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Searched refs:unitRenameWidget (Results 1 – 2 of 2) sorted by relevance

/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/
H A Dhud.cpp150 unitRenameWidget = addChild (std::make_unique<cUnitRenameWidget> (cPosition (12, 30), 123)); in cHud()
151 signalConnectionManager.connect (unitRenameWidget->unitRenameTriggered, [&]() in cHud()
153 if (unitRenameWidget->getUnit()) in cHud()
155 triggeredRenameUnit (*unitRenameWidget->getUnit(), unitRenameWidget->getUnitName()); in cHud()
164 unitRenameWidget->setPlayer (player.get()); in setPlayer()
583 unitRenameWidget->setUnit (unit); in setActiveUnit()
H A Dhud.h205 cUnitRenameWidget* unitRenameWidget; variable