Searched refs:ureverse (Results 1 – 6 of 6) sorted by relevance
14 uniform uvec4 ureverse;25 else if (ureverse != bitfieldReverse(uinput))34 uniform uvec4 ureverse 0 0xFFFFFFFF 0xFFFFFFFF 041 uniform uvec4 ureverse 0x80000000 0x40000000 0x20000000 0x1000000048 uniform uvec4 ureverse 1 2 4 855 uniform uvec4 ureverse 0xF0C00000 0xF0000000 0x00008000 0x00000180
13 uniform uvec4 ureverse;25 else if (ureverse != bitfieldReverse(uinput))43 uniform uvec4 ureverse 0 0xFFFFFFFF 0xFFFFFFFF 050 uniform uvec4 ureverse 0x80000000 0x40000000 0x20000000 0x1000000057 uniform uvec4 ureverse 1 2 4 864 uniform uvec4 ureverse 0xF0C00000 0xF0000000 0x00008000 0x00000180
2318 Standard_Boolean ureverse; in BuildShell() local2323 ureverse = UReverse(NbLaw, 1); in BuildShell()2328 ureverse = UReverse(isec, 1); in BuildShell()2334 if (ureverse) { in BuildShell()2405 ureverse = UReverse(NbLaw, NbPath); in BuildShell()2410 ureverse = UReverse(isec, NbPath); in BuildShell()2416 if (ureverse) { in BuildShell()
5005 * Reversing the parametrization: **reverse**, **ureverse**, **vreverse**5025 @subsubsection occt_draw_6_4_1 reverse, ureverse, vreverse5031 ureverse surfacename 5037 **ureverse** or **vreverse** reverse the u or v parameter of a surface. Note that the new parameter…