Searched refs:useTangents (Results 1 – 4 of 4) sorted by relevance
126 bool StelOpenGLArray::load(const StelOBJ* obj, bool useTangents) in load() argument158 if(useTangents) in load()
82 bool load(const StelOBJ* obj, bool useTangents = true);
143 bool use_tangents = m_shaders[0]->useTangents(); in uploadGLMesh()228 bool use_tangents = m_shaders[0]->useTangents(); in recreateVAO()
228 bool useTangents() const { return m_use_tangents; } in useTangents() function in SP::SPShader