Searched refs:unscatteredIn (Results 1 – 2 of 2) sorted by relevance
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/render/ |
H A D | trace.cpp | 3807 Intersection unscatteredIn; in ComputeSubsurfaceScattering() local 3813 bool found = FindIntersection(unscatteredIn, refractedEyeRay); in ComputeSubsurfaceScattering() 3815 dist = (out.IPoint - unscatteredIn.IPoint).length() * sceneData->mmPerUnit; in ComputeSubsurfaceScattering() 3856 else if (IsSameSSLTObject(unscatteredIn.Object, out.Object)) in ComputeSubsurfaceScattering() 3858 unscatteredIn.Object->Normal(unscatteredIn.INormal, &unscatteredIn, threadData); in ComputeSubsurfaceScattering() 3859 if (dot(refractedEye, unscatteredIn.INormal) > 0) in ComputeSubsurfaceScattering() 3860 unscatteredIn.INormal.invert(); in ComputeSubsurfaceScattering() 3862 … if (SSLTComputeRefractedDirection(refractedEye, unscatteredIn.INormal, eta, doubleRefractedEye)) in ComputeSubsurfaceScattering() 3866 doubleRefractedEyeRay.Origin = unscatteredIn.IPoint; in ComputeSubsurfaceScattering()
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/dports/graphics/povray37/povray-3.7.0.10/source/backend/render/ |
H A D | trace.cpp | 3781 Intersection unscatteredIn; in ComputeSubsurfaceScattering() local 3787 bool found = FindIntersection(unscatteredIn, refractedEyeRay); in ComputeSubsurfaceScattering() 3789 dist = (Vector3d(out.IPoint) - Vector3d(unscatteredIn.IPoint)).length() * sceneData->mmPerUnit; in ComputeSubsurfaceScattering() 3827 else if (IsSameSSLTObject(unscatteredIn.Object, out.Object)) in ComputeSubsurfaceScattering() 3829 unscatteredIn.Object->Normal(unscatteredIn.INormal, &unscatteredIn, threadData); in ComputeSubsurfaceScattering() 3830 if (dot(refractedEye, Vector3d(unscatteredIn.INormal)) > 0) in ComputeSubsurfaceScattering() 3831 VScaleEq(unscatteredIn.INormal, -1.0); in ComputeSubsurfaceScattering() 3833 …if (SSLTComputeRefractedDirection(refractedEye, Vector3d(unscatteredIn.INormal), eta, doubleRefrac… in ComputeSubsurfaceScattering() 3837 Assign_Vector(doubleRefractedEyeRay.Origin, unscatteredIn.IPoint); in ComputeSubsurfaceScattering()
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