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Searched refs:uniqueGameKey (Results 1 – 5 of 5) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dgame.hpp90 extern Uint32 uniqueGameKey;
H A Dgame.cpp207 Uint32 uniqueGameKey = 0; variable
409 SDLNet_Write32(uniqueGameKey, &net_packet->data[21]); in gameLogic()
3715 uniqueGameKey = prng_get_uint(); in main()
3716 if ( !uniqueGameKey ) in main()
3718 uniqueGameKey++; in main()
3803 enchantedFeatherScrollSeed.seed(uniqueGameKey); in main()
H A Dscores.cpp1294 fwrite(&uniqueGameKey, sizeof(Uint32), 1, fp); in saveGame()
2044 fread(&uniqueGameKey, sizeof(Uint32), 1, fp); in loadGame()
2527 enchantedFeatherScrollSeed.seed(uniqueGameKey); in loadGame()
H A Dmenu.cpp6187 uniqueGameKey = SDLNet_Read32(&net_packet->data[21]); in handleMainMenu()
9491 uniqueGameKey = prng_get_uint(); in handleMainMenu()
9492 if ( !uniqueGameKey ) in handleMainMenu()
9494 uniqueGameKey++; in handleMainMenu()
9899 enchantedFeatherScrollSeed.seed(uniqueGameKey); in handleMainMenu()
13814 uniqueGameKey = prng_get_uint(); in buttonStartServer()
13815 if ( !uniqueGameKey ) in buttonStartServer()
13817 uniqueGameKey++; in buttonStartServer()
13827 SDLNet_Write32(uniqueGameKey, &net_packet->data[21]); in buttonStartServer()
H A Dnet.cpp4306 uniqueGameKey = SDLNet_Read32(&net_packet->data[21]); in clientHandlePacket()