Searched refs:unitSunColor (Results 1 – 10 of 10) sorted by relevance
/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | UnitDrawerState.cpp | 276 …haders[MODEL_SHADER_ACTIVE]->SetUniform4f(11, ud->unitSunColor.x, ud->unitSunColor.y, ud->unitSunC… in Enable() 393 modelShaders[n]->SetUniform3fv(11, &ud->unitSunColor[0]); in Init() 441 const float3 modUnitSunColor = ud->unitSunColor * skyLight->GetLightIntensity(); in UpdateCurrentShader()
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H A D | UnitDrawer.h | 185 float3 unitSunColor; variable
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H A D | UnitDrawer.cpp | 112 unitSunColor = mapInfo->light.unitSunColor; in CUnitDrawer()
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/dports/games/spring/spring_98.0/rts/Map/ |
H A D | MapInfo.h | 128 float4 unitSunColor; member
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H A D | MapInfo.cpp | 200 light.unitSunColor = lightTable.GetFloat3("unitDiffuseColor", float3(0.7f, 0.7f, 0.7f)); in ReadLight() 201 light.unitSpecularColor = lightTable.GetFloat3("unitSpecularColor", light.unitSunColor); in ReadLight()
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/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | BumpWater.cpp | 1175 const float3 oldsun = unitDrawer->unitSunColor; in DrawRefraction() 1178 unitDrawer->unitSunColor *= float3(0.5f, 0.7f, 0.9f); in DrawRefraction() 1204 unitDrawer->unitSunColor=oldsun; in DrawRefraction()
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H A D | DynWater.cpp | 535 float3 oldsun=unitDrawer->unitSunColor; in DrawRefraction() 538 unitDrawer->unitSunColor *= float3(0.5f, 0.7f, 0.9f); in DrawRefraction() 569 unitDrawer->unitSunColor = oldsun; in DrawRefraction()
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H A D | GrassDrawer.cpp | 248 grassShader->SetUniform3v("diffuseLightColor", &mapInfo->light.unitSunColor.x); in EnableShader()
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/dports/games/spring/spring_98.0/rts/Game/ |
H A D | Game.cpp | 721 glLightfv(GL_LIGHT1, GL_DIFFUSE, mapInfo->light.unitSunColor); in SetupRenderingParams()
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaOpenGL.cpp | 936 const float* ld = mapInfo->light.unitSunColor; in SetupScreenLighting() 4507 data = &mapInfo->light.unitSunColor; in GetSun()
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