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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/vc4/
H A Dvc4_uniforms.c33 struct vc4_cl_out **uniforms, in write_texture_p0() argument
41 cl_reloc(job, &job->uniforms, uniforms, rsc->bo, sview->texture_p0); in write_texture_p0()
46 struct vc4_cl_out **uniforms, in write_texture_p1() argument
60 struct vc4_cl_out **uniforms, in write_texture_p2() argument
68 cl_aligned_u32(uniforms, in write_texture_p2()
89 struct vc4_cl_out **uniforms, in write_texture_msaa_addr() argument
96 cl_aligned_reloc(job, &job->uniforms, uniforms, rsc->bo, 0); in write_texture_msaa_addr()
171 cl_aligned_u32(uniforms, uc.ui[0]); in write_texture_border_color()
202 struct vc4_cl_out *uniforms = in vc4_write_uniforms() local
233 cl_aligned_f(&uniforms, in vc4_write_uniforms()
[all …]
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_uniforms.c33 struct vc4_cl_out **uniforms, in write_texture_p0() argument
41 cl_reloc(job, &job->uniforms, uniforms, rsc->bo, sview->texture_p0); in write_texture_p0()
46 struct vc4_cl_out **uniforms, in write_texture_p1() argument
60 struct vc4_cl_out **uniforms, in write_texture_p2() argument
68 cl_aligned_u32(uniforms, in write_texture_p2()
89 struct vc4_cl_out **uniforms, in write_texture_msaa_addr() argument
96 cl_aligned_reloc(job, &job->uniforms, uniforms, rsc->bo, 0); in write_texture_msaa_addr()
171 cl_aligned_u32(uniforms, uc.ui[0]); in write_texture_border_color()
202 struct vc4_cl_out *uniforms = in vc4_write_uniforms() local
233 cl_aligned_f(&uniforms, in vc4_write_uniforms()
[all …]
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_uniforms.c33 struct vc4_cl_out **uniforms, in write_texture_p0() argument
41 cl_reloc(job, &job->uniforms, uniforms, rsc->bo, sview->texture_p0); in write_texture_p0()
46 struct vc4_cl_out **uniforms, in write_texture_p1() argument
60 struct vc4_cl_out **uniforms, in write_texture_p2() argument
68 cl_aligned_u32(uniforms, in write_texture_p2()
89 struct vc4_cl_out **uniforms, in write_texture_msaa_addr() argument
96 cl_aligned_reloc(job, &job->uniforms, uniforms, rsc->bo, 0); in write_texture_msaa_addr()
171 cl_aligned_u32(uniforms, uc.ui[0]); in write_texture_border_color()
202 struct vc4_cl_out *uniforms = in vc4_write_uniforms() local
233 cl_aligned_f(&uniforms, in vc4_write_uniforms()
[all …]
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_uniforms.c33 struct vc4_cl_out **uniforms, in write_texture_p0() argument
41 cl_reloc(job, &job->uniforms, uniforms, rsc->bo, sview->texture_p0); in write_texture_p0()
46 struct vc4_cl_out **uniforms, in write_texture_p1() argument
60 struct vc4_cl_out **uniforms, in write_texture_p2() argument
68 cl_aligned_u32(uniforms, in write_texture_p2()
89 struct vc4_cl_out **uniforms, in write_texture_msaa_addr() argument
96 cl_aligned_reloc(job, &job->uniforms, uniforms, rsc->bo, 0); in write_texture_msaa_addr()
171 cl_aligned_u32(uniforms, uc.ui[0]); in write_texture_border_color()
202 struct vc4_cl_out *uniforms = in vc4_write_uniforms() local
233 cl_aligned_f(&uniforms, in vc4_write_uniforms()
[all …]
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_uniforms.c33 struct vc4_cl_out **uniforms, in write_texture_p0() argument
41 cl_reloc(job, &job->uniforms, uniforms, rsc->bo, sview->texture_p0); in write_texture_p0()
46 struct vc4_cl_out **uniforms, in write_texture_p1() argument
60 struct vc4_cl_out **uniforms, in write_texture_p2() argument
68 cl_aligned_u32(uniforms, in write_texture_p2()
89 struct vc4_cl_out **uniforms, in write_texture_msaa_addr() argument
96 cl_aligned_reloc(job, &job->uniforms, uniforms, rsc->bo, 0); in write_texture_msaa_addr()
171 cl_aligned_u32(uniforms, uc.ui[0]); in write_texture_border_color()
202 struct vc4_cl_out *uniforms = in vc4_write_uniforms() local
233 cl_aligned_f(&uniforms, in vc4_write_uniforms()
[all …]
