Searched refs:usehist (Results 1 – 4 of 4) sorted by relevance
148 gboolean usehist; member161 ui_textinput_t *ui_textinput_create(gboolean usehist, void (*complete)(char *, char **)) { in ui_textinput_create() argument164 ti->usehist = usehist; in ui_textinput_create()236 if(ti->usehist) { in ui_textinput_reset()427 if(ti->usehist) in ui_textinput_key()
71 int usehist; /* True if we should use histogram equalization */ variable120 extern int usehist;
1075 usehist=0;1079 imagescale(usehist, useramp);1090 usehist = 1; useramp = 0;1091 imagescale( usehist, useramp );
167 static int usehist = 1; /* if we keep history to allow resumption */ variable254 usehist = 0; in main()1123 if ( ! usehist ) { in handle_pmsg()2494 if ( usehist && logit && the_game->active ) { in _send_id()