Searched refs:update_descriptor_queue (Results 1 – 12 of 12) sorted by relevance
/dports/emulators/yuzu/yuzu-0b47f7a46/src/video_core/renderer_vulkan/ |
H A D | vk_compute_pass.cpp | 455 VKUpdateDescriptorQueue& update_descriptor_queue) { in CommitDescriptorSet() argument 460 update_descriptor_queue.Send(*descriptor_template, set); in CommitDescriptorSet() 472 update_descriptor_queue{update_descriptor_queue_} {} 481 update_descriptor_queue.Acquire(); in Assemble() 482 update_descriptor_queue.AddBuffer(*buffer.handle, 0, staging_size); in Assemble() 520 update_descriptor_queue{update_descriptor_queue_} {} 529 update_descriptor_queue.Acquire(); in Assemble() 531 update_descriptor_queue.AddBuffer(*buffer.handle, 0, staging_size); in Assemble() 567 update_descriptor_queue{update_descriptor_queue_} {} 592 update_descriptor_queue.Acquire(); in Assemble() [all …]
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H A D | vk_compute_pass.h | 32 VkDescriptorSet CommitDescriptorSet(VKUpdateDescriptorQueue& update_descriptor_queue); 57 VKUpdateDescriptorQueue& update_descriptor_queue; variable 73 VKUpdateDescriptorQueue& update_descriptor_queue; variable 91 VKUpdateDescriptorQueue& update_descriptor_queue; variable
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H A D | vk_rasterizer.cpp | 399 descriptor_pool, update_descriptor_queue, renderpass_cache), in RasterizerVulkan() 430 update_descriptor_queue.Acquire(); in Draw() 552 update_descriptor_queue.Acquire(); in DispatchCompute() 712 update_descriptor_queue.TickFrame(); in TickFrame() 1197 update_descriptor_queue.AddBuffer(info.handle, info.offset, size); in SetupConstBuffer() 1211 update_descriptor_queue.AddBuffer(info.handle, info.offset, dummy_size); in SetupGlobalBuffer() 1217 update_descriptor_queue.AddBuffer(info.handle, info.offset, size); in SetupGlobalBuffer() 1225 update_descriptor_queue.AddTexelBuffer(view->GetBufferView()); in SetupUniformTexels() 1236 update_descriptor_queue.AddSampledImage(sampler, image_view); in SetupTexture() 1248 update_descriptor_queue.AddTexelBuffer(view->GetBufferView()); in SetupStorageTexel() [all …]
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H A D | vk_compute_pipeline.cpp | 25 update_descriptor_queue{update_descriptor_queue_}, layout{CreatePipelineLayout()}, 36 update_descriptor_queue.Send(*descriptor_template, set); in CommitDescriptorSet()
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H A D | vk_pipeline_cache.cpp | 156 descriptor_pool{descriptor_pool_}, update_descriptor_queue{update_descriptor_queue_}, 218 update_descriptor_queue, renderpass_cache, bindings, in GetGraphicsPipeline() 232 update_descriptor_queue, renderpass_cache, key, in GetGraphicsPipeline() 287 update_descriptor_queue, spirv_shader); in GetComputePipeline()
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H A D | vk_compute_pipeline.h | 57 VKUpdateDescriptorQueue& update_descriptor_queue; variable
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H A D | vk_graphics_pipeline.h | 102 VKUpdateDescriptorQueue& update_descriptor_queue; variable
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H A D | vk_pipeline_cache.h | 155 VKUpdateDescriptorQueue& update_descriptor_queue;
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H A D | vk_graphics_pipeline.cpp | 84 update_descriptor_queue{update_descriptor_queue_}, layout{CreatePipelineLayout()}, 97 update_descriptor_queue.Send(*descriptor_template, set); in CommitDescriptorSet()
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H A D | vk_rasterizer.h | 295 VKUpdateDescriptorQueue update_descriptor_queue;
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/dports/emulators/yuzu/yuzu-0b47f7a46/src/video_core/shader/ |
H A D | async_shaders.cpp | 139 Vulkan::VKUpdateDescriptorQueue& update_descriptor_queue, in QueueVulkanShader() argument 151 .update_descriptor_queue = &update_descriptor_queue, in QueueVulkanShader() 208 *work.update_descriptor_queue, *work.renderpass_cache, work.key, work.bindings, in ShaderCompilerThread()
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H A D | async_shaders.h | 100 Vulkan::VKUpdateDescriptorQueue& update_descriptor_queue, 129 Vulkan::VKUpdateDescriptorQueue* update_descriptor_queue; member
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