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_uniforms.c33 struct vc4_cl_out **uniforms, in write_texture_p0() argument
41 cl_reloc(job, &job->uniforms, uniforms, rsc->bo, sview->texture_p0); in write_texture_p0()
46 struct vc4_cl_out **uniforms, in write_texture_p1() argument
60 struct vc4_cl_out **uniforms, in write_texture_p2() argument
68 cl_aligned_u32(uniforms, in write_texture_p2()
89 struct vc4_cl_out **uniforms, in write_texture_msaa_addr() argument
96 cl_aligned_reloc(job, &job->uniforms, uniforms, rsc->bo, 0); in write_texture_msaa_addr()
171 cl_aligned_u32(uniforms, uc.ui[0]); in write_texture_border_color()
202 struct vc4_cl_out *uniforms = in vc4_write_uniforms() local
233 cl_aligned_f(&uniforms, in vc4_write_uniforms()
[all …]
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_uniforms.c33 struct vc4_cl_out **uniforms, in write_texture_p0() argument
41 cl_reloc(job, &job->uniforms, uniforms, rsc->bo, sview->texture_p0); in write_texture_p0()
46 struct vc4_cl_out **uniforms, in write_texture_p1() argument
60 struct vc4_cl_out **uniforms, in write_texture_p2() argument
68 cl_aligned_u32(uniforms, in write_texture_p2()
89 struct vc4_cl_out **uniforms, in write_texture_msaa_addr() argument
96 cl_aligned_reloc(job, &job->uniforms, uniforms, rsc->bo, 0); in write_texture_msaa_addr()
171 cl_aligned_u32(uniforms, uc.ui[0]); in write_texture_border_color()
202 struct vc4_cl_out *uniforms = in vc4_write_uniforms() local
233 cl_aligned_f(&uniforms, in vc4_write_uniforms()
[all …]
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_uniforms.c33 struct vc4_cl_out **uniforms, in write_texture_p0() argument
41 cl_reloc(job, &job->uniforms, uniforms, rsc->bo, sview->texture_p0); in write_texture_p0()
46 struct vc4_cl_out **uniforms, in write_texture_p1() argument
60 struct vc4_cl_out **uniforms, in write_texture_p2() argument
68 cl_aligned_u32(uniforms, in write_texture_p2()
89 struct vc4_cl_out **uniforms, in write_texture_msaa_addr() argument
96 cl_aligned_reloc(job, &job->uniforms, uniforms, rsc->bo, 0); in write_texture_msaa_addr()
171 cl_aligned_u32(uniforms, uc.ui[0]); in write_texture_border_color()
202 struct vc4_cl_out *uniforms = in vc4_write_uniforms() local
233 cl_aligned_f(&uniforms, in vc4_write_uniforms()
[all …]
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_uniforms.c33 struct vc4_cl_out **uniforms, in write_texture_p0() argument
41 cl_reloc(job, &job->uniforms, uniforms, rsc->bo, sview->texture_p0); in write_texture_p0()
46 struct vc4_cl_out **uniforms, in write_texture_p1() argument
60 struct vc4_cl_out **uniforms, in write_texture_p2() argument
68 cl_aligned_u32(uniforms, in write_texture_p2()
89 struct vc4_cl_out **uniforms, in write_texture_msaa_addr() argument
96 cl_aligned_reloc(job, &job->uniforms, uniforms, rsc->bo, 0); in write_texture_msaa_addr()
171 cl_aligned_u32(uniforms, uc.ui[0]); in write_texture_border_color()
202 struct vc4_cl_out *uniforms = in vc4_write_uniforms() local
233 cl_aligned_f(&uniforms, in vc4_write_uniforms()
[all …]
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/vc4/
H A Dvc4_uniforms.c33 struct vc4_cl_out **uniforms, in write_texture_p0() argument
41 cl_reloc(job, &job->uniforms, uniforms, rsc->bo, sview->texture_p0); in write_texture_p0()
46 struct vc4_cl_out **uniforms, in write_texture_p1() argument
60 struct vc4_cl_out **uniforms, in write_texture_p2() argument
68 cl_aligned_u32(uniforms, in write_texture_p2()
89 struct vc4_cl_out **uniforms, in write_texture_msaa_addr() argument
96 cl_aligned_reloc(job, &job->uniforms, uniforms, rsc->bo, 0); in write_texture_msaa_addr()
171 cl_aligned_u32(uniforms, uc.ui[0]); in write_texture_border_color()
202 struct vc4_cl_out *uniforms = in vc4_write_uniforms() local
233 cl_aligned_f(&uniforms, in vc4_write_uniforms()
[all …]
