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Searched refs:update_descriptor_queue (Results 1 – 12 of 12) sorted by relevance

/dports/emulators/yuzu/yuzu-0b47f7a46/src/video_core/renderer_vulkan/
H A Dvk_compute_pass.cpp455 VKUpdateDescriptorQueue& update_descriptor_queue) { in CommitDescriptorSet() argument
460 update_descriptor_queue.Send(*descriptor_template, set); in CommitDescriptorSet()
472 update_descriptor_queue{update_descriptor_queue_} {}
481 update_descriptor_queue.Acquire(); in Assemble()
482 update_descriptor_queue.AddBuffer(*buffer.handle, 0, staging_size); in Assemble()
520 update_descriptor_queue{update_descriptor_queue_} {}
529 update_descriptor_queue.Acquire(); in Assemble()
531 update_descriptor_queue.AddBuffer(*buffer.handle, 0, staging_size); in Assemble()
567 update_descriptor_queue{update_descriptor_queue_} {}
592 update_descriptor_queue.Acquire(); in Assemble()
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H A Dvk_compute_pass.h32 VkDescriptorSet CommitDescriptorSet(VKUpdateDescriptorQueue& update_descriptor_queue);
57 VKUpdateDescriptorQueue& update_descriptor_queue; variable
73 VKUpdateDescriptorQueue& update_descriptor_queue; variable
91 VKUpdateDescriptorQueue& update_descriptor_queue; variable
H A Dvk_rasterizer.cpp399 descriptor_pool, update_descriptor_queue, renderpass_cache), in RasterizerVulkan()
430 update_descriptor_queue.Acquire(); in Draw()
552 update_descriptor_queue.Acquire(); in DispatchCompute()
712 update_descriptor_queue.TickFrame(); in TickFrame()
1197 update_descriptor_queue.AddBuffer(info.handle, info.offset, size); in SetupConstBuffer()
1211 update_descriptor_queue.AddBuffer(info.handle, info.offset, dummy_size); in SetupGlobalBuffer()
1217 update_descriptor_queue.AddBuffer(info.handle, info.offset, size); in SetupGlobalBuffer()
1225 update_descriptor_queue.AddTexelBuffer(view->GetBufferView()); in SetupUniformTexels()
1236 update_descriptor_queue.AddSampledImage(sampler, image_view); in SetupTexture()
1248 update_descriptor_queue.AddTexelBuffer(view->GetBufferView()); in SetupStorageTexel()
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H A Dvk_compute_pipeline.cpp25 update_descriptor_queue{update_descriptor_queue_}, layout{CreatePipelineLayout()},
36 update_descriptor_queue.Send(*descriptor_template, set); in CommitDescriptorSet()
H A Dvk_pipeline_cache.cpp156 descriptor_pool{descriptor_pool_}, update_descriptor_queue{update_descriptor_queue_},
218 update_descriptor_queue, renderpass_cache, bindings, in GetGraphicsPipeline()
232 update_descriptor_queue, renderpass_cache, key, in GetGraphicsPipeline()
287 update_descriptor_queue, spirv_shader); in GetComputePipeline()
H A Dvk_compute_pipeline.h57 VKUpdateDescriptorQueue& update_descriptor_queue; variable
H A Dvk_graphics_pipeline.h102 VKUpdateDescriptorQueue& update_descriptor_queue; variable
H A Dvk_pipeline_cache.h155 VKUpdateDescriptorQueue& update_descriptor_queue;
H A Dvk_graphics_pipeline.cpp84 update_descriptor_queue{update_descriptor_queue_}, layout{CreatePipelineLayout()},
97 update_descriptor_queue.Send(*descriptor_template, set); in CommitDescriptorSet()
H A Dvk_rasterizer.h295 VKUpdateDescriptorQueue update_descriptor_queue;
/dports/emulators/yuzu/yuzu-0b47f7a46/src/video_core/shader/
H A Dasync_shaders.cpp139 Vulkan::VKUpdateDescriptorQueue& update_descriptor_queue, in QueueVulkanShader() argument
151 .update_descriptor_queue = &update_descriptor_queue, in QueueVulkanShader()
208 *work.update_descriptor_queue, *work.renderpass_cache, work.key, work.bindings, in ShaderCompilerThread()
H A Dasync_shaders.h100 Vulkan::VKUpdateDescriptorQueue& update_descriptor_queue,
129 Vulkan::VKUpdateDescriptorQueue* update_descriptor_queue; member