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Searched refs:useSDL (Results 1 – 5 of 5) sorted by relevance

/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/render/
H A DrScreen.cpp166 static tConfItem<bool> sdl("USE_SDL",currentScreensetting.useSDL);
167 static tConfItem<bool> lsdl("LAST_USE_SDL",lastSuccess.useSDL);
338 …fullscreen(fs), colorDepth(cd), zDepth( ArmageTron_ColorDepth_Desktop ), useSDL(sdl), checkErrors(… in rScreenSettings()
399 currentScreensetting.useSDL = true; in lowlevel_sr_InitDisplay()
445 if (currentScreensetting.useSDL) in lowlevel_sr_InitDisplay()
455 currentScreensetting.useSDL = false; in lowlevel_sr_InitDisplay()
470 if (currentScreensetting.useSDL) in lowlevel_sr_InitDisplay()
531 if (currentScreensetting.useSDL) in lowlevel_sr_InitDisplay()
638 if (!currentScreensetting.useSDL) in lowlevel_sr_InitDisplay()
693 renderer_identification << "USE_SDL=" << currentScreensetting.useSDL in lowlevel_sr_InitDisplay()
H A DrScreen.h72 bool useSDL; variable
H A DrSysdep.cpp658 if (lastSuccess.useSDL) in SwapGL()
665 if (!lastSuccess.useSDL){ in SwapGL()
/dports/graphics/synaesthesia/synaesthesia-2.4/
H A Dmain.cc262 bool fullscreen = false, useSDL = true, useX = true, useSVGA = true; in main() local
269 useSDL = false; in main()
273 useSDL = false; in main()
350 if (!screen && useSDL) { in main()
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/tron/
H A DgMenus.cpp319 currentScreensetting.useSDL); in sg_ScreenModeMenu()