/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/ |
H A D | OgreGLUniformCache.cpp | 55 bool GLUniformCache::updateUniform(GLint location, const void *value, GLsizei length) in updateUniform() function in Ogre::GLUniformCache 57 return mImp->updateUniform(location, value, length); in updateUniform()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/src/ |
H A D | OgreGLES2UniformCache.cpp | 55 bool GLES2UniformCache::updateUniform(GLint location, const void *value, GLsizei length) in updateUniform() function in Ogre::GLES2UniformCache 57 return mImp->updateUniform(location, value, length); in updateUniform()
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/dports/devel/love/love-11.3/src/modules/graphics/ |
H A D | wrap_Shader.cpp | 103 luax_catchexcept(L, [&]() { shader->updateUniform(info, count); }); in w_Shader_sendFloats() 111 luax_catchexcept(L, [&]() { shader->updateUniform(info, count); }); in w_Shader_sendInts() 119 luax_catchexcept(L, [&]() { shader->updateUniform(info, count); }); in w_Shader_sendUnsignedInts() 156 luax_catchexcept(L, [&]() { shader->updateUniform(info, count); }); in w_Shader_sendBooleans() 267 shader->updateUniform(info, count); in w_Shader_sendMatrices() 403 shader->updateUniform(info, count); in w_Shader_sendData()
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H A D | Shader.h | 170 virtual void updateUniform(const UniformInfo *info, int count) = 0;
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/dports/devel/love/love-11.3/src/modules/graphics/opengl/ |
H A D | Shader.h | 63 void updateUniform(const UniformInfo *info, int count) override; 88 void updateUniform(const UniformInfo *info, int count, bool internalupdate);
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H A D | Shader.cpp | 154 updateUniform(&u, u.count, true); in mapActiveUniforms() 459 updateUniform(p.first, p.second, true); in attach() 480 void Shader::updateUniform(const UniformInfo *info, int count) in updateUniform() function in love::graphics::opengl::Shader 482 updateUniform(info, count, false); in updateUniform() 485 void Shader::updateUniform(const UniformInfo *info, int count, bool internalupdate) in updateUniform() function in love::graphics::opengl::Shader
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/src/StateCacheManager/ |
H A D | OgreGLES2NullUniformCacheImp.cpp | 46 bool GLES2UniformCacheImp::updateUniform(GLint location, const void *value, GLsizei length) in updateUniform() function in Ogre::GLES2UniformCacheImp
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H A D | OgreGLES2NullUniformCacheImp.h | 53 bool updateUniform(GLint location, const void *value, GLsizei length);
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H A D | OgreGLES2UniformCacheImp.h | 59 bool updateUniform(GLint location, const void *value, GLsizei length);
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H A D | OgreGLES2UniformCacheImp.cpp | 50 bool GLES2UniformCacheImp::updateUniform(GLint location, const void *value, GLsizei length) in updateUniform() function in Ogre::GLES2UniformCacheImp
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/StateCacheManager/ |
H A D | OgreGLNullUniformCacheImp.cpp | 46 bool GLUniformCacheImp::updateUniform(GLint location, const void *value, GLsizei length) in updateUniform() function in Ogre::GLUniformCacheImp
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H A D | OgreGLNullUniformCacheImp.h | 53 bool updateUniform(GLint location, const void *value, GLsizei length);
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H A D | OgreGLUniformCacheImp.h | 59 bool updateUniform(GLint location, const void *value, GLsizei length);
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H A D | OgreGLUniformCacheImp.cpp | 50 bool GLUniformCacheImp::updateUniform(GLint location, const void *value, GLsizei length) in updateUniform() function in Ogre::GLUniformCacheImp
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLSupport/include/ |
H A D | OgreGLUniformCache.h | 56 bool updateUniform(int location, const void *value, int length);
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/include/ |
H A D | OgreGLES2UniformCache.h | 57 bool updateUniform(GLint location, const void *value, GLsizei length);
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/ |
H A D | OgreGLUniformCache.h | 57 bool updateUniform(GLint location, const void *value, GLsizei length);
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLSupport/src/ |
H A D | OgreGLUniformCache.cpp | 41 bool GLUniformCache::updateUniform(int location, const void *value, int length) in updateUniform() function in Ogre::GLUniformCache
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/src/GLSLES/src/ |
H A D | OgreGLSLESProgramPipeline.cpp | 297 shouldUpdate = mUniformCache->updateUniform(currentUniform->mLocation, in updateUniforms() 302 shouldUpdate = mUniformCache->updateUniform(currentUniform->mLocation, in updateUniforms() 480 if(!mUniformCache->updateUniform(currentUniform->mLocation, in updatePassIterationUniforms() 493 if(!mUniformCache->updateUniform(currentUniform->mLocation, in updatePassIterationUniforms()
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H A D | OgreGLSLESLinkProgram.cpp | 285 shouldUpdate = mUniformCache->updateUniform(currentUniform->mLocation, in updateUniforms() 290 shouldUpdate = mUniformCache->updateUniform(currentUniform->mLocation, in updateUniforms() 461 mUniformCache->updateUniform(currentUniform->mLocation, in updatePassIterationUniforms()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/render/ |
H A D | shadervar.h | 62 void updateUniform();
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/GLSL/src/ |
H A D | OgreGLSLLinkProgram.cpp | 305 shouldUpdate = mUniformCache->updateUniform(currentUniform->mLocation, in updateUniforms() 310 shouldUpdate = mUniformCache->updateUniform(currentUniform->mLocation, in updateUniforms() 453 if(!mUniformCache->updateUniform(currentUniform->mLocation, in updatePassIterationUniforms()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLES2/src/GLSLES/src/ |
H A D | OgreGLSLESLinkProgram.cpp | 239 shouldUpdate = uniformCache->updateUniform(currentUniform->mLocation, in updateUniforms() 244 shouldUpdate = uniformCache->updateUniform(currentUniform->mLocation, in updateUniforms()
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H A D | OgreGLSLESProgramPipeline.cpp | 275 shouldUpdate = uniformCache->updateUniform(currentUniform->mLocation, in updateUniforms() 280 shouldUpdate = uniformCache->updateUniform(currentUniform->mLocation, in updateUniforms()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/ |
H A D | shadervar.cpp | 54 void ShaderVar::updateUniform() in updateUniform() function in ShaderVar
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