Searched refs:used_stages (Results 1 – 6 of 6) sorted by relevance
544 let mut used_stages = wgt::ShaderStage::NONE; in validate_push_constant_ranges() localVariable556 used_stages |= range.stages; in validate_push_constant_ranges()579 if used_stages != stages { in validate_push_constant_ranges()582 unmatched: stages - used_stages, in validate_push_constant_ranges()
594 let mut used_stages = wgt::ShaderStages::NONE; in validate_push_constant_ranges() localVariable606 used_stages |= range.stages; in validate_push_constant_ranges()629 if used_stages != stages { in validate_push_constant_ranges()632 unmatched: stages - used_stages, in validate_push_constant_ranges()
1839 let mut used_stages = wgt::ShaderStage::empty(); in create_pipeline_layout() localVariable1841 if pc.stages.intersects(used_stages) { in create_pipeline_layout()1845 intersected: pc.stages & used_stages, in create_pipeline_layout()1848 used_stages |= pc.stages; in create_pipeline_layout()
2009 let mut used_stages = wgt::ShaderStages::empty(); in create_pipeline_layout() localVariable2011 if pc.stages.intersects(used_stages) { in create_pipeline_layout()2015 intersected: pc.stages & used_stages, in create_pipeline_layout()2018 used_stages |= pc.stages; in create_pipeline_layout()