Home
last modified time | relevance | path

Searched refs:usGunIndex (Results 1 – 1 of 1) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInventory_Choosing.cc531 UINT16 usGunIndex = 0; in ChooseWeaponForSoldierCreateStruct() local
550 usGunIndex = pp->Inv[ i ].usItem; in ChooseWeaponForSoldierCreateStruct()
554 if ( usGunIndex == ROCKET_RIFLE ) in ChooseWeaponForSoldierCreateStruct()
583 usGunIndex = SelectStandardArmyGun( (UINT8) (bWeaponClass - 1)); in ChooseWeaponForSoldierCreateStruct()
591 usAmmoIndex = DefaultMagazine( usGunIndex ); in ChooseWeaponForSoldierCreateStruct()
603 usAmmoIndex = RandomMagazine( usGunIndex, ubChanceStandardAmmo ); in ChooseWeaponForSoldierCreateStruct()
674 CreateItem( usGunIndex, bStatus, &(pp->Inv[ HANDPOS ]) ); in ChooseWeaponForSoldierCreateStruct()
678 if ( usGunIndex == ROCKET_RIFLE ) in ChooseWeaponForSoldierCreateStruct()
1963 UINT16 usGunIndex; in SelectStandardArmyGun() local
1980 Assert(usGunIndex); in SelectStandardArmyGun()
[all …]