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Searched refs:usecWhenAckPrior (Results 1 – 1 of 1) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_snp.cpp3027 SteamNetworkingMicroseconds usecWhenAckPrior = itGap->second.m_usecWhenAckPrior; in SNP_RecordReceivedPktNum() local
3044 if ( usecWhenAckPrior < itGap->second.m_usecWhenAckPrior ) in SNP_RecordReceivedPktNum()
3046 itGap->second.m_usecWhenAckPrior = usecWhenAckPrior; in SNP_RecordReceivedPktNum()