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Searched refs:useDiagonal (Results 1 – 6 of 6) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dcharacter.h166 int useDiagonal (CharacterInfo *char1);
H A Dcharacterinfo_engine.cpp487 if ((maxLoops > 4) && (useDiagonal(this))) in update_character_idle()
H A Dcharacter.cpp340 …const bool has_diagonal_loops = useDiagonal(chinfo) == 0; // NOTE: useDiagonal returns 0 for "true" in GetDirectionalLoop()
389 const int no_diagonal = useDiagonal (char1); in FaceDirectionalLoop()
1746 int useDiagonal (CharacterInfo *char1) { in useDiagonal() function
1837 const int no_diagonal = useDiagonal (chinf); in fix_player_sprite()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dcharacter.h184 int useDiagonal(CharacterInfo *char1);
H A Dcharacter_info_engine.cpp470 if ((maxLoops > 4) && (useDiagonal(this))) in update_character_idle()
H A Dcharacter.cpp300 const bool has_diagonal_loops = useDiagonal(chinfo) == 0; // NOTE: useDiagonal returns 0 for "true" in GetDirectionalLoop()
335 const int no_diagonal = useDiagonal(char1); in FaceDirectionalLoop()
1654 int useDiagonal(CharacterInfo *char1) { in useDiagonal() function
1744 const int no_diagonal = useDiagonal(chinf); in fix_player_sprite()