Searched refs:unitSpecularColor (Results 1 – 6 of 6) sorted by relevance
272 buf[x * 4 + 0] = (mapInfo->light.unitSpecularColor.x * spec * 255); in CreateSpecularFacePart()273 buf[x * 4 + 1] = (mapInfo->light.unitSpecularColor.y * spec * 255); in CreateSpecularFacePart()274 buf[x * 4 + 2] = (mapInfo->light.unitSpecularColor.z * spec * 255); in CreateSpecularFacePart()
249 grassShader->SetUniform3v("specularLightColor", &mapInfo->light.unitSpecularColor.x); in EnableShader()
79 unitSpecularColor = { 0.7, 0.7, 0.7 }, -- tracks unitDiffuseColor
153 unitSpecularColor = {0.7, 0.7, 0.7},
130 float3 unitSpecularColor; member
201 light.unitSpecularColor = lightTable.GetFloat3("unitSpecularColor", light.unitSunColor); in ReadLight()