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Searched refs:up_axis (Results 1 – 25 of 58) sorted by relevance

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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl2/
H A Dup_axis.cpp11 IGL_INLINE void igl::opengl2::up_axis(double * x, double * y, double * z) in up_axis() function in igl::opengl2
15 igl::opengl2::up_axis(mv,x,y,z); in up_axis()
18 IGL_INLINE void igl::opengl2::up_axis(const double *mv, double * x, double * y, double * z) in up_axis() function in igl::opengl2
H A Dup_axis.h26 IGL_INLINE void up_axis(double * x, double * y, double * z);
27 IGL_INLINE void up_axis(const double * mv, double * x, double * y, double * z);
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/dae/
H A DdaeWriter.cpp256 domAsset::domUp_axis *up_axis = daeSafeCast< domAsset::domUp_axis >(asset->add("up_axis")); in createAssetTag() local
276 up_axis->setValue(UPAXISTYPE_Z_UP); in createAssetTag()
322 up_axis->setValue( UPAXISTYPE_X_UP ); in createAssetTag()
326 up_axis->setValue( UPAXISTYPE_Y_UP ); in createAssetTag()
330 up_axis->setValue( UPAXISTYPE_Z_UP ); // default in createAssetTag()
/dports/graphics/blender/blender-2.91.0/source/blender/io/collada/
H A Dcollada_internal.cpp29 UnitConverter::UnitConverter() : unit(), up_axis(COLLADAFW::FileInfo::Z_UP) in UnitConverter()
41 up_axis = asset->getUpAxisType(); in read_asset()
107 switch (up_axis) { in get_rotation()
H A Dcollada_internal.h40 COLLADAFW::FileInfo::UpAxisType up_axis; variable
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/dae/
H A DdaeWriter.cpp305 domAsset::domUp_axis *up_axis = daeSafeCast< domAsset::domUp_axis >(asset->add("up_axis")); in createAssetTag() local
325 up_axis->setValue(UPAXISTYPE_Z_UP); in createAssetTag()
371 up_axis->setValue( UPAXISTYPE_X_UP ); in createAssetTag()
375 up_axis->setValue( UPAXISTYPE_Y_UP ); in createAssetTag()
379 up_axis->setValue( UPAXISTYPE_Z_UP ); // default in createAssetTag()
/dports/devel/godot/godot-3.2.3-stable/editor/collada/
H A Dcollada.cpp85 if (state.up_axis != Vector3::AXIS_Y) { in fix_transform()
88 SWAP(tr.basis[1][i], tr.basis[state.up_axis][i]); in fix_transform()
92 SWAP(tr.origin[1], tr.origin[state.up_axis]); in fix_transform()
94 tr.basis[state.up_axis][0] = -tr.basis[state.up_axis][0]; in fix_transform()
95 tr.basis[state.up_axis][1] = -tr.basis[state.up_axis][1]; in fix_transform()
96 tr.basis[0][state.up_axis] = -tr.basis[0][state.up_axis]; in fix_transform()
97 tr.basis[1][state.up_axis] = -tr.basis[1][state.up_axis]; in fix_transform()
98 tr.origin[state.up_axis] = -tr.origin[state.up_axis]; in fix_transform()
274 state.up_axis = Vector3::AXIS_X; in _parse_asset()
276 state.up_axis = Vector3::AXIS_Y; in _parse_asset()
[all …]
H A Dcollada.h529 Vector3::Axis up_axis; member
581 up_axis(Vector3::AXIS_Y), in State()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/collada/
H A Dcollada.cpp85 if (state.up_axis != Vector3::AXIS_Y) { in fix_transform()
88 SWAP(tr.basis[1][i], tr.basis[state.up_axis][i]); in fix_transform()
92 SWAP(tr.origin[1], tr.origin[state.up_axis]); in fix_transform()
94 tr.basis[state.up_axis][0] = -tr.basis[state.up_axis][0]; in fix_transform()
95 tr.basis[state.up_axis][1] = -tr.basis[state.up_axis][1]; in fix_transform()
96 tr.basis[0][state.up_axis] = -tr.basis[0][state.up_axis]; in fix_transform()
97 tr.basis[1][state.up_axis] = -tr.basis[1][state.up_axis]; in fix_transform()
98 tr.origin[state.up_axis] = -tr.origin[state.up_axis]; in fix_transform()
274 state.up_axis = Vector3::AXIS_X; in _parse_asset()
276 state.up_axis = Vector3::AXIS_Y; in _parse_asset()
[all …]
H A Dcollada.h529 Vector3::Axis up_axis; member
581 up_axis(Vector3::AXIS_Y), in State()
/dports/devel/godot2/godot-2.1.6-stable/editor/collada/
H A Dcollada.cpp85 if (state.up_axis != Vector3::AXIS_Y) { in fix_transform()
88 SWAP(tr.basis[1][i], tr.basis[state.up_axis][i]); in fix_transform()