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_uniforms.c33 struct vc4_cl_out **uniforms, in write_texture_p0() argument
41 cl_reloc(job, &job->uniforms, uniforms, rsc->bo, sview->texture_p0); in write_texture_p0()
46 struct vc4_cl_out **uniforms, in write_texture_p1() argument
60 struct vc4_cl_out **uniforms, in write_texture_p2() argument
68 cl_aligned_u32(uniforms, in write_texture_p2()
89 struct vc4_cl_out **uniforms, in write_texture_msaa_addr() argument
96 cl_aligned_reloc(job, &job->uniforms, uniforms, rsc->bo, 0); in write_texture_msaa_addr()
171 cl_aligned_u32(uniforms, uc.ui[0]); in write_texture_border_color()
202 struct vc4_cl_out *uniforms = in vc4_write_uniforms() local
233 cl_aligned_f(&uniforms, in vc4_write_uniforms()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/glshared/
H A DglsLongStressTestUtil.cpp166 context.uniforms.push_back(gls::VarSpec("u_sampler", 0)); in generateTextureContext()
237 context.uniforms.push_back(gls::VarSpec("u_sampler" + de::toString(i), i)); in generateBufferAndTextureContext()
392 context.uniforms.push_back(gls::VarSpec("u_material${NS}.shininess", 0.0f, 1.0f)); in generateFragmentPointLightContext()
394 context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].color", Vec3(0.0f), Vec3(1.0f))); in generateFragmentPointLightContext()
397 context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].constantAttenuation", 0.1f, 1.0f)); in generateFragmentPointLightContext()
398 context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].linearAttenuation", 0.1f, 1.0f)); in generateFragmentPointLightContext()
406 context.uniforms.push_back(gls::VarSpec("u_sampler0${NS}", 0)); in generateFragmentPointLightContext()
546 context.uniforms.push_back (gls::VarSpec("u_material${NS}.shininess", 0.0f, 1.0f)); in generateVertexUniformLoopLightContext()
557 context.uniforms.push_back (gls::VarSpec("u_directionalLightCount${NS}", 1)); in generateVertexUniformLoopLightContext()
573 context.uniforms.push_back (gls::VarSpec("u_spotLightCount${NS}", 4)); in generateVertexUniformLoopLightContext()
[all …]
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c108 struct v3d_cl_out **uniforms, in write_texture_p0() argument
122 struct v3d_cl_out **uniforms, in write_texture_p1() argument
150 struct v3d_cl_out **uniforms, in write_tmu_p0() argument
166 struct v3d_cl_out **uniforms, in write_image_tmu_p0() argument
188 struct v3d_cl_out **uniforms, in write_tmu_p1() argument
231 struct v3d_cl_out *uniforms = in v3d_write_uniforms() local
259 cl_aligned_f(&uniforms, in v3d_write_uniforms()
311 cl_aligned_f(&uniforms, in v3d_write_uniforms()
316 cl_aligned_f(&uniforms, in v3d_write_uniforms()
361 cl_aligned_f(&uniforms, in v3d_write_uniforms()
[all …]
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c112 struct v3d_cl_out **uniforms, in write_texture_p0() argument
126 struct v3d_cl_out **uniforms, in write_texture_p1() argument
154 struct v3d_cl_out **uniforms, in write_tmu_p0() argument
170 struct v3d_cl_out **uniforms, in write_image_tmu_p0() argument
192 struct v3d_cl_out **uniforms, in write_tmu_p1() argument
235 struct v3d_cl_out *uniforms = in v3d_write_uniforms() local
263 cl_aligned_f(&uniforms, in v3d_write_uniforms()
287 cl_aligned_u32(&uniforms, in v3d_write_uniforms()
315 cl_aligned_f(&uniforms, in v3d_write_uniforms()
360 cl_aligned_f(&uniforms, in v3d_write_uniforms()
[all …]
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c112 struct v3d_cl_out **uniforms, in write_texture_p0() argument
126 struct v3d_cl_out **uniforms, in write_texture_p1() argument
154 struct v3d_cl_out **uniforms, in write_tmu_p0() argument
170 struct v3d_cl_out **uniforms, in write_image_tmu_p0() argument
192 struct v3d_cl_out **uniforms, in write_tmu_p1() argument
235 struct v3d_cl_out *uniforms = in v3d_write_uniforms() local
263 cl_aligned_f(&uniforms, in v3d_write_uniforms()
287 cl_aligned_u32(&uniforms, in v3d_write_uniforms()
