/dports/devel/godot-tools/godot-3.2.3-stable/platform/iphone/ |
H A D | os_iphone.h | 134 void update_gravity(float p_x, float p_y, float p_z);
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H A D | app_delegate.mm | 554 OSIPhone::get_singleton()->update_gravity(-gravity.y, gravity.x, 565 OSIPhone::get_singleton()->update_gravity(gravity.y, -gravity.x, 576 OSIPhone::get_singleton()->update_gravity(-gravity.x, gravity.y, 587 OSIPhone::get_singleton()->update_gravity(gravity.x, gravity.y,
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H A D | os_iphone.cpp | 280 void OSIPhone::update_gravity(float p_x, float p_y, float p_z) { in update_gravity() function in OSIPhone
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/ |
H A D | os_iphone.h | 152 void update_gravity(float p_x, float p_y, float p_z);
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H A D | app_delegate.mm | 489 OSIPhone::get_singleton()->update_gravity(-gravity.y, gravity.x, 500 OSIPhone::get_singleton()->update_gravity(gravity.y, -gravity.x, 511 OSIPhone::get_singleton()->update_gravity(-gravity.x, gravity.y, 522 OSIPhone::get_singleton()->update_gravity(gravity.x, gravity.y,
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H A D | os_iphone.cpp | 322 void OSIPhone::update_gravity(float p_x, float p_y, float p_z) { in update_gravity() function in OSIPhone
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/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/ |
H A D | os_iphone.h | 152 void update_gravity(float p_x, float p_y, float p_z);
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H A D | app_delegate.mm | 489 OSIPhone::get_singleton()->update_gravity(-gravity.y, gravity.x, 500 OSIPhone::get_singleton()->update_gravity(gravity.y, -gravity.x, 511 OSIPhone::get_singleton()->update_gravity(-gravity.x, gravity.y, 522 OSIPhone::get_singleton()->update_gravity(gravity.x, gravity.y,
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H A D | os_iphone.cpp | 322 void OSIPhone::update_gravity(float p_x, float p_y, float p_z) { in update_gravity() function in OSIPhone
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/dports/devel/godot/godot-3.2.3-stable/platform/iphone/ |
H A D | os_iphone.h | 134 void update_gravity(float p_x, float p_y, float p_z);
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H A D | app_delegate.mm | 554 OSIPhone::get_singleton()->update_gravity(-gravity.y, gravity.x, 565 OSIPhone::get_singleton()->update_gravity(gravity.y, -gravity.x, 576 OSIPhone::get_singleton()->update_gravity(-gravity.x, gravity.y, 587 OSIPhone::get_singleton()->update_gravity(gravity.x, gravity.y,
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H A D | os_iphone.cpp | 280 void OSIPhone::update_gravity(float p_x, float p_y, float p_z) { in update_gravity() function in OSIPhone
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/dports/devel/godot/godot-3.2.3-stable/modules/bullet/ |
H A D | space_bullet.h | 181 void update_gravity();
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H A D | space_bullet.cpp | 390 update_gravity(); in set_param() 394 update_gravity(); in set_param() 651 update_gravity(); in create_empty_world() 885 void SpaceBullet::update_gravity() { function in SpaceBullet
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/bullet/ |
H A D | space_bullet.h | 181 void update_gravity();
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H A D | space_bullet.cpp | 390 update_gravity(); in set_param() 394 update_gravity(); in set_param() 651 update_gravity(); in create_empty_world() 885 void SpaceBullet::update_gravity() { function in SpaceBullet
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