Searched refs:up_stairs (Results 1 – 12 of 12) sorted by relevance
/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | misc.h | 111 void up_stairs(void);
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H A D | delay.cc | 524 up_stairs(); in handle_delay()
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H A D | misc.cc | 371 void up_stairs(void) in up_stairs() function
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | stairs.h | 21 void up_stairs(dungeon_feature_type force_stair = DNGN_UNSEEN, bool update_travel_cache = true);
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H A D | l-debug.cc | 92 LUAWRAP(debug_up_stairs, up_stairs(DNGN_STONE_STAIRS_UP_I)) in LUAWRAP()
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H A D | wiz-dgn.cc | 113 up_stairs(stairs, false); in wizard_level_travel()
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H A D | stairs.cc | 963 void up_stairs(dungeon_feature_type force_stair, bool update_travel_cache) in up_stairs() function
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H A D | delay.cc | 763 up_stairs(); in finish()
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H A D | dungeon.cc | 1817 static list<coord_def> _find_stone_stairs(bool up_stairs) in _find_stone_stairs() argument 1829 && up_stairs == feat_is_stone_stair_up(feat)) in _find_stone_stairs()
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/dports/games/zangband/zangband/src/ |
H A D | grid.c | 66 bool up_stairs = TRUE; in place_random_stairs() local 76 up_stairs = FALSE; in place_random_stairs() 80 up_stairs = FALSE; in place_random_stairs() 91 if (down_stairs && up_stairs) in place_random_stairs() 95 up_stairs = FALSE; in place_random_stairs() 101 if (up_stairs) in place_random_stairs()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/builder/ |
H A D | layout.des | 355 local up_stairs = {"{", "(", "["} 357 full_stair_set = {[up_loc] = up_stairs, [down_loc] = down_stairs}
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/dports/games/dungeoncrawl/dc400b26-src/docs/ |
H A D | changes.400 | 850 >> Fixed. up_stairs() was not correctly setting was_a_labyrinth in 891 - And, finally, in up_stairs() in misc.cc, the case for
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