Searched refs:usOldAniState (Results 1 – 5 of 5) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Soldier_Control.cc | 841 …RTYPE* pSoldier, UINT32 uiOldAnimFlags, UINT32 uiNewAnimFlags, UINT16 usOldAniState, UINT16 usNewS… in CheckForFreeupFromHit() argument 848 if ( usOldAniState == QUEEN_HIT && usNewState == QUEEN_HIT ) in CheckForFreeupFromHit() 853 …if ( usOldAniState != usNewState && ( uiOldAnimFlags & ANIM_HITSTART ) && !( uiNewAnimFlags & ANIM… in CheckForFreeupFromHit() 859 gAnimControl[usOldAniState].zAnimStr, pSoldier->usOldAniState); in CheckForFreeupFromHit() 1693 pSoldier->usOldAniState = pSoldier->usAnimState; in EVENT_InitNewSoldierAnim() 1704 …if ( pSoldier->ubPendingActionAnimCount > 0 && ( gAnimControl[ pSoldier->usOldAniState ].uiFlags &… in EVENT_InitNewSoldierAnim() 1786 ( gAnimControl[ pSoldier->usOldAniState ].uiFlags & ANIM_MOVING ) ) in EVENT_InitNewSoldierAnim() 1795 …CheckForFreeupFromHit(pSoldier, uiOldAnimFlags, uiNewAnimFlags, pSoldier->usOldAniState, usNewStat… in EVENT_InitNewSoldierAnim()
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H A D | Soldier_Control.h | 511 UINT16 usOldAniState; member
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H A D | LoadSaveSoldierType.cc | 242 EXTR_U16(d, s->usOldAniState) in ExtractSoldierType() 752 INJ_U16(d, s->usOldAniState) in InjectSoldierType()
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H A D | OppList.cc | 3007 …MPrintStat(DEBUG_PAGE_SECOND_COLUMN, y += h, "PrevAnimation:", gAnimControl[s->usOldAniState]… in DebugSoldierPage3() 3008 …MPrintStat(DEBUG_PAGE_SECOND_COLUMN, y += h, "PrevAniCode:", gusAnimInst[s->usOldAniState][… in DebugSoldierPage3()
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H A D | Soldier_Ani.cc | 1633 ChangeSoldierState( pSoldier, pSoldier->usOldAniState, pSoldier->sOldAniCode, FALSE ); in AdjustToNextAnimationFrame()
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