Searched refs:unreadyWeapon (Results 1 – 9 of 9) sorted by relevance
106 anim = unreadyWeapon; in checkWeapon()
37 unreadyWeapon = 6, enumerator
78 actor->doAnim(Animation::unreadyWeapon, dir_current); in CruPathfinderProcess()103 actor->doAnim(Animation::unreadyWeapon, dir_current); in CruPathfinderProcess()
131 ProcId anim1 = avatar->doAnim(Animation::unreadyWeapon, direction); in putAwayWeapon()
601 if ((lastanim != Animation::unreadyWeapon) && (lastanim != Animation::unreadyLargeWeapon)) in genericAttack()602 a->doAnim(Animation::unreadyWeapon, dir_current); in genericAttack()
411 _action == Animation::unreadyWeapon) && in doSpecial()
178 waitFor(avatar->doAnim(Animation::unreadyWeapon, direction)); in handleCombatMode()
651 if (!isInCombat() && _lastAnim != Animation::unreadyWeapon) return; in getWeaponOverlay()
106 case Animation::unreadyWeapon: in getActionNumberForSequence()