Searched refs:userAnisotropy (Results 1 – 6 of 6) sorted by relevance
177 if ( v->userAnisotropy > 1.0f ) in SDL_GL_set_gl_mode()180 if ( v->userAnisotropy > ogl_caps.maxAnisotropy ) in SDL_GL_set_gl_mode()182 v->userAnisotropy = ogl_caps.maxAnisotropy; in SDL_GL_set_gl_mode()185 … GL_DEBUG( glTexParameterf )( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, v->userAnisotropy ); in SDL_GL_set_gl_mode()
97 GLfloat userAnisotropy; member
119 GLfloat userAnisotropy; ///< current value of the anisotropic filtering member
243 pvid->userAnisotropy = 0.0f; in oglx_video_parameters_default()
590 anisotropy = tex_params.userAnisotropy; in oglx_bind_to_tex_params()
607 ogl_vparam.userAnisotropy = 16.0f * MAX( 0, cfg.texturefilter_req - TX_TRILINEAR_2 ); in gfx_init_SDL_graphics()734 ptex->userAnisotropy = 0.0f; in gfx_synch_oglx_texture_parameters()740 …ptex->userAnisotropy = ogl_caps.maxAnisotropy * MAX( 0, ( int )ptex->texturefilter - ( int )TX_TRI… in gfx_synch_oglx_texture_parameters()