/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl2/ |
H A D | up_axis.cpp | 11 IGL_INLINE void igl::opengl2::up_axis(double * x, double * y, double * z) in up_axis() function in igl::opengl2 15 igl::opengl2::up_axis(mv,x,y,z); in up_axis() 18 IGL_INLINE void igl::opengl2::up_axis(const double *mv, double * x, double * y, double * z) in up_axis() function in igl::opengl2
|
H A D | up_axis.h | 26 IGL_INLINE void up_axis(double * x, double * y, double * z); 27 IGL_INLINE void up_axis(const double * mv, double * x, double * y, double * z);
|
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/dae/ |
H A D | daeWriter.cpp | 256 domAsset::domUp_axis *up_axis = daeSafeCast< domAsset::domUp_axis >(asset->add("up_axis")); in createAssetTag() local 276 up_axis->setValue(UPAXISTYPE_Z_UP); in createAssetTag() 322 up_axis->setValue( UPAXISTYPE_X_UP ); in createAssetTag() 326 up_axis->setValue( UPAXISTYPE_Y_UP ); in createAssetTag() 330 up_axis->setValue( UPAXISTYPE_Z_UP ); // default in createAssetTag()
|
/dports/graphics/blender/blender-2.91.0/source/blender/io/collada/ |
H A D | collada_internal.cpp | 29 UnitConverter::UnitConverter() : unit(), up_axis(COLLADAFW::FileInfo::Z_UP) in UnitConverter() 41 up_axis = asset->getUpAxisType(); in read_asset() 107 switch (up_axis) { in get_rotation()
|
H A D | collada_internal.h | 40 COLLADAFW::FileInfo::UpAxisType up_axis; variable
|
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/dae/ |
H A D | daeWriter.cpp | 305 domAsset::domUp_axis *up_axis = daeSafeCast< domAsset::domUp_axis >(asset->add("up_axis")); in createAssetTag() local 325 up_axis->setValue(UPAXISTYPE_Z_UP); in createAssetTag() 371 up_axis->setValue( UPAXISTYPE_X_UP ); in createAssetTag() 375 up_axis->setValue( UPAXISTYPE_Y_UP ); in createAssetTag() 379 up_axis->setValue( UPAXISTYPE_Z_UP ); // default in createAssetTag()
|
/dports/devel/godot/godot-3.2.3-stable/editor/collada/ |
H A D | collada.cpp | 85 if (state.up_axis != Vector3::AXIS_Y) { in fix_transform() 88 SWAP(tr.basis[1][i], tr.basis[state.up_axis][i]); in fix_transform() 92 SWAP(tr.origin[1], tr.origin[state.up_axis]); in fix_transform() 94 tr.basis[state.up_axis][0] = -tr.basis[state.up_axis][0]; in fix_transform() 95 tr.basis[state.up_axis][1] = -tr.basis[state.up_axis][1]; in fix_transform() 96 tr.basis[0][state.up_axis] = -tr.basis[0][state.up_axis]; in fix_transform() 97 tr.basis[1][state.up_axis] = -tr.basis[1][state.up_axis]; in fix_transform() 98 tr.origin[state.up_axis] = -tr.origin[state.up_axis]; in fix_transform() 274 state.up_axis = Vector3::AXIS_X; in _parse_asset() 276 state.up_axis = Vector3::AXIS_Y; in _parse_asset() [all …]
|
H A D | collada.h | 529 Vector3::Axis up_axis; member 581 up_axis(Vector3::AXIS_Y), in State()
|
/dports/devel/godot-tools/godot-3.2.3-stable/editor/collada/ |
H A D | collada.cpp | 85 if (state.up_axis != Vector3::AXIS_Y) { in fix_transform() 88 SWAP(tr.basis[1][i], tr.basis[state.up_axis][i]); in fix_transform() 92 SWAP(tr.origin[1], tr.origin[state.up_axis]); in fix_transform() 94 tr.basis[state.up_axis][0] = -tr.basis[state.up_axis][0]; in fix_transform() 95 tr.basis[state.up_axis][1] = -tr.basis[state.up_axis][1]; in fix_transform() 96 tr.basis[0][state.up_axis] = -tr.basis[0][state.up_axis]; in fix_transform() 97 tr.basis[1][state.up_axis] = -tr.basis[1][state.up_axis]; in fix_transform() 98 tr.origin[state.up_axis] = -tr.origin[state.up_axis]; in fix_transform() 274 state.up_axis = Vector3::AXIS_X; in _parse_asset() 276 state.up_axis = Vector3::AXIS_Y; in _parse_asset() [all …]
|
H A D | collada.h | 529 Vector3::Axis up_axis; member 581 up_axis(Vector3::AXIS_Y), in State()
|
/dports/devel/godot2/godot-2.1.6-stable/editor/collada/ |
