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/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_snp.cpp3487 SteamNetworkingMicroseconds usecQueueTime = m_sendRateData.CalcTimeUntilNextSend(); in SNP_GetNextThinkTime() local
3488 if ( usecQueueTime > 0 ) in SNP_GetNextThinkTime()
3490 usecNextSend += usecQueueTime; in SNP_GetNextThinkTime()