Searched refs:use_angles (Results 1 – 6 of 6) sorted by relevance
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/ |
H A D | aiturret.cpp | 1267 …_gun_info(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, int use_angles, vec3d *targetp) in ship_get_global_turret_gun_info() argument 1279 if (use_angles) in ship_get_global_turret_gun_info() 2095 …int use_angles = aifft_rotate_turret(shipp, parent_objnum, ss, objp, lep, &predicted_enemy_pos, &g… in ai_fire_from_turret() local 2393 …ship_get_global_turret_gun_info(&Objects[parent_objnum], ss, &gpos, &gvec, use_angles, &predicted_… in ai_fire_from_turret()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/ |
H A D | aiturret.cpp | 1214 …_gun_info(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, int use_angles, vec3d *targetp) in ship_get_global_turret_gun_info() argument 1225 if (use_angles) { in ship_get_global_turret_gun_info() 2224 int use_angles = aifft_rotate_turret(objp, shipp, ss, lep, &predicted_enemy_pos, &gvec); in ai_turret_execute_behavior() local 2558 ship_get_global_turret_gun_info(objp, ss, &gpos, &gvec, use_angles, &predicted_enemy_pos); in ai_turret_execute_behavior()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | ship.h | 1820 …gun_info(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, int use_angles, vec3d *targetp);
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | ship.h | 1807 …gun_info(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, int use_angles, vec3d *targetp);
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | beam.cpp | 718 …gun_info(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, int use_angles, vec3d *targetp,… in beam_get_global_turret_gun_info() argument 719 ship_get_global_turret_gun_info(objp, ssp, gpos, gvec, use_angles, targetp); in beam_get_global_turret_gun_info()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | beam.cpp | 828 …gun_info(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, int use_angles, vec3d *targetp,… in beam_get_global_turret_gun_info() argument 830 ship_get_global_turret_gun_info(objp, ssp, gpos, gvec, use_angles, targetp); in beam_get_global_turret_gun_info()
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