Home
last modified time | relevance | path

Searched refs:usStructIndex (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DWorldMan.h122 LEVELNODE * FindShadow( INT16 sGridNo, UINT16 usStructIndex );
H A DWorldMan.cc1794 LEVELNODE* FindShadow(INT16 sGridNo, UINT16 usStructIndex) in FindShadow() argument
1796 if (usStructIndex < FIRSTOSTRUCT1 || usStructIndex >= FIRSTSHADOW1) in FindShadow()
1801 UINT16 usShadowIndex = usStructIndex - FIRSTOSTRUCT1 + FIRSTSHADOW1; in FindShadow()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DRotting_Corpses.cc525 const UINT16 usStructIndex = GetCorpseStructIndex(pCorpseDef, TRUE); in AddRottingCorpse() local
526 …const DB_STRUCTURE_REF* const pDBStructureRef = &pStructureFileRef->pDBStructureRef[usStructIndex]; in AddRottingCorpse()