Home
last modified time | relevance | path

Searched refs:unitSunColor (Results 1 – 10 of 10) sorted by relevance

/dports/games/spring/spring_98.0/rts/Rendering/
H A DUnitDrawerState.cpp276 …haders[MODEL_SHADER_ACTIVE]->SetUniform4f(11, ud->unitSunColor.x, ud->unitSunColor.y, ud->unitSunC… in Enable()
393 modelShaders[n]->SetUniform3fv(11, &ud->unitSunColor[0]); in Init()
441 const float3 modUnitSunColor = ud->unitSunColor * skyLight->GetLightIntensity(); in UpdateCurrentShader()
H A DUnitDrawer.h185 float3 unitSunColor; variable
H A DUnitDrawer.cpp112 unitSunColor = mapInfo->light.unitSunColor; in CUnitDrawer()
/dports/games/spring/spring_98.0/rts/Map/
H A DMapInfo.h128 float4 unitSunColor; member
H A DMapInfo.cpp200 light.unitSunColor = lightTable.GetFloat3("unitDiffuseColor", float3(0.7f, 0.7f, 0.7f)); in ReadLight()
201 light.unitSpecularColor = lightTable.GetFloat3("unitSpecularColor", light.unitSunColor); in ReadLight()
/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DBumpWater.cpp1175 const float3 oldsun = unitDrawer->unitSunColor; in DrawRefraction()
1178 unitDrawer->unitSunColor *= float3(0.5f, 0.7f, 0.9f); in DrawRefraction()
1204 unitDrawer->unitSunColor=oldsun; in DrawRefraction()
H A DDynWater.cpp535 float3 oldsun=unitDrawer->unitSunColor; in DrawRefraction()
538 unitDrawer->unitSunColor *= float3(0.5f, 0.7f, 0.9f); in DrawRefraction()
569 unitDrawer->unitSunColor = oldsun; in DrawRefraction()
H A DGrassDrawer.cpp248 grassShader->SetUniform3v("diffuseLightColor", &mapInfo->light.unitSunColor.x); in EnableShader()
/dports/games/spring/spring_98.0/rts/Game/
H A DGame.cpp721 glLightfv(GL_LIGHT1, GL_DIFFUSE, mapInfo->light.unitSunColor); in SetupRenderingParams()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaOpenGL.cpp936 const float* ld = mapInfo->light.unitSunColor; in SetupScreenLighting()
4507 data = &mapInfo->light.unitSunColor; in GetSun()