H A D | collada.cpp | 85 if (state.up_axis != Vector3::AXIS_Y) { in fix_transform() 88 SWAP(tr.basis[1][i], tr.basis[state.up_axis][i]); in fix_transform() 92 SWAP(tr.origin[1], tr.origin[state.up_axis]); in fix_transform() 94 tr.basis[state.up_axis][0] = -tr.basis[state.up_axis][0]; in fix_transform() 95 tr.basis[state.up_axis][1] = -tr.basis[state.up_axis][1]; in fix_transform() 96 tr.basis[0][state.up_axis] = -tr.basis[0][state.up_axis]; in fix_transform() 97 tr.basis[1][state.up_axis] = -tr.basis[1][state.up_axis]; in fix_transform() 98 tr.origin[state.up_axis] = -tr.origin[state.up_axis]; in fix_transform() 273 state.up_axis = Vector3::AXIS_X; in _parse_asset() 275 state.up_axis = Vector3::AXIS_Y; in _parse_asset() [all …]
|
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/collada/ |
H A D | collada.cpp | 85 if (state.up_axis != Vector3::AXIS_Y) { in fix_transform() 88 SWAP(tr.basis[1][i], tr.basis[state.up_axis][i]); in fix_transform() 92 SWAP(tr.origin[1], tr.origin[state.up_axis]); in fix_transform() 94 tr.basis[state.up_axis][0] = -tr.basis[state.up_axis][0]; in fix_transform() 95 tr.basis[state.up_axis][1] = -tr.basis[state.up_axis][1]; in fix_transform() 96 tr.basis[0][state.up_axis] = -tr.basis[0][state.up_axis]; in fix_transform() 97 tr.basis[1][state.up_axis] = -tr.basis[1][state.up_axis]; in fix_transform() 98 tr.origin[state.up_axis] = -tr.origin[state.up_axis]; in fix_transform() 273 state.up_axis = Vector3::AXIS_X; in _parse_asset() 275 state.up_axis = Vector3::AXIS_Y; in _parse_asset() [all …]
|
H A D | collada.h | 533 Vector3::Axis up_axis; member 584 up_axis = Vector3::AXIS_Y; in State()
|
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/ |
H A D | lighting_tri_lights.py | 202 trackToBack.up_axis = "UP_Y" 223 trackToRight.up_axis = "UP_Y" 243 trackToLeft.up_axis = "UP_Y"
|
/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/ |
H A D | DNA_cachefile_types.h | 74 char up_axis; member
|
/dports/science/fastcap/fastcap-2.0wr/src/ |
H A D | mulGlobal.c | 118 int up_axis; /* X,Y or Z => which axis is vertical in pic */ variable
|
/dports/science/fasthenry/fasthenry-3.0wr/src/zbuf/ |
H A D | mulGlobal.c | 118 int up_axis; /* X,Y or Z => which axis is vertical in pic */ variable
|
/dports/science/fasthenry/fasthenry-3.0wr/src/fasthenry/ |
H A D | mulGlobal.c | 91 int up_axis; /* X,Y or Z => which axis is vertical in pic */ variable
|
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/Libraries/3D/Source/ |
H A D | GlobalV.h | 88 extern long up_axis; // dd ?
|
H A D | GlobalV.c | 125 long up_axis; // dd ? variable
|
H A D | matrix.c | 262 horizon_vector.gX = ((fix *)&view_matrix)[up_axis]; in process_view_matrix() 263 horizon_vector.gY = ((fix *)&view_matrix)[up_axis + 1]; in process_view_matrix() 264 horizon_vector.gZ = ((fix *)&view_matrix)[up_axis + 2]; in process_view_matrix()
|
H A D | alloc.c | 122 up_axis = (user_y_axis << 1) + user_y_axis; in g3_init()
|
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/archipack/ |
H A D | archipack_gl.py | 426 self.up_axis = direction.normalized() 427 self.c_axis = self.up_axis.cross(normal) 870 self.up_axis = Vector((0, 0, 0)) 902 self.up_axis = direction.normalized() 903 self.c_axis = self.up_axis.cross(normal) 906 x = self.up_axis * 0.5 * self.size 954 n = self.up_axis 972 n = self.up_axis 1090 self.up_axis = direction.normalized() 1091 self.c_axis = self.up_axis.cross(normal)
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | ColladaExporter.cpp | 185 std::string up_axis = "Y_UP"; in WriteHeader() local 187 up_axis = "X_UP"; in WriteHeader() 189 up_axis = "Y_UP"; in WriteHeader() 191 up_axis = "Z_UP"; in WriteHeader() 220 up_axis = "Y_UP"; in WriteHeader() 249 mOutput << startstr << "<up_axis>" << up_axis << "</up_axis>" << endstr; in WriteHeader()
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | ColladaExporter.cpp | 186 std::string up_axis = "Y_UP"; in WriteHeader() local 188 up_axis = "X_UP"; in WriteHeader() 190 up_axis = "Y_UP"; in WriteHeader() 192 up_axis = "Z_UP"; in WriteHeader() 221 up_axis = "Y_UP"; in WriteHeader() 250 mOutput << startstr << "<up_axis>" << up_axis << "</up_axis>" << endstr; in WriteHeader()
|