92 SWAP(tr.origin[1], tr.origin[state.up_axis]); in fix_transform()
94 tr.basis[state.up_axis][0] = -tr.basis[state.up_axis][0]; in fix_transform()
95 tr.basis[state.up_axis][1] = -tr.basis[state.up_axis][1]; in fix_transform()
96 tr.basis[0][state.up_axis] = -tr.basis[0][state.up_axis]; in fix_transform()
97 tr.basis[1][state.up_axis] = -tr.basis[1][state.up_axis]; in fix_transform()
98 tr.origin[state.up_axis] = -tr.origin[state.up_axis]; in fix_transform()
273 state.up_axis = Vector3::AXIS_X; in _parse_asset()
275 state.up_axis = Vector3::AXIS_Y; in _parse_asset()
[all …]
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/collada/
H A Dcollada.cpp85 if (state.up_axis != Vector3::AXIS_Y) { in fix_transform()
88 SWAP(tr.basis[1][i], tr.basis[state.up_axis][i]); in fix_transform()
92 SWAP(tr.origin[1], tr.origin[state.up_axis]); in fix_transform()
94 tr.basis[state.up_axis][0] = -tr.basis[state.up_axis][0]; in fix_transform()
95 tr.basis[state.up_axis][1] = -tr.basis[state.up_axis][1]; in fix_transform()
96 tr.basis[0][state.up_axis] = -tr.basis[0][state.up_axis]; in fix_transform()
97 tr.basis[1][state.up_axis] = -tr.basis[1][state.up_axis]; in fix_transform()
98 tr.origin[state.up_axis] = -tr.origin[state.up_axis]; in fix_transform()
273 state.up_axis = Vector3::AXIS_X; in _parse_asset()
275 state.up_axis = Vector3::AXIS_Y; in _parse_asset()
[all …]
H A Dcollada.h533 Vector3::Axis up_axis; member
584 up_axis = Vector3::AXIS_Y; in State()
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/
H A Dlighting_tri_lights.py202 trackToBack.up_axis = "UP_Y"
223 trackToRight.up_axis = "UP_Y"
243 trackToLeft.up_axis = "UP_Y"
/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/
H A DDNA_cachefile_types.h74 char up_axis; member
/dports/science/fastcap/fastcap-2.0wr/src/
H A DmulGlobal.c118 int up_axis; /* X,Y or Z => which axis is vertical in pic */ variable
/dports/science/fasthenry/fasthenry-3.0wr/src/zbuf/
H A DmulGlobal.c118 int up_axis; /* X,Y or Z => which axis is vertical in pic */ variable
/dports/science/fasthenry/fasthenry-3.0wr/src/fasthenry/
H A DmulGlobal.c91 int up_axis; /* X,Y or Z => which axis is vertical in pic */ variable
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/Libraries/3D/Source/
H A DGlobalV.h88 extern long up_axis; // dd ?
H A DGlobalV.c125 long up_axis; // dd ? variable
H A Dmatrix.c262 horizon_vector.gX = ((fix *)&view_matrix)[up_axis]; in process_view_matrix()
263 horizon_vector.gY = ((fix *)&view_matrix)[up_axis + 1]; in process_view_matrix()
264 horizon_vector.gZ = ((fix *)&view_matrix)[up_axis + 2]; in process_view_matrix()
H A Dalloc.c122 up_axis = (user_y_axis << 1) + user_y_axis; in g3_init()
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/archipack/
H A Darchipack_gl.py426 self.up_axis = direction.normalized()
427 self.c_axis = self.up_axis.cross(normal)
870 self.up_axis = Vector((0, 0, 0))
902 self.up_axis = direction.normalized()
903 self.c_axis = self.up_axis.cross(normal)
906 x = self.up_axis * 0.5 * self.size
954 n = self.up_axis
972 n = self.up_axis
1090 self.up_axis = direction.normalized()
1091 self.c_axis = self.up_axis.cross(normal)
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DColladaExporter.cpp185 std::string up_axis = "Y_UP"; in WriteHeader() local
187 up_axis = "X_UP"; in WriteHeader()
189 up_axis = "Y_UP"; in WriteHeader()
191 up_axis = "Z_UP"; in WriteHeader()
220 up_axis = "Y_UP"; in WriteHeader()
249 mOutput << startstr << "<up_axis>" << up_axis << "</up_axis>" << endstr; in WriteHeader()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DColladaExporter.cpp186 std::string up_axis = "Y_UP"; in WriteHeader() local
188 up_axis = "X_UP"; in WriteHeader()
190 up_axis = "Y_UP"; in WriteHeader()
192 up_axis = "Z_UP"; in WriteHeader()
221 up_axis = "Y_UP"; in WriteHeader()
250 mOutput << startstr << "<up_axis>" << up_axis << "</up_axis>" << endstr; in WriteHeader()

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