Home
last modified time | relevance | path

Searched refs:usOldAniState (Results 1 – 5 of 5) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Control.cc841 …RTYPE* pSoldier, UINT32 uiOldAnimFlags, UINT32 uiNewAnimFlags, UINT16 usOldAniState, UINT16 usNewS… in CheckForFreeupFromHit() argument
848 if ( usOldAniState == QUEEN_HIT && usNewState == QUEEN_HIT ) in CheckForFreeupFromHit()
853 …if ( usOldAniState != usNewState && ( uiOldAnimFlags & ANIM_HITSTART ) && !( uiNewAnimFlags & ANIM… in CheckForFreeupFromHit()
859 gAnimControl[usOldAniState].zAnimStr, pSoldier->usOldAniState); in CheckForFreeupFromHit()
1693 pSoldier->usOldAniState = pSoldier->usAnimState; in EVENT_InitNewSoldierAnim()
1704 …if ( pSoldier->ubPendingActionAnimCount > 0 && ( gAnimControl[ pSoldier->usOldAniState ].uiFlags &… in EVENT_InitNewSoldierAnim()
1786 ( gAnimControl[ pSoldier->usOldAniState ].uiFlags & ANIM_MOVING ) ) in EVENT_InitNewSoldierAnim()
1795 …CheckForFreeupFromHit(pSoldier, uiOldAnimFlags, uiNewAnimFlags, pSoldier->usOldAniState, usNewStat… in EVENT_InitNewSoldierAnim()
H A DSoldier_Control.h511 UINT16 usOldAniState; member
H A DLoadSaveSoldierType.cc242 EXTR_U16(d, s->usOldAniState) in ExtractSoldierType()
752 INJ_U16(d, s->usOldAniState) in InjectSoldierType()
H A DOppList.cc3007 …MPrintStat(DEBUG_PAGE_SECOND_COLUMN, y += h, "PrevAnimation:", gAnimControl[s->usOldAniState]… in DebugSoldierPage3()
3008 …MPrintStat(DEBUG_PAGE_SECOND_COLUMN, y += h, "PrevAniCode:", gusAnimInst[s->usOldAniState][… in DebugSoldierPage3()
H A DSoldier_Ani.cc1633 ChangeSoldierState( pSoldier, pSoldier->usOldAniState, pSoldier->sOldAniCode, FALSE ); in AdjustToNextAnimationFrame()