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Searched refs:updateUniform (Results 1 – 25 of 49) sorted by relevance

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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/
H A DOgreGLUniformCache.cpp55 bool GLUniformCache::updateUniform(GLint location, const void *value, GLsizei length) in updateUniform() function in Ogre::GLUniformCache
57 return mImp->updateUniform(location, value, length); in updateUniform()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/src/
H A DOgreGLES2UniformCache.cpp55 bool GLES2UniformCache::updateUniform(GLint location, const void *value, GLsizei length) in updateUniform() function in Ogre::GLES2UniformCache
57 return mImp->updateUniform(location, value, length); in updateUniform()
/dports/devel/love/love-11.3/src/modules/graphics/
H A Dwrap_Shader.cpp103 luax_catchexcept(L, [&]() { shader->updateUniform(info, count); }); in w_Shader_sendFloats()
111 luax_catchexcept(L, [&]() { shader->updateUniform(info, count); }); in w_Shader_sendInts()
119 luax_catchexcept(L, [&]() { shader->updateUniform(info, count); }); in w_Shader_sendUnsignedInts()
156 luax_catchexcept(L, [&]() { shader->updateUniform(info, count); }); in w_Shader_sendBooleans()
267 shader->updateUniform(info, count); in w_Shader_sendMatrices()
403 shader->updateUniform(info, count); in w_Shader_sendData()
H A DShader.h170 virtual void updateUniform(const UniformInfo *info, int count) = 0;
/dports/devel/love/love-11.3/src/modules/graphics/opengl/
H A DShader.h63 void updateUniform(const UniformInfo *info, int count) override;
88 void updateUniform(const UniformInfo *info, int count, bool internalupdate);
H A DShader.cpp154 updateUniform(&u, u.count, true); in mapActiveUniforms()
459 updateUniform(p.first, p.second, true); in attach()
480 void Shader::updateUniform(const UniformInfo *info, int count) in updateUniform() function in love::graphics::opengl::Shader
482 updateUniform(info, count, false); in updateUniform()
485 void Shader::updateUniform(const UniformInfo *info, int count, bool internalupdate) in updateUniform() function in love::graphics::opengl::Shader
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/src/StateCacheManager/
H A DOgreGLES2NullUniformCacheImp.cpp46 bool GLES2UniformCacheImp::updateUniform(GLint location, const void *value, GLsizei length) in updateUniform() function in Ogre::GLES2UniformCacheImp
H A DOgreGLES2NullUniformCacheImp.h53 bool updateUniform(GLint location, const void *value, GLsizei length);
H A DOgreGLES2UniformCacheImp.h59 bool updateUniform(GLint location, const void *value, GLsizei length);
H A DOgreGLES2UniformCacheImp.cpp50 bool GLES2UniformCacheImp::updateUniform(GLint location, const void *value, GLsizei length) in updateUniform() function in Ogre::GLES2UniformCacheImp
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/StateCacheManager/
H A DOgreGLNullUniformCacheImp.cpp46 bool GLUniformCacheImp::updateUniform(GLint location, const void *value, GLsizei length) in updateUniform() function in Ogre::GLUniformCacheImp
H A DOgreGLNullUniformCacheImp.h53 bool updateUniform(GLint location, const void *value, GLsizei length);
H A DOgreGLUniformCacheImp.h59 bool updateUniform(GLint location, const void *value, GLsizei length);
H A DOgreGLUniformCacheImp.cpp50 bool GLUniformCacheImp::updateUniform(GLint location, const void *value, GLsizei length) in updateUniform() function in Ogre::GLUniformCacheImp
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLSupport/include/
H A DOgreGLUniformCache.h56 bool updateUniform(int location, const void *value, int length);
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/include/
H A DOgreGLES2UniformCache.h57 bool updateUniform(GLint location, const void *value, GLsizei length);
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/
H A DOgreGLUniformCache.h57 bool updateUniform(GLint location, const void *value, GLsizei length);
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLSupport/src/
H A DOgreGLUniformCache.cpp41 bool GLUniformCache::updateUniform(int location, const void *value, int length) in updateUniform() function in Ogre::GLUniformCache
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/src/GLSLES/src/
H A DOgreGLSLESProgramPipeline.cpp297 shouldUpdate = mUniformCache->updateUniform(currentUniform->mLocation, in updateUniforms()
302 shouldUpdate = mUniformCache->updateUniform(currentUniform->mLocation, in updateUniforms()
480 if(!mUniformCache->updateUniform(currentUniform->mLocation, in updatePassIterationUniforms()
493 if(!mUniformCache->updateUniform(currentUniform->mLocation, in updatePassIterationUniforms()
H A DOgreGLSLESLinkProgram.cpp285 shouldUpdate = mUniformCache->updateUniform(currentUniform->mLocation, in updateUniforms()
290 shouldUpdate = mUniformCache->updateUniform(currentUniform->mLocation, in updateUniforms()
461 mUniformCache->updateUniform(currentUniform->mLocation, in updatePassIterationUniforms()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/render/
H A Dshadervar.h62 void updateUniform();
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/GLSL/src/
H A DOgreGLSLLinkProgram.cpp305 shouldUpdate = mUniformCache->updateUniform(currentUniform->mLocation, in updateUniforms()
310 shouldUpdate = mUniformCache->updateUniform(currentUniform->mLocation, in updateUniforms()
453 if(!mUniformCache->updateUniform(currentUniform->mLocation, in updatePassIterationUniforms()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLES2/src/GLSLES/src/
H A DOgreGLSLESLinkProgram.cpp239 shouldUpdate = uniformCache->updateUniform(currentUniform->mLocation, in updateUniforms()
244 shouldUpdate = uniformCache->updateUniform(currentUniform->mLocation, in updateUniforms()
H A DOgreGLSLESProgramPipeline.cpp275 shouldUpdate = uniformCache->updateUniform(currentUniform->mLocation, in updateUniforms()
280 shouldUpdate = uniformCache->updateUniform(currentUniform->mLocation, in updateUniforms()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Dshadervar.cpp54 void ShaderVar::updateUniform() in updateUniform() function in ShaderVar

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