Searched refs:usValueGoneUp (Results 1 – 7 of 7) sorted by relevance
161 pSoldier->usValueGoneUp &= ~( WIS_INCREASE ); in ApplyDrugs()163 pSoldier->usValueGoneUp &= ~( DEX_INCREASE ); in ApplyDrugs()165 pSoldier->usValueGoneUp &= ~( STRENGTH_INCREASE ); in ApplyDrugs()
632 pSoldier->usValueGoneUp |= usIncreaseValue; in ChangeStat()636 pSoldier->usValueGoneUp &= ~( usIncreaseValue ); in ChangeStat()
3076 pTarget->usValueGoneUp &= ~( WIS_INCREASE ); in BulletImpact()3113 pTarget->usValueGoneUp &= ~( DEX_INCREASE ); in BulletImpact()3145 pTarget->usValueGoneUp &= ~( STRENGTH_INCREASE ); in BulletImpact()3177 pTarget->usValueGoneUp &= ~( AGIL_INCREASE ); in BulletImpact()
759 UINT16 usValueGoneUp; member
496 EXTR_U16(d, s->usValueGoneUp) in ExtractSoldierType()1006 INJ_U16(d, s->usValueGoneUp) in InjectSoldierType()
1172 s.usValueGoneUp & stat_bit ? FONT_LTGREEN : in PrintStat()
667 UINT16 const up = s.usValueGoneUp; in DrawCharStats()730 s.usValueGoneUp & HEALTH_INCREASE ? FONT_LTGREEN : in DrawCharHealth()