Searched refs:updateclientteam (Results 1 – 3 of 3) sorted by relevance
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | server.cpp | 248 …if(++size[clients[i]->team] > matchteamsize) updateclientteam(i, team_tospec(clients[i]->team), FT… in changematchteamsize() 1584 bool updateclientteam(int cln, int newteam, int ftr) in updateclientteam() function 1668 updateclientteam(i, team, ftr); in shuffleteams() 1686 updateclientteam(shuffle[i], team, ftr); in shuffleteams() 1748 updateclientteam(hid, l, ftr); in balanceteams() 1777 updateclientteam(bestpair[h], l, ftr); in balanceteams() 1778 updateclientteam(bestpair[l], h, ftr); in balanceteams() 1848 if(updateclientteam(pick, !bigteam, ftr)) in refillteams() 2944 spawn = updateclientteam(cl->clientnum, TEAM_ANYACTIVE, FTR_INFO); in process() 3044 …if(!updateclientteam(sender, team_isvalid(t) ? t : TEAM_SPECT, FTR_PLAYERWISH)) sendf(sender, 1, "… in process() [all …]
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H A D | serveractions.h | 171 void perform() { updateclientteam(cn, team, FTR_SILENTFORCE); } in perform()
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H A D | server.h | 408 bool updateclientteam(int cln, int newteam, int ftr);
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