Searched refs:usGunIndex (Results 1 – 1 of 1) sorted by relevance
531 UINT16 usGunIndex = 0; in ChooseWeaponForSoldierCreateStruct() local550 usGunIndex = pp->Inv[ i ].usItem; in ChooseWeaponForSoldierCreateStruct()554 if ( usGunIndex == ROCKET_RIFLE ) in ChooseWeaponForSoldierCreateStruct()583 usGunIndex = SelectStandardArmyGun( (UINT8) (bWeaponClass - 1)); in ChooseWeaponForSoldierCreateStruct()591 usAmmoIndex = DefaultMagazine( usGunIndex ); in ChooseWeaponForSoldierCreateStruct()603 usAmmoIndex = RandomMagazine( usGunIndex, ubChanceStandardAmmo ); in ChooseWeaponForSoldierCreateStruct()674 CreateItem( usGunIndex, bStatus, &(pp->Inv[ HANDPOS ]) ); in ChooseWeaponForSoldierCreateStruct()678 if ( usGunIndex == ROCKET_RIFLE ) in ChooseWeaponForSoldierCreateStruct()1963 UINT16 usGunIndex; in SelectStandardArmyGun() local1980 Assert(usGunIndex); in SelectStandardArmyGun()[all …]