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Searched refs:updateMusic (Results 1 – 25 of 62) sorted by relevance

123

/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/
H A DsceneFinal.cpp126 void updateMusic() { in updateMusic() function
183 updateMusic(); in sceneHandlerFinal()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/
H A DsceneFinal.cpp126 void updateMusic() { in updateMusic() function
180 updateMusic(); in sceneHandlerFinal()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/queen/
H A Dsound.h78 virtual void updateMusic() {} in updateMusic() function
165 void updateMusic();
/dports/games/scummvm/scummvm-2.5.1/engines/queen/
H A Dsound.h78 virtual void updateMusic() {} in updateMusic() function
165 void updateMusic() override;
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/
H A Dnode_updatemusic.lua31 updateMusic()
H A Dnode_seahorserace.lua116 updateMusic()
127 updateMusic()
H A Dnode_13encounter.lua103 updateMusic()
H A Dnode_priestbrain.lua85 updateMusic()
H A Dnode_sleep.lua125 updateMusic()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/modules/
H A Dmodule2900.h42 void updateMusic(bool halfVolume);
/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/modules/
H A Dmodule2900.h42 void updateMusic(bool halfVolume);
/dports/games/fs2open/fs2open.github.com-release_21_4_1/qtfred/src/ui/dialogs/
H A DMissionSpecDialog.h46 void updateMusic();
/dports/games/manaplus/manaplus-2.1.3.17/src/resources/
H A Dmapreader.h110 static void updateMusic(Map *const map) A_NONNULL(1);
/dports/games/manaplus/manaplus-2.1.3.17/src/progs/manaplus/actions/
H A Dstatusbar.cpp131 localPlayer->updateMusic(); in impHandler0()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/game_scripts/_mods/guert_mod/scripts/
H A Dnautilusprime.lua162 updateMusic()
326 updateMusic()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dnautilusprime.lua167 updateMusic()
343 updateMusic()
H A Dlicage.lua226 updateMusic()
/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/
H A Dneverhood.cpp194 _audioResourceMan->updateMusic(); in mainLoop()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/
H A Dneverhood.cpp200 _audioResourceMan->updateMusic(); in mainLoop()
/dports/games/scummvm/scummvm-2.5.1/engines/asylum/views/
H A Dscene.h256 void updateMusic();
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/
H A Dplayer_ad.h100 void updateMusic();
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/
H A Dplayer_ad.h100 void updateMusic();
/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dsound.cpp191 void GriffonEngine::updateMusic() { in updateMusic() function in Griffon::GriffonEngine
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/drascula/
H A Dsound.cpp191 void DrasculaEngine::updateMusic() { in updateMusic() function in Drascula::DrasculaEngine
/dports/games/scummvm/scummvm-2.5.1/engines/drascula/
H A Dsound.cpp191 void DrasculaEngine::updateMusic() { in updateMusic() function in Drascula::DrasculaEngine

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