Searched refs:uniformcolor (Results 1 – 11 of 11) sorted by relevance
54 int uniformcolor; member
2734 desc->playerdescription.uniformcolor=locplayerstate->uniformcolor; in SendPlayerDescription()2783 desc->players[i].uniformcolor =PLAYERSTATE[i].uniformcolor; in SendGameDescription()2833 PLAYERSTATE[i].uniformcolor=desc->players[i].uniformcolor; in SetGameDescription()2853 PLAYERSTATE[desc->player].uniformcolor=desc->playerdescription.uniformcolor; in SetPlayerDescription()
168 int uniformcolor; member
204 byte uniformcolor; // which color member
618 playeruniformcolor = PLAYERSTATE[ playerimage ].uniformcolor; in DrawKills()679 playeruniformcolor = PLAYERSTATE[ consoleplayer ].uniformcolor; in DrawKills()706 playeruniformcolor = PLAYERSTATE[ playerimage ].uniformcolor; in DrawKills()778 playeruniformcolor = PLAYERSTATE[ playerimage ].uniformcolor; in DrawKills()911 playeruniformcolor = PLAYERSTATE[ player ].uniformcolor; in DrawPlayers()3707 colorname[ PLAYERSTATE[ player ].uniformcolor ], color ); in ShowKills()3807 colorname[ PLAYERSTATE[ player ].uniformcolor ], color ); in ShowDeaths()3889 colorname[ PLAYERSTATE[ leader ].uniformcolor ], color ); in ShowEndScore()
244 team = PLAYERSTATE[ index ].uniformcolor; in BATTLE_Init()
6818 text = colorname[ locplayerstate->uniformcolor ]; in DrawColorMenu()6826 locplayerstate->uniformcolor); in DrawColorMenu()6849 locplayerstate->uniformcolor = DefaultPlayerColor; in CP_ColorSelection()6913 locplayerstate->uniformcolor = colorindex; in ColorMenu()6914 text = colorname[ locplayerstate->uniformcolor ]; in ColorMenu()6922 baseshape, locplayerstate->uniformcolor ); in ColorMenu()
2330 {if (PLAYERSTATE[j].uniformcolor != \2331 TEAM[whichteam].uniformcolor) \2362 {color = PLAYERSTATE[i].uniformcolor; in AssignTeams()2364 {TEAM[numteams].uniformcolor = color; in AssignTeams()2468 Error("\n%s team cannot spawn in this level",colorname[TEAM[cnt].uniformcolor]); in SetupTeams()
1171 if ((pstate->uniformcolor>=0) && in DrawScaleds()1172 (pstate->uniformcolor<MAXPLAYERCOLORS)) in DrawScaleds()1176 obj->dir,pstate->uniformcolor, in DrawScaleds()
896 color = PLAYERSTATE[ index ].uniformcolor; in NumberOfTeams()
4251 temp->hitpoints = pstate->uniformcolor; in TurnActorIntoSprite()