Searched refs:uniqueGameKey (Results 1 – 5 of 5) sorted by relevance
90 extern Uint32 uniqueGameKey;
207 Uint32 uniqueGameKey = 0; variable409 SDLNet_Write32(uniqueGameKey, &net_packet->data[21]); in gameLogic()3715 uniqueGameKey = prng_get_uint(); in main()3716 if ( !uniqueGameKey ) in main()3718 uniqueGameKey++; in main()3803 enchantedFeatherScrollSeed.seed(uniqueGameKey); in main()
1294 fwrite(&uniqueGameKey, sizeof(Uint32), 1, fp); in saveGame()2044 fread(&uniqueGameKey, sizeof(Uint32), 1, fp); in loadGame()2527 enchantedFeatherScrollSeed.seed(uniqueGameKey); in loadGame()
6187 uniqueGameKey = SDLNet_Read32(&net_packet->data[21]); in handleMainMenu()9491 uniqueGameKey = prng_get_uint(); in handleMainMenu()9492 if ( !uniqueGameKey ) in handleMainMenu()9494 uniqueGameKey++; in handleMainMenu()9899 enchantedFeatherScrollSeed.seed(uniqueGameKey); in handleMainMenu()13814 uniqueGameKey = prng_get_uint(); in buttonStartServer()13815 if ( !uniqueGameKey ) in buttonStartServer()13817 uniqueGameKey++; in buttonStartServer()13827 SDLNet_Write32(uniqueGameKey, &net_packet->data[21]); in buttonStartServer()
4306 uniqueGameKey = SDLNet_Read32(&net_packet->data[21]); in clientHandlePacket()