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Searched refs:useVidMem (Results 1 – 2 of 2) sorted by relevance

/dports/emulators/nestopia/nestopia-1.51.1/source/win32/
H A DNstDirect2D.cpp413 const bool useVidMem in UpdateWindowView() argument
420 textures.Update( base.GetAdapter(device.GetOrdinal()), screen, scanlines, filter, useVidMem ); in UpdateWindowView()
454 const bool useVidMem in UpdateFullscreenView() argument
459 textures.Update( base.GetAdapter(device.GetOrdinal()), screen, scanlines, filter, useVidMem ); in UpdateFullscreenView()
1715 …ter& adapter,const Point& screen,const uint scanlines,const Adapter::Filter f,const bool useVidMem) in Update() argument
1722 screenTexture.Update( adapter, screen, useVidMem ); in Update()
1851 : Texture(0,f), useVidMem(false) {} in ScreenTexture()
1867 if (useVidMem != wantVidMem) in Update()
1869 useVidMem = wantVidMem; in Update()
1882 if (!Texture::Validate( device, desiredFormat, useVidMem && adapter.videoMemScreen ) && !com) in Validate()
H A DNstDirect2D.hpp520 bool useVidMem; member in Nestopia::DirectX::Direct2D::Textures::ScreenTexture