetGameDescription()
2853 PLAYERSTATE[desc->player].uniformcolor=desc->playerdescription.uniformcolor; in SetPlayerDescription()
H A Drt_playr.h168 int uniformcolor; member
H A Drt_net.h204 byte uniformcolor; // which color member
H A Drt_game.c618 playeruniformcolor = PLAYERSTATE[ playerimage ].uniformcolor; in DrawKills()
679 playeruniformcolor = PLAYERSTATE[ consoleplayer ].uniformcolor; in DrawKills()
706 playeruniformcolor = PLAYERSTATE[ playerimage ].uniformcolor; in DrawKills()
778 playeruniformcolor = PLAYERSTATE[ playerimage ].uniformcolor; in DrawKills()
911 playeruniformcolor = PLAYERSTATE[ player ].uniformcolor; in DrawPlayers()
3707 colorname[ PLAYERSTATE[ player ].uniformcolor ], color ); in ShowKills()
3807 colorname[ PLAYERSTATE[ player ].uniformcolor ], color ); in ShowDeaths()
3889 colorname[ PLAYERSTATE[ leader ].uniformcolor ], color ); in ShowEndScore()
H A Drt_battl.c244 team = PLAYERSTATE[ index ].uniformcolor; in BATTLE_Init()
H A Drt_menu.c6818 text = colorname[ locplayerstate->uniformcolor ]; in DrawColorMenu()
6826 locplayerstate->uniformcolor); in DrawColorMenu()
6849 locplayerstate->uniformcolor = DefaultPlayerColor; in CP_ColorSelection()
6913 locplayerstate->uniformcolor = colorindex; in ColorMenu()
6914 text = colorname[ locplayerstate->uniformcolor ]; in ColorMenu()
6922 baseshape, locplayerstate->uniformcolor ); in ColorMenu()
H A Drt_ted.c2330 {if (PLAYERSTATE[j].uniformcolor != \
2331 TEAM[whichteam].uniformcolor) \
2362 {color = PLAYERSTATE[i].uniformcolor; in AssignTeams()
2364 {TEAM[numteams].uniformcolor = color; in AssignTeams()
2468 Error("\n%s team cannot spawn in this level",colorname[TEAM[cnt].uniformcolor]); in SetupTeams()
H A Drt_draw.c1171 if ((pstate->uniformcolor>=0) && in DrawScaleds()
1172 (pstate->uniformcolor<MAXPLAYERCOLORS)) in DrawScaleds()
1176 obj->dir,pstate->uniformcolor, in DrawScaleds()
H A Drt_main.c896 color = PLAYERSTATE[ index ].uniformcolor; in NumberOfTeams()
H A Drt_actor.c4251 temp->hitpoints = pstate->uniformcolor; in TurnActorIntoSprite()