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Searched refs:usValueGoneUp (Results 1 – 7 of 7) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DDrugs_And_Alcohol.cc161 pSoldier->usValueGoneUp &= ~( WIS_INCREASE ); in ApplyDrugs()
163 pSoldier->usValueGoneUp &= ~( DEX_INCREASE ); in ApplyDrugs()
165 pSoldier->usValueGoneUp &= ~( STRENGTH_INCREASE ); in ApplyDrugs()
H A DCampaign.cc632 pSoldier->usValueGoneUp |= usIncreaseValue; in ChangeStat()
636 pSoldier->usValueGoneUp &= ~( usIncreaseValue ); in ChangeStat()
H A DWeapons.cc3076 pTarget->usValueGoneUp &= ~( WIS_INCREASE ); in BulletImpact()
3113 pTarget->usValueGoneUp &= ~( DEX_INCREASE ); in BulletImpact()
3145 pTarget->usValueGoneUp &= ~( STRENGTH_INCREASE ); in BulletImpact()
3177 pTarget->usValueGoneUp &= ~( AGIL_INCREASE ); in BulletImpact()
H A DSoldier_Control.h759 UINT16 usValueGoneUp; member
H A DLoadSaveSoldierType.cc496 EXTR_U16(d, s->usValueGoneUp) in ExtractSoldierType()
1006 INJ_U16(d, s->usValueGoneUp) in InjectSoldierType()
H A DInterface_Panels.cc1172 s.usValueGoneUp & stat_bit ? FONT_LTGREEN : in PrintStat()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DMapScreen.cc667 UINT16 const up = s.usValueGoneUp; in DrawCharStats()
730 s.usValueGoneUp & HEALTH_INCREASE ? FONT_LTGREEN : in DrawCharHealth()