/dports/graphics/mtpaint/mtPaint-4ea607e/src/ |
H A D | channels.c | 233 update_stuff(UPD_NEWCH); in click_newchan_ok() 235 else update_stuff(UPD_ADDCH); in click_newchan_ok() 300 update_stuff(UPD_DELCH); in click_delete_ok() 345 update_stuff(UPD_CHAN); in pressed_channel_edit() 352 update_stuff(UPD_RENDER); in pressed_channel_disable() 378 update_stuff(UPD_IMG); in pressed_unassociate() 385 update_stuff(UPD_RENDER); in pressed_channel_toggle() 391 update_stuff(UPD_MODE | CF_SET); in pressed_RGBA_toggle()
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H A D | otherwindow.c | 68 else update_stuff(UPD_ALL); in do_new_chores() 384 update_stuff(UPD_AB); in click_pat() 392 update_stuff(UPD_PAT); in click_pat() 488 update_stuff(UPD_PAL); in do_add_cols() 506 update_stuff(UPD_IMG); in do_filterwindow() 652 update_stuff(update); in brcosa_preview() 729 update_stuff(UPD_PAL); in brcosa_btn() 770 update_stuff(UPD_PAL); in click_brcosa_reset() 1145 update_stuff(UPD_PAL); in do_allcol() 2908 update_stuff(update); in seg_evt() [all …]
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H A D | shifter.c | 108 update_stuff(UPD_PAL); in shifter_slider_moved() 200 update_stuff(UPD_PAL); in shift_btn() 227 update_stuff(UPD_PAL); in shift_btn() 248 update_stuff(UPD_PAL); in shift_btn()
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H A D | canvas.c | 337 update_stuff(upd); in commit_paste() 369 update_stuff(UPD_COL); in pressed_inv() 482 update_stuff(UPD_IMG); in pressed_fx() 670 update_stuff(UPD_COL); in pressed_greyscale() 752 update_stuff(UPD_CLIP); in pressed_clip_mask() 791 update_stuff(UPD_CLIP); in pressed_clip_alpha_scale() 805 update_stuff(UPD_CLIP); in pressed_clip_mask_clear() 823 update_stuff(UPD_IMG); in pressed_flip_image_v() 837 update_stuff(UPD_IMG); in pressed_flip_image_h() 966 update_stuff(UPD_IMG); in pressed_rectangle() [all …]
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H A D | layer.h | 70 #define update_main_with_new_layer() update_stuff(UPD_LAYER)
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H A D | toolbar.c | 124 update_stuff(setting == SETB_GRAD ? UPD_GMODE : UPD_MODE); in mode_change() 379 update_stuff(UPD_CAB); in ts_spinslide_moved() 761 update_stuff(UPD_MVPAL); in motion_palette() 784 update_stuff(UPD_TPAL | CF_MENU); in release_palette() 820 update_stuff(UPD_AB); in click_palette() 826 update_stuff(UPD_CMASK); in click_palette()
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H A D | ani.c | 491 update_stuff(UPD_ALLV); in ani_btn() 627 update_stuff(UPD_ALLV); in ani_play_btn() 641 update_stuff(UPD_RENDER); in ani_play_btn() 674 update_stuff(UPD_ALLV); in ani_but_preview() 1052 update_stuff(UPD_ALLV); in pressed_animate_window()
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H A D | mainwindow.c | 275 update_stuff(UPD_GEOM); in pressed_crop() 334 if (i) update_stuff(i); in pressed_select() 351 update_stuff(UPD_TPAL); in pressed_remove_unused() 360 update_stuff(UPD_PAL); in pressed_default_pal() 381 update_stuff(UPD_PAL); in pressed_remove_duplicates() 389 update_stuff(UPD_ABP); in pressed_dither_A() 580 update_stuff(UPD_XCOPY); in load_clip() 611 update_stuff(UPD_OPAC); in pressed_opacity() 1019 update_stuff(UPD_IMGP); in draw_arrow() 3524 update_stuff(update); in change_to_tool() [all …]
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H A D | canvas.h | 370 void update_stuff(int flags);
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H A D | layer.c | 93 update_stuff(show_layers_main ? UPD_ALLV : UPD_VIEW); in repaint_layers() 870 update_stuff(UPD_RENDER); in layer_inputs_changed() 1060 if (upd) update_stuff(upd); in move_layer_relative()
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/main/ |
H A D | update.h | 24 void update_stuff();
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/main/ |
H A D | update.h | 31 void update_stuff();
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/dports/devel/cquery/cquery-20180718/third_party/doctest/scripts/ |
H A D | release_process.md | 2 - run update_stuff.py from the scripts folder
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/dports/games/angband/Angband-4.2.2/src/ |
H A D | player-calcs.h | 125 void update_stuff(struct player *p);
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H A D | obj-gear.c | 699 update_stuff(player); in inven_carry() 794 update_stuff(player); in inven_wield() 838 update_stuff(player); in inven_takeoff() 1073 if (player->upkeep->update) update_stuff(player); in pack_overflow()
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H A D | game-world.c | 867 update_stuff(player); in process_player_cleanup() 992 update_stuff(player); in on_new_level() 1029 update_stuff(player); in on_leave_level()
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/dports/devel/doctest/doctest-2.4.7/scripts/ |
H A D | release_process.md | 2 - run update_stuff.py from the scripts folder
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/dports/sysutils/conky/conky-1.12.2/src/ |
H A D | common.h | 51 void update_stuff(void);
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/dports/sysutils/conky-awesome/conky-1.12.2/src/ |
H A D | common.h | 51 void update_stuff(void);
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/dports/games/zangband/zangband/src/ |
H A D | birth.c | 1171 update_stuff(); in player_birth_aux_2() 1251 update_stuff(); in player_birth_aux_2() 1513 update_stuff(); in player_birth_aux_3() 1622 update_stuff(); in player_birth_aux()
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/dports/games/flyhard/flyhard-0.42/src/ |
H A D | arena.h | 243 void update_stuff();
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H A D | arena.cpp | 344 update_stuff(); in activate() 380 void arena::update_stuff() in update_stuff() function in arena 635 update_stuff(); in do_stuff() 768 update_stuff(); in do_collisions()
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/dports/games/zangband/zangband/lib/script/ |
H A D | object.lua | 124 update_stuff()
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/dports/games/angband/Angband-4.2.2/docs/hacking/ |
H A D | how-it-works.rst | 240 ``update_stuff()`` which recalculates derived bonuses, AI data, vision, seen 245 ``handle_stuff()`` which calls update_stuff() and redraw_stuff() if needed.
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/dports/games/angband/Angband-4.2.2/src/doc/ |
H A D | monster-ai.md | 91 Updates happen when `handle_stuff()` or `update_stuff()` are called and the `PU_UPDATE_FLOW` flag i…
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