Searched refs:unitRenameWidget (Results 1 – 2 of 2) sorted by relevance
150 unitRenameWidget = addChild (std::make_unique<cUnitRenameWidget> (cPosition (12, 30), 123)); in cHud()151 signalConnectionManager.connect (unitRenameWidget->unitRenameTriggered, [&]() in cHud()153 if (unitRenameWidget->getUnit()) in cHud()155 triggeredRenameUnit (*unitRenameWidget->getUnit(), unitRenameWidget->getUnitName()); in cHud()164 unitRenameWidget->setPlayer (player.get()); in setPlayer()583 unitRenameWidget->setUnit (unit); in setActiveUnit()
205 cUnitRenameWidget* unitRenameWidget; variable