315 cl_aligned_f(&uniforms, in v3d_write_uniforms()
360 cl_aligned_f(&uniforms, in v3d_write_uniforms()
[all …]
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c112 struct v3d_cl_out **uniforms, in write_texture_p0() argument
126 struct v3d_cl_out **uniforms, in write_texture_p1() argument
154 struct v3d_cl_out **uniforms, in write_tmu_p0() argument
170 struct v3d_cl_out **uniforms, in write_image_tmu_p0() argument
192 struct v3d_cl_out **uniforms, in write_tmu_p1() argument
235 struct v3d_cl_out *uniforms = in v3d_write_uniforms() local
263 cl_aligned_f(&uniforms, in v3d_write_uniforms()
287 cl_aligned_u32(&uniforms, in v3d_write_uniforms()
315 cl_aligned_f(&uniforms, in v3d_write_uniforms()
360 cl_aligned_f(&uniforms, in v3d_write_uniforms()
[all …]
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c112 struct v3d_cl_out **uniforms, in write_texture_p0() argument
126 struct v3d_cl_out **uniforms, in write_texture_p1() argument
154 struct v3d_cl_out **uniforms, in write_tmu_p0() argument
170 struct v3d_cl_out **uniforms, in write_image_tmu_p0() argument
192 struct v3d_cl_out **uniforms, in write_tmu_p1() argument
235 struct v3d_cl_out *uniforms = in v3d_write_uniforms() local
263 cl_aligned_f(&uniforms, in v3d_write_uniforms()
287 cl_aligned_u32(&uniforms, in v3d_write_uniforms()
315 cl_aligned_f(&uniforms, in v3d_write_uniforms()
360 cl_aligned_f(&uniforms, in v3d_write_uniforms()
[all …]
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c112 struct v3d_cl_out **uniforms, in write_texture_p0() argument
126 struct v3d_cl_out **uniforms, in write_texture_p1() argument
154 struct v3d_cl_out **uniforms, in write_tmu_p0() argument
170 struct v3d_cl_out **uniforms, in write_image_tmu_p0() argument
192 struct v3d_cl_out **uniforms, in write_tmu_p1() argument
235 struct v3d_cl_out *uniforms = in v3d_write_uniforms() local
263 cl_aligned_f(&uniforms, in v3d_write_uniforms()
287 cl_aligned_u32(&uniforms, in v3d_write_uniforms()
315 cl_aligned_f(&uniforms, in v3d_write_uniforms()
360 cl_aligned_f(&uniforms, in v3d_write_uniforms()
[all …]
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c112 struct v3d_cl_out **uniforms, in write_texture_p0() argument
126 struct v3d_cl_out **uniforms, in write_texture_p1() argument
154 struct v3d_cl_out **uniforms, in write_tmu_p0() argument
170 struct v3d_cl_out **uniforms, in write_image_tmu_p0() argument
192 struct v3d_cl_out **uniforms, in write_tmu_p1() argument
235 struct v3d_cl_out *uniforms = in v3d_write_uniforms() local
263 cl_aligned_f(&uniforms, in v3d_write_uniforms()
287 cl_aligned_u32(&uniforms, in v3d_write_uniforms()
315 cl_aligned_f(&uniforms, in v3d_write_uniforms()
360 cl_aligned_f(&uniforms, in v3d_write_uniforms()
[all …]
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c112 struct v3d_cl_out **uniforms, in write_texture_p0() argument
126 struct v3d_cl_out **uniforms, in write_texture_p1() argument
154 struct v3d_cl_out **uniforms, in write_tmu_p0() argument
170 struct v3d_cl_out **uniforms, in write_image_tmu_p0() argument
192 struct v3d_cl_out **uniforms, in write_tmu_p1() argument
235 struct v3d_cl_out *uniforms = in v3d_write_uniforms() local
263 cl_aligned_f(&uniforms, in v3d_write_uniforms()
287 cl_aligned_u32(&uniforms, in v3d_write_uniforms()
315 cl_aligned_f(&uniforms, in v3d_write_uniforms()
360 cl_aligned_f(&uniforms, in v3d_write_uniforms()
[all …]
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c112 struct v3d_cl_out **uniforms, in write_texture_p0() argument
126 struct v3d_cl_out **uniforms, in write_texture_p1() argument
154 struct v3d_cl_out **uniforms, in write_tmu_p0() argument
170 struct v3d_cl_out **uniforms, in write_image_tmu_p0() argument
192 struct v3d_cl_out **uniforms, in write_tmu_p1() argument
235 struct v3d_cl_out *uniforms = in v3d_write_uniforms() local
263 cl_aligned_f(&uniforms, in v3d_write_uniforms()
