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Searched refs:useTangents (Results 1 – 4 of 4) sorted by relevance

/dports/astro/stellarium/stellarium-0.21.3/src/core/
H A DStelOpenGLArray.cpp126 bool StelOpenGLArray::load(const StelOBJ* obj, bool useTangents) in load() argument
158 if(useTangents) in load()
H A DStelOpenGLArray.hpp82 bool load(const StelOBJ* obj, bool useTangents = true);
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/sp/
H A Dsp_mesh_buffer.cpp143 bool use_tangents = m_shaders[0]->useTangents(); in uploadGLMesh()
228 bool use_tangents = m_shaders[0]->useTangents(); in recreateVAO()
H A Dsp_shader.hpp228 bool useTangents() const { return m_use_tangents; } in useTangents() function in SP::SPShader