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Searched refs:usecElapsedTooLong (Results 1 – 1 of 1) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_lowlevel.cpp269 SteamNetworkingMicroseconds usecElapsedTooLong = 0; in AboutToUnlock() local
288 usecElapsedTooLong = usecElapsed; in AboutToUnlock()
291 if ( usecElapsedTooLong > 0 || lockHeldCallback ) in AboutToUnlock()
326 if ( usecElapsedTooLong != 0 ) in AboutToUnlock()
331 usecElapsedTooLong*1e-3, tags in AboutToUnlock()
333 ETW_LongOp( "lock held", usecElapsedTooLong, tags ); in AboutToUnlock()