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Searched refs:update_stuff (Results 1 – 25 of 61) sorted by relevance

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/dports/graphics/mtpaint/mtPaint-4ea607e/src/
H A Dchannels.c233 update_stuff(UPD_NEWCH); in click_newchan_ok()
235 else update_stuff(UPD_ADDCH); in click_newchan_ok()
300 update_stuff(UPD_DELCH); in click_delete_ok()
345 update_stuff(UPD_CHAN); in pressed_channel_edit()
352 update_stuff(UPD_RENDER); in pressed_channel_disable()
378 update_stuff(UPD_IMG); in pressed_unassociate()
385 update_stuff(UPD_RENDER); in pressed_channel_toggle()
391 update_stuff(UPD_MODE | CF_SET); in pressed_RGBA_toggle()
H A Dotherwindow.c68 else update_stuff(UPD_ALL); in do_new_chores()
384 update_stuff(UPD_AB); in click_pat()
392 update_stuff(UPD_PAT); in click_pat()
488 update_stuff(UPD_PAL); in do_add_cols()
506 update_stuff(UPD_IMG); in do_filterwindow()
652 update_stuff(update); in brcosa_preview()
729 update_stuff(UPD_PAL); in brcosa_btn()
770 update_stuff(UPD_PAL); in click_brcosa_reset()
1145 update_stuff(UPD_PAL); in do_allcol()
2908 update_stuff(update); in seg_evt()
[all …]
H A Dshifter.c108 update_stuff(UPD_PAL); in shifter_slider_moved()
200 update_stuff(UPD_PAL); in shift_btn()
227 update_stuff(UPD_PAL); in shift_btn()
248 update_stuff(UPD_PAL); in shift_btn()
H A Dcanvas.c337 update_stuff(upd); in commit_paste()
369 update_stuff(UPD_COL); in pressed_inv()
482 update_stuff(UPD_IMG); in pressed_fx()
670 update_stuff(UPD_COL); in pressed_greyscale()
752 update_stuff(UPD_CLIP); in pressed_clip_mask()
791 update_stuff(UPD_CLIP); in pressed_clip_alpha_scale()
805 update_stuff(UPD_CLIP); in pressed_clip_mask_clear()
823 update_stuff(UPD_IMG); in pressed_flip_image_v()
837 update_stuff(UPD_IMG); in pressed_flip_image_h()
966 update_stuff(UPD_IMG); in pressed_rectangle()
[all …]
H A Dlayer.h70 #define update_main_with_new_layer() update_stuff(UPD_LAYER)
H A Dtoolbar.c124 update_stuff(setting == SETB_GRAD ? UPD_GMODE : UPD_MODE); in mode_change()
379 update_stuff(UPD_CAB); in ts_spinslide_moved()
761 update_stuff(UPD_MVPAL); in motion_palette()
784 update_stuff(UPD_TPAL | CF_MENU); in release_palette()
820 update_stuff(UPD_AB); in click_palette()
826 update_stuff(UPD_CMASK); in click_palette()
H A Dani.c491 update_stuff(UPD_ALLV); in ani_btn()
627 update_stuff(UPD_ALLV); in ani_play_btn()
641 update_stuff(UPD_RENDER); in ani_play_btn()
674 update_stuff(UPD_ALLV); in ani_but_preview()
1052 update_stuff(UPD_ALLV); in pressed_animate_window()
H A Dmainwindow.c275 update_stuff(UPD_GEOM); in pressed_crop()
334 if (i) update_stuff(i); in pressed_select()
351 update_stuff(UPD_TPAL); in pressed_remove_unused()
360 update_stuff(UPD_PAL); in pressed_default_pal()
381 update_stuff(UPD_PAL); in pressed_remove_duplicates()
389 update_stuff(UPD_ABP); in pressed_dither_A()
580 update_stuff(UPD_XCOPY); in load_clip()
611 update_stuff(UPD_OPAC); in pressed_opacity()
1019 update_stuff(UPD_IMGP); in draw_arrow()
3524 update_stuff(update); in change_to_tool()
[all …]
H A Dcanvas.h370 void update_stuff(int flags);
H A Dlayer.c93 update_stuff(show_layers_main ? UPD_ALLV : UPD_VIEW); in repaint_layers()
870 update_stuff(UPD_RENDER); in layer_inputs_changed()
1060 if (upd) update_stuff(upd); in move_layer_relative()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/main/
H A Dupdate.h24 void update_stuff();
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/main/
H A Dupdate.h31 void update_stuff();
/dports/devel/cquery/cquery-20180718/third_party/doctest/scripts/
H A Drelease_process.md2 - run update_stuff.py from the scripts folder
/dports/games/angband/Angband-4.2.2/src/
H A Dplayer-calcs.h125 void update_stuff(struct player *p);
H A Dobj-gear.c699 update_stuff(player); in inven_carry()
794 update_stuff(player); in inven_wield()
838 update_stuff(player); in inven_takeoff()
1073 if (player->upkeep->update) update_stuff(player); in pack_overflow()
H A Dgame-world.c867 update_stuff(player); in process_player_cleanup()
992 update_stuff(player); in on_new_level()
1029 update_stuff(player); in on_leave_level()
/dports/devel/doctest/doctest-2.4.7/scripts/
H A Drelease_process.md2 - run update_stuff.py from the scripts folder
/dports/sysutils/conky/conky-1.12.2/src/
H A Dcommon.h51 void update_stuff(void);
/dports/sysutils/conky-awesome/conky-1.12.2/src/
H A Dcommon.h51 void update_stuff(void);
/dports/games/zangband/zangband/src/
H A Dbirth.c1171 update_stuff(); in player_birth_aux_2()
1251 update_stuff(); in player_birth_aux_2()
1513 update_stuff(); in player_birth_aux_3()
1622 update_stuff(); in player_birth_aux()
/dports/games/flyhard/flyhard-0.42/src/
H A Darena.h243 void update_stuff();
H A Darena.cpp344 update_stuff(); in activate()
380 void arena::update_stuff() in update_stuff() function in arena
635 update_stuff(); in do_stuff()
768 update_stuff(); in do_collisions()
/dports/games/zangband/zangband/lib/script/
H A Dobject.lua124 update_stuff()
/dports/games/angband/Angband-4.2.2/docs/hacking/
H A Dhow-it-works.rst240 ``update_stuff()`` which recalculates derived bonuses, AI data, vision, seen
245 ``handle_stuff()`` which calls update_stuff() and redraw_stuff() if needed.
/dports/games/angband/Angband-4.2.2/src/doc/
H A Dmonster-ai.md91 Updates happen when `handle_stuff()` or `update_stuff()` are called and the `PU_UPDATE_FLOW` flag i…

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