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Searched refs:unreadyWeapon (Results 1 – 9 of 9) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Danimation.cpp106 anim = unreadyWeapon; in checkWeapon()
H A Danimation.h37 unreadyWeapon = 6, enumerator
H A Dcru_pathfinder_process.cpp78 actor->doAnim(Animation::unreadyWeapon, dir_current); in CruPathfinderProcess()
103 actor->doAnim(Animation::unreadyWeapon, dir_current); in CruPathfinderProcess()
H A Davatar_mover_process.cpp131 ProcId anim1 = avatar->doAnim(Animation::unreadyWeapon, direction); in putAwayWeapon()
H A Dattack_process.cpp601 if ((lastanim != Animation::unreadyWeapon) && (lastanim != Animation::unreadyLargeWeapon)) in genericAttack()
602 a->doAnim(Animation::unreadyWeapon, dir_current); in genericAttack()
H A Dactor_anim_process.cpp411 _action == Animation::unreadyWeapon) && in doSpecial()
H A Du8_avatar_mover_process.cpp178 waitFor(avatar->doAnim(Animation::unreadyWeapon, direction)); in handleCombatMode()
H A Dmain_actor.cpp651 if (!isInCombat() && _lastAnim != Animation::unreadyWeapon) return; in getWeaponOverlay()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/graphics/
H A Danim_dat.cpp106 case Animation::unreadyWeapon: in getActionNumberForSequence()