Searched refs:unseen_pos (Results 1 – 7 of 7) sorted by relevance
378 if (mons->unseen_pos.origin()) in _handle_unseen_mons()384 && mons->pos() != mons->unseen_pos) in _handle_unseen_mons()386 mons->unseen_pos = coord_def(0, 0); in _handle_unseen_mons()392 if (_valid_invisible_spot(mons->unseen_pos, mons)) in _handle_unseen_mons()394 do_tiles_draw = mons->unseen_pos != mons->pos(); in _handle_unseen_mons()395 _mark_invisible_at(mons->unseen_pos, do_tiles_draw); in _handle_unseen_mons()402 for (adjacent_iterator ai(mons->unseen_pos, false); ai; ++ai) in _handle_unseen_mons()411 do_tiles_draw = mons->unseen_pos != mons->pos(); in _handle_unseen_mons()466 mons->unseen_pos = gp; in _update_monster()475 mons->unseen_pos = gp; in _update_monster()[all …]
121 coord_def unseen_pos; variable
1262 (*mi)->unseen_pos = (*mi)->pos(); in _mark_unseen_monsters()
329 unseen_pos = pos(); in add_enchantment_effect()
96 unseen_pos = coord_def(0, 0); in monster()146 unseen_pos = coord_def(0, 0); in reset()
5674 marshallCoord(th, m.unseen_pos); in marshallMonster()6667 m.unseen_pos = coord_def(0, 0); in unmarshallMonster()6673 m.unseen_pos = unmarshallCoord(th); in unmarshallMonster()
3811 agent()->as_monster()->unseen_pos = agent()->pos(); in affect_player()