Searched refs:useVidMem (Results 1 – 2 of 2) sorted by relevance
/dports/emulators/nestopia/nestopia-1.51.1/source/win32/ |
H A D | NstDirect2D.cpp | 413 const bool useVidMem in UpdateWindowView() argument 420 textures.Update( base.GetAdapter(device.GetOrdinal()), screen, scanlines, filter, useVidMem ); in UpdateWindowView() 454 const bool useVidMem in UpdateFullscreenView() argument 459 textures.Update( base.GetAdapter(device.GetOrdinal()), screen, scanlines, filter, useVidMem ); in UpdateFullscreenView() 1715 …ter& adapter,const Point& screen,const uint scanlines,const Adapter::Filter f,const bool useVidMem) in Update() argument 1722 screenTexture.Update( adapter, screen, useVidMem ); in Update() 1851 : Texture(0,f), useVidMem(false) {} in ScreenTexture() 1867 if (useVidMem != wantVidMem) in Update() 1869 useVidMem = wantVidMem; in Update() 1882 if (!Texture::Validate( device, desiredFormat, useVidMem && adapter.videoMemScreen ) && !com) in Validate()
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H A D | NstDirect2D.hpp | 520 bool useVidMem; member in Nestopia::DirectX::Direct2D::Textures::ScreenTexture
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