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Searched refs:userAnisotropy (Results 1 – 6 of 6) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/extensions/
H A DSDL_GL_extensions.c177 if ( v->userAnisotropy > 1.0f ) in SDL_GL_set_gl_mode()
180 if ( v->userAnisotropy > ogl_caps.maxAnisotropy ) in SDL_GL_set_gl_mode()
182 v->userAnisotropy = ogl_caps.maxAnisotropy; in SDL_GL_set_gl_mode()
185 … GL_DEBUG( glTexParameterf )( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, v->userAnisotropy ); in SDL_GL_set_gl_mode()
H A Dogl_texture.h97 GLfloat userAnisotropy; member
H A Dogl_extensions.h119 GLfloat userAnisotropy; ///< current value of the anisotropic filtering member
H A Dogl_extensions.c243 pvid->userAnisotropy = 0.0f; in oglx_video_parameters_default()
H A Dogl_texture.c590 anisotropy = tex_params.userAnisotropy; in oglx_bind_to_tex_params()
/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dgraphic.c607 ogl_vparam.userAnisotropy = 16.0f * MAX( 0, cfg.texturefilter_req - TX_TRILINEAR_2 ); in gfx_init_SDL_graphics()
734 ptex->userAnisotropy = 0.0f; in gfx_synch_oglx_texture_parameters()
740 …ptex->userAnisotropy = ogl_caps.maxAnisotropy * MAX( 0, ( int )ptex->texturefilter - ( int )TX_TRI… in gfx_synch_oglx_texture_parameters()