287 cl_aligned_u32(&uniforms, in v3d_write_uniforms()
315 cl_aligned_f(&uniforms, in v3d_write_uniforms()
360 cl_aligned_f(&uniforms, in v3d_write_uniforms()
[all …]
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c112 struct v3d_cl_out **uniforms, in write_texture_p0() argument
126 struct v3d_cl_out **uniforms, in write_texture_p1() argument
154 struct v3d_cl_out **uniforms, in write_tmu_p0() argument
170 struct v3d_cl_out **uniforms, in write_image_tmu_p0() argument
192 struct v3d_cl_out **uniforms, in write_tmu_p1() argument
235 struct v3d_cl_out *uniforms = in v3d_write_uniforms() local
263 cl_aligned_f(&uniforms, in v3d_write_uniforms()
287 cl_aligned_u32(&uniforms, in v3d_write_uniforms()
315 cl_aligned_f(&uniforms, in v3d_write_uniforms()
360 cl_aligned_f(&uniforms, in v3d_write_uniforms()
[all …]
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c126 struct v3d_cl_out **uniforms, in write_texture_p0() argument
140 struct v3d_cl_out **uniforms, in write_texture_p1() argument
168 struct v3d_cl_out **uniforms, in write_tmu_p0() argument
198 struct v3d_cl_out **uniforms, in write_image_tmu_p0() argument
220 struct v3d_cl_out **uniforms, in write_tmu_p1() argument
272 struct v3d_cl_out *uniforms = in v3d_write_uniforms() local
300 cl_aligned_f(&uniforms, in v3d_write_uniforms()
324 cl_aligned_u32(&uniforms, in v3d_write_uniforms()
352 cl_aligned_f(&uniforms, in v3d_write_uniforms()
397 cl_aligned_f(&uniforms, in v3d_write_uniforms()
[all …]
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Renderer/
H A DTextureStage.cpp100uniforms.constantColor4[0][0] = uniforms.constantColor4[0][1] = uniforms.constantColor4[0][2] = un… in setConstantColor()
101uniforms.constantColor4[1][0] = uniforms.constantColor4[1][1] = uniforms.constantColor4[1][2] = un… in setConstantColor()
102uniforms.constantColor4[2][0] = uniforms.constantColor4[2][1] = uniforms.constantColor4[2][2] = un… in setConstantColor()
103uniforms.constantColor4[3][0] = uniforms.constantColor4[3][1] = uniforms.constantColor4[3][2] = un… in setConstantColor()
108 uniforms.bumpmapMatrix4F[element / 2][element % 2][0] = value; in setBumpmapMatrix()
109 uniforms.bumpmapMatrix4F[element / 2][element % 2][1] = value; in setBumpmapMatrix()
110 uniforms.bumpmapMatrix4F[element / 2][element % 2][2] = value; in setBumpmapMatrix()
111 uniforms.bumpmapMatrix4F[element / 2][element % 2][3] = value; in setBumpmapMatrix()
113 uniforms.bumpmapMatrix4W[element / 2][element % 2][0] = iround(4095 * value); in setBumpmapMatrix()
123uniforms.luminanceScale4[0] = uniforms.luminanceScale4[1] = uniforms.luminanceScale4[2] = uniforms in setLuminanceScale()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Renderer/
H A DTextureStage.cpp100uniforms.constantColor4[0][0] = uniforms.constantColor4[0][1] = uniforms.constantColor4[0][2] = un… in setConstantColor()
101uniforms.constantColor4[1][0] = uniforms.constantColor4[1][1] = uniforms.constantColor4[1][2] = un… in setConstantColor()
102uniforms.constantColor4[2][0] = uniforms.constantColor4[2][1] = uniforms.constantColor4[2][2] = un… in setConstantColor()
103uniforms.constantColor4[3][0] = uniforms.constantColor4[3][1] = uniforms.constantColor4[3][2] = un… in setConstantColor()
108 uniforms.bumpmapMatrix4F[element / 2][element % 2][0] = value; in setBumpmapMatrix()
109 uniforms.bumpmapMatrix4F[element / 2][element % 2][1] = value; in setBumpmapMatrix()
110 uniforms.bumpmapMatrix4F[element / 2][element % 2][2] = value; in setBumpmapMatrix()
111 uniforms.bumpmapMatrix4F[element / 2][element % 2][3] = value; in setBumpmapMatrix()
113 uniforms.bumpmapMatrix4W[element / 2][element % 2][0] = iround(4095 * value); in setBumpmapMatrix()
123uniforms.luminanceScale4[0] = uniforms.luminanceScale4[1] = uniforms.luminanceScale4[2] = uniforms in setLuminanceScale()
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