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Searched refs:units_of_category (Results 1 – 5 of 5) sorted by relevance

/dports/games/spring/spring_98.0/AI/Skirmish/AAI/
H A DAAIBuildTable.cpp108 units_of_category[i].resize(numOfSides); in AAIBuildTable()
177 units_of_category.clear(); in ~AAIBuildTable()
847 …for(list<int>::iterator i = units_of_category[EXTRACTOR][s].begin(); i != units_of_category[EXTRAC… in PrecacheStats()
893 …for(list<int>::iterator unit = units_of_category[i][s].begin(); unit != units_of_category[i][s].en… in PrecacheStats()
904 if(units_of_category[i][s].size() > 0) in PrecacheStats()
918 …for(list<int>::iterator unit = units_of_category[i][s].begin(); unit != units_of_category[i][s].en… in PrecacheStats()
931 if(units_of_category[i][s].size() > 0) in PrecacheStats()
1096 if(units_of_category[SCOUT][s].size() > 0) in PrecacheStats()
1252 …for(list<int>::iterator unit = units_of_category[i][s].begin(); unit != units_of_category[i][s].en… in PrecacheCosts()
1263 if(units_of_category[i][s].size() > 0) in PrecacheCosts()
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H A DAAI.cpp95 …or(list<int>::iterator fac = bt->units_of_category[STATIONARY_CONSTRUCTOR][side-1].begin(); fac !=… in ~AAI()
99 …for(list<int>::iterator fac = bt->units_of_category[MOBILE_CONSTRUCTOR][side-1].begin(); fac != bt… in ~AAI()
103 …or(list<int>::iterator fac = bt->units_of_category[STATIONARY_CONSTRUCTOR][side-1].begin(); fac !=… in ~AAI()
107 …or(list<int>::iterator cons = bt->units_of_category[MOBILE_CONSTRUCTOR][side-1].begin(); cons != b… in ~AAI()
H A DAAIExecute.cpp500 …or cons = ai->Getbt()->units_of_category[STATIONARY_CONSTRUCTOR][ai->Getside()-1].begin(); cons !=… in InitBuildques()
506 …ator cons = ai->Getbt()->units_of_category[MOBILE_CONSTRUCTOR][ai->Getside()-1].begin(); cons != a… in InitBuildques()
512 …:iterator cons = ai->Getbt()->units_of_category[COMMANDER][ai->Getside()-1].begin(); cons != ai->G… in InitBuildques()
527 …or cons = ai->Getbt()->units_of_category[STATIONARY_CONSTRUCTOR][ai->Getside()-1].begin(); cons !=… in InitBuildques()
536 …ator cons = ai->Getbt()->units_of_category[MOBILE_CONSTRUCTOR][ai->Getside()-1].begin(); cons != a… in InitBuildques()
545 …:iterator cons = ai->Getbt()->units_of_category[COMMANDER][ai->Getside()-1].begin(); cons != ai->G… in InitBuildques()
1751 …ator fac = ai->Getbt()->units_of_category[STATIONARY_CONSTRUCTOR][ai->Getside()-1].begin(); fac !=… in BuildFactory()
2702 …ator fac = ai->Getbt()->units_of_category[STATIONARY_CONSTRUCTOR][ai->Getside()-1].begin(); fac !=… in CheckFactories()
3073 …ator fac = ai->Getbt()->units_of_category[STATIONARY_CONSTRUCTOR][ai->Getside()-1].begin(); fac !=… in AddStartFactory()
H A DAAIBrain.cpp1017 unit = ai->Getbt()->GetRandomUnit(ai->Getbt()->units_of_category[AIR_ASSAULT][ai->Getside()-1]); in BuildUnitOfMovementType()
1034 …ground = ai->Getbt()->GetRandomUnit(ai->Getbt()->units_of_category[GROUND_ASSAULT][ai->Getside()-1… in BuildUnitOfMovementType()
1050 …hover = ai->Getbt()->GetRandomUnit(ai->Getbt()->units_of_category[HOVER_ASSAULT][ai->Getside()-1]); in BuildUnitOfMovementType()
1069 ship = ai->Getbt()->GetRandomUnit(ai->Getbt()->units_of_category[SEA_ASSAULT][ai->Getside()-1]); in BuildUnitOfMovementType()
1070 …submarine = ai->Getbt()->GetRandomUnit(ai->Getbt()->units_of_category[SUBMARINE_ASSAULT][ai->Getsi… in BuildUnitOfMovementType()
H A DAAIBuildTable.h250 static vector<vector<list<int>>> units_of_category; variable