Home
last modified time | relevance | path

Searched refs:useInputBuffer1 (Results 1 – 1 of 1) sorted by relevance

/dports/games/warzone2100/warzone2100/lib/framework/
H A Ddebug.cpp114 static bool useInputBuffer1 = false; variable
470 …ssprintf(inputBuffer[useInputBuffer1 ? 1 : 0], "[%s:%d] %s (**Further warnings of this type are su… in _debug()
479 ssprintf(inputBuffer[useInputBuffer1 ? 1 : 0], "[%s:%d] %s", function, line, outputBuffer); in _debug()
533 …ssprintf(outputBuffer, "%-8s|%s: %s", code_part_names[part], ourtime, useInputBuffer1 ? inputBuffe… in _debug()
540 sstrcpy(errorStore, useInputBuffer1 ? inputBuffer[1] : inputBuffer[0]); in _debug()
554 … reports at https://github.com/Warzone2100/warzone2100/issues/new!", useInputBuffer1 ? inputBuffer… in _debug()
558 …e check your logs and attach them along with a bug report. Thanks!", useInputBuffer1 ? inputBuffer… in _debug()
589 const char *popupBuf = useInputBuffer1 ? inputBuffer[1] : inputBuffer[0]; in _debug()
598 …ialog(Dialog_Information, "Warzone has detected a problem.", inputBuffer[useInputBuffer1 ? 1 : 0]); in _debug()
602 useInputBuffer1 = !useInputBuffer1; // Swap buffers in _debug()