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Searched refs:unitSpecularColor (Results 1 – 6 of 6) sorted by relevance

/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DCubeMapHandler.cpp272 buf[x * 4 + 0] = (mapInfo->light.unitSpecularColor.x * spec * 255); in CreateSpecularFacePart()
273 buf[x * 4 + 1] = (mapInfo->light.unitSpecularColor.y * spec * 255); in CreateSpecularFacePart()
274 buf[x * 4 + 2] = (mapInfo->light.unitSpecularColor.z * spec * 255); in CreateSpecularFacePart()
H A DGrassDrawer.cpp249 grassShader->SetUniform3v("specularLightColor", &mapInfo->light.unitSpecularColor.x); in EnableShader()
/dports/games/spring/spring_98.0/cont/base/maphelper/maphelper/
H A Dmapdefaults.lua79 unitSpecularColor = { 0.7, 0.7, 0.7 }, -- tracks unitDiffuseColor
/dports/games/spring/spring_98.0/cont/base/springcontent/mapgenerator/
H A Dmapinfo_template.lua153 unitSpecularColor = {0.7, 0.7, 0.7},
/dports/games/spring/spring_98.0/rts/Map/
H A DMapInfo.h130 float3 unitSpecularColor; member
H A DMapInfo.cpp201 light.unitSpecularColor = lightTable.GetFloat3("unitSpecularColor", light.unitSunColor); in ReadLight()