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Searched refs:use_angles (Results 1 – 6 of 6) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daiturret.cpp1267 …_gun_info(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, int use_angles, vec3d *targetp) in ship_get_global_turret_gun_info() argument
1279 if (use_angles) in ship_get_global_turret_gun_info()
2095 …int use_angles = aifft_rotate_turret(shipp, parent_objnum, ss, objp, lep, &predicted_enemy_pos, &g… in ai_fire_from_turret() local
2393 …ship_get_global_turret_gun_info(&Objects[parent_objnum], ss, &gpos, &gvec, use_angles, &predicted_… in ai_fire_from_turret()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daiturret.cpp1214 …_gun_info(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, int use_angles, vec3d *targetp) in ship_get_global_turret_gun_info() argument
1225 if (use_angles) { in ship_get_global_turret_gun_info()
2224 int use_angles = aifft_rotate_turret(objp, shipp, ss, lep, &predicted_enemy_pos, &gvec); in ai_turret_execute_behavior() local
2558 ship_get_global_turret_gun_info(objp, ss, &gpos, &gvec, use_angles, &predicted_enemy_pos); in ai_turret_execute_behavior()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.h1820 …gun_info(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, int use_angles, vec3d *targetp);
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.h1807 …gun_info(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, int use_angles, vec3d *targetp);
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dbeam.cpp718 …gun_info(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, int use_angles, vec3d *targetp,… in beam_get_global_turret_gun_info() argument
719 ship_get_global_turret_gun_info(objp, ssp, gpos, gvec, use_angles, targetp); in beam_get_global_turret_gun_info()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dbeam.cpp828 …gun_info(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, int use_angles, vec3d *targetp,… in beam_get_global_turret_gun_info() argument
830 ship_get_global_turret_gun_info(objp, ssp, gpos, gvec, use_angles, targetp); in beam_get_global_turret_gun_info()