Searched refs:usecQueueTime (Results 1 – 1 of 1) sorted by relevance
3487 SteamNetworkingMicroseconds usecQueueTime = m_sendRateData.CalcTimeUntilNextSend(); in SNP_GetNextThinkTime() local3488 if ( usecQueueTime > 0 ) in SNP_GetNextThinkTime()3490 usecNextSend += usecQueueTime; in SNP_GetNextThinkTime()